Merge pull request #9644 from SaiKai/volume_quicksetting
add volume quicksetting with volume slider
This commit is contained in:
commit
ecbf74b87a
|
@ -957,6 +957,38 @@ void GMainWindow::InitializeWidgets() {
|
|||
tas_label->setFocusPolicy(Qt::NoFocus);
|
||||
statusBar()->insertPermanentWidget(0, tas_label);
|
||||
|
||||
volume_popup = new QWidget(this);
|
||||
volume_popup->setWindowFlags(Qt::FramelessWindowHint | Qt::NoDropShadowWindowHint | Qt::Popup);
|
||||
volume_popup->setLayout(new QVBoxLayout());
|
||||
volume_popup->setMinimumWidth(200);
|
||||
|
||||
volume_slider = new QSlider(Qt::Horizontal);
|
||||
volume_slider->setObjectName(QStringLiteral("volume_slider"));
|
||||
volume_slider->setMaximum(200);
|
||||
volume_slider->setPageStep(5);
|
||||
connect(volume_slider, &QSlider::valueChanged, this, [this](int percentage) {
|
||||
Settings::values.audio_muted = false;
|
||||
const auto volume = static_cast<u8>(percentage);
|
||||
Settings::values.volume.SetValue(volume);
|
||||
UpdateVolumeUI();
|
||||
});
|
||||
volume_popup->layout()->addWidget(volume_slider);
|
||||
|
||||
volume_button = new QPushButton();
|
||||
volume_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
|
||||
volume_button->setFocusPolicy(Qt::NoFocus);
|
||||
volume_button->setCheckable(true);
|
||||
UpdateVolumeUI();
|
||||
connect(volume_button, &QPushButton::clicked, this, [&] {
|
||||
UpdateVolumeUI();
|
||||
volume_popup->setVisible(!volume_popup->isVisible());
|
||||
QRect rect = volume_button->geometry();
|
||||
QPoint bottomLeft = statusBar()->mapToGlobal(rect.topLeft());
|
||||
bottomLeft.setY(bottomLeft.y() - volume_popup->geometry().height());
|
||||
volume_popup->setGeometry(QRect(bottomLeft, QSize(rect.width(), rect.height())));
|
||||
});
|
||||
statusBar()->insertPermanentWidget(0, volume_button);
|
||||
|
||||
// setup AA button
|
||||
aa_status_button = new QPushButton();
|
||||
aa_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
|
||||
|
@ -1119,30 +1151,9 @@ void GMainWindow::InitializeHotkeys() {
|
|||
&GMainWindow::OnToggleAdaptingFilter);
|
||||
connect_shortcut(QStringLiteral("Change Docked Mode"), &GMainWindow::OnToggleDockedMode);
|
||||
connect_shortcut(QStringLiteral("Change GPU Accuracy"), &GMainWindow::OnToggleGpuAccuracy);
|
||||
connect_shortcut(QStringLiteral("Audio Mute/Unmute"),
|
||||
[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
|
||||
connect_shortcut(QStringLiteral("Audio Volume Down"), [] {
|
||||
const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue());
|
||||
int step = 5;
|
||||
if (current_volume <= 30) {
|
||||
step = 2;
|
||||
}
|
||||
if (current_volume <= 6) {
|
||||
step = 1;
|
||||
}
|
||||
Settings::values.volume.SetValue(std::max(current_volume - step, 0));
|
||||
});
|
||||
connect_shortcut(QStringLiteral("Audio Volume Up"), [] {
|
||||
const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue());
|
||||
int step = 5;
|
||||
if (current_volume < 30) {
|
||||
step = 2;
|
||||
}
|
||||
if (current_volume < 6) {
|
||||
step = 1;
|
||||
}
|
||||
Settings::values.volume.SetValue(current_volume + step);
|
||||
});
|
||||
connect_shortcut(QStringLiteral("Audio Mute/Unmute"), &GMainWindow::OnMute);
|
||||
connect_shortcut(QStringLiteral("Audio Volume Down"), &GMainWindow::OnDecreaseVolume);
|
||||
connect_shortcut(QStringLiteral("Audio Volume Up"), &GMainWindow::OnIncreaseVolume);
|
||||
connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
|
||||
Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
