yuzu-emu
/
yuzu-mainline
Archived
1
0
Fork 0

Merge pull request #2142 from lioncash/relocate

service/nvflinger: Relocate definitions of Layer and Display to the vi service
This commit is contained in:
bunnei 2019-02-20 21:21:55 -05:00 committed by GitHub
commit ef559f5741
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 123 additions and 57 deletions

View File

@ -400,6 +400,10 @@ add_library(core STATIC
hle/service/time/time.h hle/service/time/time.h
hle/service/usb/usb.cpp hle/service/usb/usb.cpp
hle/service/usb/usb.h hle/service/usb/usb.h
hle/service/vi/display/vi_display.cpp
hle/service/vi/display/vi_display.h
hle/service/vi/layer/vi_layer.cpp
hle/service/vi/layer/vi_layer.h
hle/service/vi/vi.cpp hle/service/vi/vi.cpp
hle/service/vi/vi.h hle/service/vi/vi.h
hle/service/vi/vi_m.cpp hle/service/vi/vi_m.cpp

View File

@ -14,11 +14,12 @@
#include "core/core_timing_util.h" #include "core/core_timing_util.h"
#include "core/hle/kernel/kernel.h" #include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/readable_event.h" #include "core/hle/kernel/readable_event.h"
#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h" #include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
#include "core/hle/service/nvdrv/nvdrv.h" #include "core/hle/service/nvdrv/nvdrv.h"
#include "core/hle/service/nvflinger/buffer_queue.h" #include "core/hle/service/nvflinger/buffer_queue.h"
#include "core/hle/service/nvflinger/nvflinger.h" #include "core/hle/service/nvflinger/nvflinger.h"
#include "core/hle/service/vi/display/vi_display.h"
#include "core/hle/service/vi/layer/vi_layer.h"
#include "core/perf_stats.h" #include "core/perf_stats.h"
#include "video_core/renderer_base.h" #include "video_core/renderer_base.h"
@ -27,7 +28,9 @@ namespace Service::NVFlinger {
constexpr std::size_t SCREEN_REFRESH_RATE = 60; constexpr std::size_t SCREEN_REFRESH_RATE = 60;
constexpr u64 frame_ticks = static_cast<u64>(Core::Timing::BASE_CLOCK_RATE / SCREEN_REFRESH_RATE); constexpr u64 frame_ticks = static_cast<u64>(Core::Timing::BASE_CLOCK_RATE / SCREEN_REFRESH_RATE);
NVFlinger::NVFlinger(Core::Timing::CoreTiming& core_timing) : core_timing{core_timing} { NVFlinger::NVFlinger(Core::Timing::CoreTiming& core_timing)
: displays{{0, "Default"}, {1, "External"}, {2, "Edid"}, {3, "Internal"}, {4, "Null"}},
core_timing{core_timing} {
// Schedule the screen composition events // Schedule the screen composition events
composition_event = composition_event =
core_timing.RegisterEvent("ScreenComposition", [this](u64 userdata, int cycles_late) { core_timing.RegisterEvent("ScreenComposition", [this](u64 userdata, int cycles_late) {
@ -53,7 +56,7 @@ std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
ASSERT(name == "Default"); ASSERT(name == "Default");
const auto itr = std::find_if(displays.begin(), displays.end(), const auto itr = std::find_if(displays.begin(), displays.end(),
[&](const Display& display) { return display.name == name; }); [&](const VI::Display& display) { return display.name == name; });
if (itr == displays.end()) { if (itr == displays.end()) {
return {}; return {};
} }
@ -106,9 +109,10 @@ std::shared_ptr<BufferQueue> NVFlinger::FindBufferQueue(u32 id) const {
return *itr; return *itr;
} }
Display* NVFlinger::FindDisplay(u64 display_id) { VI::Display* NVFlinger::FindDisplay(u64 display_id) {
const auto itr = std::find_if(displays.begin(), displays.end(), const auto itr =
[&](const Display& display) { return display.id == display_id; }); std::find_if(displays.begin(), displays.end(),
