Merge pull request #2142 from lioncash/relocate
service/nvflinger: Relocate definitions of Layer and Display to the vi service
This commit is contained in:
commit
ef559f5741
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@ -400,6 +400,10 @@ add_library(core STATIC
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hle/service/time/time.h
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hle/service/usb/usb.cpp
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hle/service/usb/usb.h
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hle/service/vi/display/vi_display.cpp
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hle/service/vi/display/vi_display.h
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hle/service/vi/layer/vi_layer.cpp
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hle/service/vi/layer/vi_layer.h
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hle/service/vi/vi.cpp
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hle/service/vi/vi.h
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hle/service/vi/vi_m.cpp
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@ -14,11 +14,12 @@
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#include "core/core_timing_util.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/readable_event.h"
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#include "core/hle/kernel/writable_event.h"
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#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
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#include "core/hle/service/nvdrv/nvdrv.h"
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#include "core/hle/service/nvflinger/buffer_queue.h"
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#include "core/hle/service/nvflinger/nvflinger.h"
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#include "core/hle/service/vi/display/vi_display.h"
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#include "core/hle/service/vi/layer/vi_layer.h"
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#include "core/perf_stats.h"
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#include "video_core/renderer_base.h"
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@ -27,7 +28,9 @@ namespace Service::NVFlinger {
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constexpr std::size_t SCREEN_REFRESH_RATE = 60;
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constexpr u64 frame_ticks = static_cast<u64>(Core::Timing::BASE_CLOCK_RATE / SCREEN_REFRESH_RATE);
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NVFlinger::NVFlinger(Core::Timing::CoreTiming& core_timing) : core_timing{core_timing} {
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NVFlinger::NVFlinger(Core::Timing::CoreTiming& core_timing)
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: displays{{0, "Default"}, {1, "External"}, {2, "Edid"}, {3, "Internal"}, {4, "Null"}},
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core_timing{core_timing} {
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// Schedule the screen composition events
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composition_event =
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core_timing.RegisterEvent("ScreenComposition", [this](u64 userdata, int cycles_late) {
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@ -53,7 +56,7 @@ std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
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ASSERT(name == "Default");
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const auto itr = std::find_if(displays.begin(), displays.end(),
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[&](const Display& display) { return display.name == name; });
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[&](const VI::Display& display) { return display.name == name; });
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if (itr == displays.end()) {
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return {};
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}
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@ -106,9 +109,10 @@ std::shared_ptr<BufferQueue> NVFlinger::FindBufferQueue(u32 id) const {
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return *itr;
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}
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Display* NVFlinger::FindDisplay(u64 display_id) {
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const auto itr = std::find_if(displays.begin(), displays.end(),
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[&](const Display& display) { return display.id == display_id; });
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VI::Display* NVFlinger::FindDisplay(u64 display_id) {
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const auto itr =
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std::find_if(displays.begin(), displays.end(),
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[&](const VI::Display& display) { return display.id == display_id; });
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if (itr == displays.end()) {
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return nullptr;
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@ -117,9 +121,10 @@ Display* NVFlinger::FindDisplay(u64 display_id) {
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return &*itr;
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}
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const Display* NVFlinger::FindDisplay(u64 display_id) const {
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const auto itr = std::find_if(displays.begin(), displays.end(),
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[&](const Display& display) { return display.id == display_id; });
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const VI::Display* NVFlinger::FindDisplay(u64 display_id) const {
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const auto itr =
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std::find_if(displays.begin(), displays.end(),
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[&](const VI::Display& display) { return display.id == display_id; });
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if (itr == displays.end()) {
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return nullptr;
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@ -128,7 +133,7 @@ const Display* NVFlinger::FindDisplay(u64 display_id) const {
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return &*itr;
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}
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Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) {
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VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) {
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auto* const display = FindDisplay(display_id);
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if (display == nullptr) {
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@ -136,7 +141,7 @@ Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) {
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}
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const auto itr = std::find_if(display->layers.begin(), display->layers.end(),
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[&](const Layer& layer) { return layer.id == layer_id; });
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[&](const VI::Layer& layer) { return layer.id == layer_id; });
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if (itr == display->layers.end()) {
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return nullptr;
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@ -145,7 +150,7 @@ Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) {
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return &*itr;
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}
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const Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
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const VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
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const auto* const display = FindDisplay(display_id);
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if (display == nullptr) {
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@ -153,7 +158,7 @@ const Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
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}
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const auto itr = std::find_if(display->layers.begin(), display->layers.end(),
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[&](const Layer& layer) { return layer.id == layer_id; });
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[&](const VI::Layer& layer) { return layer.id == layer_id; });
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if (itr == display->layers.end()) {
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return nullptr;
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@ -174,7 +179,7 @@ void NVFlinger::Compose() {
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// TODO(Subv): Support more than 1 layer.