|
||||
});
|
||||
|
@ -3456,6 +3467,39 @@ void GMainWindow::OnToggleGpuAccuracy() {
|
|||
UpdateGPUAccuracyButton();
|
||||
}
|
||||
|
||||
void GMainWindow::OnMute() {
|
||||
Settings::values.audio_muted = !Settings::values.audio_muted;
|
||||
UpdateVolumeUI();
|
||||
}
|
||||
|
||||
void GMainWindow::OnDecreaseVolume() {
|
||||
Settings::values.audio_muted = false;
|
||||
const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue());
|
||||
int step = 5;
|
||||
if (current_volume <= 30) {
|
||||
step = 2;
|
||||
}
|
||||
if (current_volume <= 6) {
|
||||
step = 1;
|
||||
}
|
||||
Settings::values.volume.SetValue(std::max(current_volume - step, 0));
|
||||
UpdateVolumeUI();
|
||||
}
|
||||
|
||||
void GMainWindow::OnIncreaseVolume() {
|
||||
Settings::values.audio_muted = false;
|
||||
const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue());
|
||||
int step = 5;
|
||||
if (current_volume < 30) {
|
||||
step = 2;
|
||||
}
|
||||
if (current_volume < 6) {
|
||||
step = 1;
|
||||
}
|
||||
Settings::values.volume.SetValue(current_volume + step);
|
||||
UpdateVolumeUI();
|
||||
}
|
||||
|
||||
void GMainWindow::OnToggleAdaptingFilter() {
|
||||
auto filter = Settings::values.scaling_filter.GetValue();
|
||||
if (filter == Settings::ScalingFilter::LastFilter) {
|
||||
|
@ -3914,6 +3958,18 @@ void GMainWindow::UpdateAAText() {
|
|||
}
|
||||
}
|
||||
|
||||
void GMainWindow::UpdateVolumeUI() {
|
||||
const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
|
||||
volume_slider->setValue(volume_value);
|
||||
if (Settings::values.audio_muted) {
|
||||
volume_button->setChecked(false);
|
||||
volume_button->setText(tr("VOLUME: MUTE"));
|
||||
} else {
|
||||
volume_button->setChecked(true);
|
||||
volume_button->setText(tr("VOLUME: %1%", "Volume percentage (e.g. 50%)").arg(volume_value));
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::UpdateStatusButtons() {
|
||||
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
|
||||
Settings::RendererBackend::Vulkan);
|
||||
|
@ -3922,6 +3978,7 @@ void GMainWindow::UpdateStatusButtons() {
|
|||
UpdateDockedButton();
|
||||
UpdateFilterText();
|
||||
UpdateAAText();
|
||||
UpdateVolumeUI();
|
||||
}
|
||||
|
||||
void GMainWindow::UpdateUISettings() {
|
||||
|
|
|
@ -37,6 +37,8 @@ class QLabel;
|
|||
class MultiplayerState;
|
||||
class QPushButton;
|
||||
class QProgressDialog;
|
||||
class QSlider;
|
||||
class QHBoxLayout;
|
||||
class WaitTreeWidget;
|
||||
enum class GameListOpenTarget;
|
||||
enum class GameListRemoveTarget;
|
||||
|
@ -312,6 +314,9 @@ private slots:
|
|||
void OnMenuRecentFile();
|
||||
void OnConfigure();
|
||||
void OnConfigureTas();
|
||||
void OnDecreaseVolume();
|
||||
void OnIncreaseVolume();
|
||||
void OnMute();
|
||||
void OnTasStartStop();
|
||||
void OnTasRecord();
|
||||
void OnTasReset();
|
||||
|
@ -364,6 +369,7 @@ private:
|
|||
void UpdateAPIText();
|
||||
void UpdateFilterText();
|
||||
void UpdateAAText();
|
||||
void UpdateVolumeUI();
|
||||
void UpdateStatusBar();
|
||||
void UpdateGPUAccuracyButton();
|
||||
void UpdateStatusButtons();
|
||||
|
@ -412,6 +418,9 @@ private:
|
|||
QPushButton* dock_status_button = nullptr;
|
||||
QPushButton* filter_status_button = nullptr;
|
||||
QPushButton* aa_status_button = nullptr;
|
||||
QPushButton* volume_button = nullptr;
|
||||
QWidget* volume_popup = nullptr;
|
||||
QSlider* volume_slider = nullptr;
|
||||
QTimer status_bar_update_timer;
|
||||
|
||||
std::unique_ptr<Config> config;
|
||||
|
|
Reference in New Issue