yuzu-emu
/
yuzu-mainline
Archived
1
0
Fork 0

Merge pull request #3958 from FernandoS27/gl-debug

OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled
This commit is contained in:
bunnei 2020-05-31 17:04:27 -04:00 committed by GitHub
commit edbf3144d2
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 9 additions and 0 deletions

View File

@ -753,6 +753,9 @@ void RendererOpenGL::RenderScreenshot() {
bool RendererOpenGL::Init() {
if (GLAD_GL_KHR_debug) {
glEnable(GL_DEBUG_OUTPUT);
if (Settings::values.renderer_debug) {
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
}
glDebugMessageCallback(DebugHandler, nullptr);
}

View File

@ -106,6 +106,9 @@ public:
format.setVersion(4, 3);
format.setProfile(QSurfaceFormat::CompatibilityProfile);
format.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
if (Settings::values.renderer_debug) {
format.setOption(QSurfaceFormat::FormatOption::DebugContext);
}
// TODO: expose a setting for buffer value (ie default/single/double/triple)
format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
format.setSwapInterval(0);

View File

@ -98,6 +98,9 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system, bool fullscreen)
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
if (Settings::values.renderer_debug) {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
}
SDL_GL_SetSwapInterval(0);
std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,