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ASSERT_MSG(display.layers.size() == 1, "Max 1 layer per display is supported");
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Layer& layer = display.layers[0];
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VI::Layer& layer = display.layers[0];
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auto& buffer_queue = layer.buffer_queue;
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// Search for a queued buffer and acquire it
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@ -207,15 +212,4 @@ void NVFlinger::Compose() {
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}
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}
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Layer::Layer(u64 id, std::shared_ptr<BufferQueue> queue) : id(id), buffer_queue(std::move(queue)) {}
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Layer::~Layer() = default;
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Display::Display(u64 id, std::string name) : id(id), name(std::move(name)) {
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auto& kernel = Core::System::GetInstance().Kernel();
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vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky,
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fmt::format("Display VSync Event {}", id));
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}
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Display::~Display() = default;
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} // namespace Service::NVFlinger
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@ -4,7 +4,6 @@
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#pragma once
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#include <array>
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#include <memory>
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#include <optional>
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#include <string>
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@ -26,31 +25,17 @@ class WritableEvent;
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namespace Service::Nvidia {
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class Module;
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}
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} // namespace Service::Nvidia
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namespace Service::VI {
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struct Display;
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struct Layer;
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} // namespace Service::VI
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namespace Service::NVFlinger {
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class BufferQueue;
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struct Layer {
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Layer(u64 id, std::shared_ptr<BufferQueue> queue);
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~Layer();
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u64 id;
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std::shared_ptr<BufferQueue> buffer_queue;
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};
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struct Display {
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Display(u64 id, std::string name);
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~Display();
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u64 id;
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std::string name;
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std::vector<Layer> layers;
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Kernel::EventPair vsync_event;
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};
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class NVFlinger final {
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public:
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explicit NVFlinger(Core::Timing::CoreTiming& core_timing);
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@ -88,26 +73,20 @@ public:
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private:
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/// Finds the display identified by the specified ID.
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Display* FindDisplay(u64 display_id);
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VI::Display* FindDisplay(u64 display_id);
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/// Finds the display identified by the specified ID.
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const Display* FindDisplay(u64 display_id) const;
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const VI::Display* FindDisplay(u64 display_id) const;
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/// Finds the layer identified by the specified ID in the desired display.
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Layer* FindLayer(u64 display_id, u64 layer_id);
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VI::Layer* FindLayer(u64 display_id, u64 layer_id);
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/// Finds the layer identified by the specified ID in the desired display.
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const Layer* FindLayer(u64 display_id, u64 layer_id) const;
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const VI::Layer* FindLayer(u64 display_id, u64 layer_id) const;
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std::shared_ptr<Nvidia::Module> nvdrv;
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std::array<Display, 5> displays{{
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{0, "Default"},
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{1, "External"},
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{2, "Edid"},
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{3, "Internal"},
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{4, "Null"},
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}};
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std::vector<VI::Display> displays;
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std::vector<std::shared_ptr<BufferQueue>> buffer_queues;
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/// Id to use for the next layer that is created, this counter is shared among all displays.
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@ -0,0 +1,22 @@
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// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <fmt/format.h>
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#include "core/core.h"
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#include "core/hle/kernel/readable_event.h"
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#include "core/hle/service/vi/display/vi_display.h"
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#include "core/hle/service/vi/layer/vi_layer.h"
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namespace Service::VI {
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Display::Display(u64 id, std::string name) : id{id}, name{std::move(name)} {
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auto& kernel = Core::System::GetInstance().Kernel();
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vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky,
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fmt::format("Display VSync Event {}", id));
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}
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Display::~Display() = default;
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} // namespace Service::VI
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@ -0,0 +1,28 @@
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// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <vector>
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#include "common/common_types.h"
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#include "core/hle/kernel/writable_event.h"
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namespace Service::VI {
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struct Layer;
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struct Display {
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Display(u64 id, std::string name);
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~Display();
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u64 id;
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std::string name;
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std::vector<Layer> layers;
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Kernel::EventPair vsync_event;
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};
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} // namespace Service::VI
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@ -0,0 +1,14 @@
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// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/service/vi/layer/vi_layer.h"
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namespace Service::VI {
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Layer::Layer(u64 id, std::shared_ptr<NVFlinger::BufferQueue> queue)
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: id{id}, buffer_queue{std::move(queue)} {}
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Layer::~Layer() = default;
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} // namespace Service::VI
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@ -0,0 +1,25 @@
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// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "common/common_types.h"
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namespace Service::NVFlinger {
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class BufferQueue;
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}
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namespace Service::VI {
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struct Layer {
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Layer(u64 id, std::shared_ptr<NVFlinger::BufferQueue> queue);
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~Layer();
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u64 id;
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std::shared_ptr<NVFlinger::BufferQueue> buffer_queue;
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};
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} // namespace Service::VI
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