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yuzu-mainline
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yuzu_cmd: Fix mismatching controller input

This commit is contained in:
german77 2023-02-04 10:59:14 -06:00
parent 424643f9af
commit ebca59b8e9
3 changed files with 18 additions and 2 deletions

View File

@ -176,6 +176,9 @@ void Config::ReadValues() {
Settings::values.debug_pad_analogs[i] = default_param;
}
ReadSetting("ControlsGeneral", Settings::values.enable_raw_input);
ReadSetting("ControlsGeneral", Settings::values.enable_joycon_driver);
ReadSetting("ControlsGeneral", Settings::values.emulate_analog_keyboard);
ReadSetting("ControlsGeneral", Settings::values.vibration_enabled);
ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations);
ReadSetting("ControlsGeneral", Settings::values.motion_enabled);

View File

@ -14,6 +14,7 @@ const char* sdl2_config_file =
# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
# Indicates if this player should be connected at boot
# 0 (default): Disabled, 1: Enabled
connected=
# for button input, the following devices are available:
@ -94,6 +95,18 @@ motionright=
# 0 (default): Disabled, 1: Enabled
debug_pad_enabled =
# Enable sdl raw input. Allows to configure up to 8 xinput controllers.
# 0 (default): Disabled, 1: Enabled
enable_raw_input =
# Enable yuzu joycon driver instead of SDL drive.
# 0: Disabled, 1 (default): Enabled
enable_joycon_driver =
# Emulates an analog input from buttons. Allowing to dial any angle.
# 0 (default): Disabled, 1: Enabled
emulate_analog_keyboard =
# Whether to enable or disable vibration
# 0: Disabled, 1 (default): Enabled
vibration_enabled=

View File

@ -18,11 +18,11 @@
EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_)
: input_subsystem{input_subsystem_}, system{system_} {
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
input_subsystem->Initialize();
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
exit(1);
}
input_subsystem->Initialize();
SDL_SetMainReady();
}