[&](const VI::Display& display) { return display.id == display_id; });
if (itr == displays.end()) { if (itr == displays.end()) {
return nullptr; return nullptr;
@ -117,9 +121,10 @@ Display* NVFlinger::FindDisplay(u64 display_id) {
return &*itr; return &*itr;
} }
const Display* NVFlinger::FindDisplay(u64 display_id) const { const VI::Display* NVFlinger::FindDisplay(u64 display_id) const {
const auto itr = std::find_if(displays.begin(), displays.end(), const auto itr =
[&](const Display& display) { return display.id == display_id; }); std::find_if(displays.begin(), displays.end(),
[&](const VI::Display& display) { return display.id == display_id; });
if (itr == displays.end()) { if (itr == displays.end()) {
return nullptr; return nullptr;
@ -128,7 +133,7 @@ const Display* NVFlinger::FindDisplay(u64 display_id) const {
return &*itr; return &*itr;
} }
Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) { VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) {
auto* const display = FindDisplay(display_id); auto* const display = FindDisplay(display_id);
if (display == nullptr) { if (display == nullptr) {
@ -136,7 +141,7 @@ Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) {
} }
const auto itr = std::find_if(display->layers.begin(), display->layers.end(), const auto itr = std::find_if(display->layers.begin(), display->layers.end(),
[&](const Layer& layer) { return layer.id == layer_id; }); [&](const VI::Layer& layer) { return layer.id == layer_id; });
if (itr == display->layers.end()) { if (itr == display->layers.end()) {
return nullptr; return nullptr;
@ -145,7 +150,7 @@ Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) {
return &*itr; return &*itr;
} }
const Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const { const VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
const auto* const display = FindDisplay(display_id); const auto* const display = FindDisplay(display_id);
if (display == nullptr) { if (display == nullptr) {
@ -153,7 +158,7 @@ const Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
} }
const auto itr = std::find_if(display->layers.begin(), display->layers.end(), const auto itr = std::find_if(display->layers.begin(), display->layers.end(),
[&](const Layer& layer) { return layer.id == layer_id; }); [&](const VI::Layer& layer) { return layer.id == layer_id; });
if (itr == display->layers.end()) { if (itr == display->layers.end()) {
return nullptr; return nullptr;
@ -174,7 +179,7 @@ void NVFlinger::Compose() {
// TODO(Subv): Support more than 1 layer. // TODO(Subv): Support more than 1 layer.
ASSERT_MSG(display.layers.size() == 1, "Max 1 layer per display is supported"); ASSERT_MSG(display.layers.size() == 1, "Max 1 layer per display is supported");
Layer& layer = display.layers[0]; VI::Layer& layer = display.layers[0];
auto& buffer_queue = layer.buffer_queue; auto& buffer_queue = layer.buffer_queue;
// Search for a queued buffer and acquire it // Search for a queued buffer and acquire it
@ -207,15 +212,4 @@ void NVFlinger::Compose() {
} }
} }
Layer::Layer(u64 id, std::shared_ptr<BufferQueue> queue) : id(id), buffer_queue(std::move(queue)) {}
Layer::~Layer() = default;
Display::Display(u64 id, std::string name) : id(id), name(std::move(name)) {
auto& kernel = Core::System::GetInstance().Kernel();
vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky,
fmt::format("Display VSync Event {}", id));
}
Display::~Display() = default;
} // namespace Service::NVFlinger } // namespace Service::NVFlinger

