yuzu-emu
/
yuzu-mainline
Archived
1
0
Fork 0

gl_device: Fix TestVariableAoffi test

This test is intended to be invalid GLSL, but it was being invalid in
two points instead of one. The intention is to use a non-immediate
parameter in a textureOffset like function.

The problem is that this shader was being compiled as a separable
shader object and the text was writting to gl_Position without a
redeclaration, being invalid GLSL.

Address that issue by using a user-defined output attribute.
This commit is contained in:
ReinUsesLisp 2019-06-11 23:02:50 -03:00
parent 7e2bcf04b4
commit ee81fb94cd
1 changed files with 2 additions and 1 deletions

View File

@ -43,8 +43,9 @@ bool Device::TestVariableAoffi() {
// This is a unit test, please ignore me on apitrace bug reports.
uniform sampler2D tex;
uniform ivec2 variable_offset;
out vec4 output_attribute;
void main() {
gl_Position = textureOffset(tex, vec2(0), variable_offset);
output_attribute = textureOffset(tex, vec2(0), variable_offset);
}
)";
const GLuint shader{glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &AOFFI_TEST)};