View File

@ -4,7 +4,6 @@
#pragma once #pragma once
#include <array>
#include <memory> #include <memory>
#include <optional> #include <optional>
#include <string> #include <string>
@ -26,31 +25,17 @@ class WritableEvent;
namespace Service::Nvidia { namespace Service::Nvidia {
class Module; class Module;
} } // namespace Service::Nvidia
namespace Service::VI {
struct Display;
struct Layer;
} // namespace Service::VI
namespace Service::NVFlinger { namespace Service::NVFlinger {
class BufferQueue; class BufferQueue;
struct Layer {
Layer(u64 id, std::shared_ptr<BufferQueue> queue);
~Layer();
u64 id;
std::shared_ptr<BufferQueue> buffer_queue;
};
struct Display {
Display(u64 id, std::string name);
~Display();
u64 id;
std::string name;
std::vector<Layer> layers;
Kernel::EventPair vsync_event;
};
class NVFlinger final { class NVFlinger final {
public: public:
explicit NVFlinger(Core::Timing::CoreTiming& core_timing); explicit NVFlinger(Core::Timing::CoreTiming& core_timing);
@ -88,26 +73,20 @@ public:
private: private:
/// Finds the display identified by the specified ID. /// Finds the display identified by the specified ID.
Display* FindDisplay(u64 display_id); VI::Display* FindDisplay(u64 display_id);
/// Finds the display identified by the specified ID. /// Finds the display identified by the specified ID.
const Display* FindDisplay(u64 display_id) const; const VI::Display* FindDisplay(u64 display_id) const;
/// Finds the layer identified by the specified ID in the desired display. /// Finds the layer identified by the specified ID in the desired display.
Layer* FindLayer(u64 display_id, u64 layer_id); VI::Layer* FindLayer(u64 display_id, u64 layer_id);
/// Finds the layer identified by the specified ID in the desired display. /// Finds the layer identified by the specified ID in the desired display.
const Layer* FindLayer(u64 display_id, u64 layer_id) const; const VI::Layer* FindLayer(u64 display_id, u64 layer_id) const;
std::shared_ptr<Nvidia::Module> nvdrv; std::shared_ptr<Nvidia::Module> nvdrv;
std::array<Display, 5> displays{{ std::vector<VI::Display> displays;
{0, "Default"},
{1, "External"},
{2, "Edid"},
{3, "Internal"},
{4, "Null"},
}};
std::vector<std::shared_ptr<BufferQueue>> buffer_queues; std::vector<std::shared_ptr<BufferQueue>> buffer_queues;
/// Id to use for the next layer that is created, this counter is shared among all displays. /// Id to use for the next layer that is created, this counter is shared among all displays.

View File

@ -0,0 +1,22 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <fmt/format.h>
#include "core/core.h"
#include "core/hle/kernel/readable_event.h"
#include "core/hle/service/vi/display/vi_display.h"
#include "core/hle/service/vi/layer/vi_layer.h"
namespace Service::VI {
Display::Display(u64 id, std::string name) : id{id}, name{std::move(name)} {
auto& kernel = Core::System::GetInstance().Kernel();
vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky,
fmt::format("Display VSync Event {}", id));
}
Display::~Display() = default;
} // namespace Service::VI

View File

@ -0,0 +1,28 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <vector>
#include "common/common_types.h"
#include "core/hle/kernel/writable_event.h"
namespace Service::VI {
struct Layer;
struct Display {
Display(u64 id, std::string name);
~Display();
u64 id;
std::string name;
std::vector<Layer> layers;
Kernel::EventPair vsync_event;
};
} // namespace Service::VI

View File

@ -0,0 +1,14 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/service/vi/layer/vi_layer.h"
namespace Service::VI {
Layer::Layer(u64 id, std::shared_ptr<NVFlinger::BufferQueue> queue)
: id{id}, buffer_queue{std::move(queue)} {}
Layer::~Layer() = default;
} // namespace Service::VI

View File

@ -0,0 +1,25 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "common/common_types.h"
namespace Service::NVFlinger {
class BufferQueue;
}
namespace Service::VI {
struct Layer {
Layer(u64 id, std::shared_ptr<NVFlinger::BufferQueue> queue);
~Layer();
u64 id;
std::shared_ptr<NVFlinger::BufferQueue> buffer_queue;
};
} // namespace Service::VI