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Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking

shader/track: Add a more permissive global memory tracking
This commit is contained in:
bunnei 2019-02-06 21:56:14 -05:00 committed by GitHub
commit f09d1dffd1
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GPG Key ID: 4AEE18F83AFDEB23
30 changed files with 140 additions and 126 deletions

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@ -171,7 +171,7 @@ public:
code.AddLine(fmt::format("case 0x{:x}u: {{", address)); code.AddLine(fmt::format("case 0x{:x}u: {{", address));
++code.scope; ++code.scope;
VisitBasicBlock(bb); VisitBlock(bb);
--code.scope; --code.scope;
code.AddLine('}'); code.AddLine('}');
@ -423,7 +423,7 @@ private:
code.AddNewLine(); code.AddNewLine();
} }
void VisitBasicBlock(const BasicBlock& bb) { void VisitBlock(const NodeBlock& bb) {
for (const Node node : bb) { for (const Node node : bb) {
if (const std::string expr = Visit(node); !expr.empty()) { if (const std::string expr = Visit(node); !expr.empty()) {
code.AddLine(expr); code.AddLine(expr);
@ -575,7 +575,7 @@ private:
code.AddLine("if (" + Visit(conditional->GetCondition()) + ") {"); code.AddLine("if (" + Visit(conditional->GetCondition()) + ") {");
++code.scope; ++code.scope;
VisitBasicBlock(conditional->GetCode()); VisitBlock(conditional->GetCode());
--code.scope; --code.scope;
code.AddLine('}'); code.AddLine('}');

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@ -121,15 +121,15 @@ ExitMethod ShaderIR::Scan(u32 begin, u32 end, std::set<u32>& labels) {
return exit_method = ExitMethod::AlwaysReturn; return exit_method = ExitMethod::AlwaysReturn;
} }
BasicBlock ShaderIR::DecodeRange(u32 begin, u32 end) { NodeBlock ShaderIR::DecodeRange(u32 begin, u32 end) {
BasicBlock basic_block; NodeBlock basic_block;
for (u32 pc = begin; pc < (begin > end ? MAX_PROGRAM_LENGTH : end);) { for (u32 pc = begin; pc < (begin > end ? MAX_PROGRAM_LENGTH : end);) {
pc = DecodeInstr(basic_block, pc); pc = DecodeInstr(basic_block, pc);
} }
return basic_block; return basic_block;
} }
u32 ShaderIR::DecodeInstr(BasicBlock& bb, u32 pc) { u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
// Ignore sched instructions when generating code. // Ignore sched instructions when generating code.
if (IsSchedInstruction(pc, main_offset)) { if (IsSchedInstruction(pc, main_offset)) {
return pc + 1; return pc + 1;
@ -151,8 +151,7 @@ u32 ShaderIR::DecodeInstr(BasicBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG(instr.pred.full_pred == Pred::NeverExecute, UNIMPLEMENTED_IF_MSG(instr.pred.full_pred == Pred::NeverExecute,
"NeverExecute predicate not implemented"); "NeverExecute predicate not implemented");
static const std::map<OpCode::Type, u32 (ShaderIR::*)(BasicBlock&, const BasicBlock&, u32)> static const std::map<OpCode::Type, u32 (ShaderIR::*)(NodeBlock&, u32)> decoders = {
decoders = {
{OpCode::Type::Arithmetic, &ShaderIR::DecodeArithmetic}, {OpCode::Type::Arithmetic, &ShaderIR::DecodeArithmetic},
{OpCode::Type::ArithmeticImmediate, &ShaderIR::DecodeArithmeticImmediate}, {OpCode::Type::ArithmeticImmediate, &ShaderIR::DecodeArithmeticImmediate},
{OpCode::Type::Bfe, &ShaderIR::DecodeBfe}, {OpCode::Type::Bfe, &ShaderIR::DecodeBfe},
@ -181,9 +180,9 @@ u32 ShaderIR::DecodeInstr(BasicBlock& bb, u32 pc) {
std::vector<Node> tmp_block; std::vector<Node> tmp_block;
if (const auto decoder = decoders.find(opcode->get().GetType()); decoder != decoders.end()) { if (const auto decoder = decoders.find(opcode->get().GetType()); decoder != decoders.end()) {
pc = (this->*decoder->second)(tmp_block, bb, pc); pc = (this->*decoder->second)(tmp_block, pc);
} else { } else {
pc = DecodeOther(tmp_block, bb, pc); pc = DecodeOther(tmp_block, pc);
} }
// Some instructions (like SSY) don't have a predicate field, they are always unconditionally // Some instructions (like SSY) don't have a predicate field, they are always unconditionally
@ -192,11 +191,14 @@ u32 ShaderIR::DecodeInstr(BasicBlock& bb, u32 pc) {
const auto pred_index = static_cast<u32>(instr.pred.pred_index); const auto pred_index = static_cast<u32>(instr.pred.pred_index);
if (can_be_predicated && pred_index != static_cast<u32>(Pred::UnusedIndex)) { if (can_be_predicated && pred_index != static_cast<u32>(Pred::UnusedIndex)) {
bb.push_back( const Node conditional =
Conditional(GetPredicate(pred_index, instr.negate_pred != 0), std::move(tmp_block))); Conditional(GetPredicate(pred_index, instr.negate_pred != 0), std::move(tmp_block));
global_code.push_back(conditional);
bb.push_back(conditional);
} else { } else {
for (auto& node : tmp_block) { for (auto& node : tmp_block) {
bb.push_back(std::move(node)); global_code.push_back(node);
bb.push_back(node);
} }
} }

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@ -13,7 +13,7 @@ using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
using Tegra::Shader::SubOp; using Tegra::Shader::SubOp;
u32 ShaderIR::DecodeArithmetic(BasicBlock& bb, const BasicBlock& code, u32 pc) { u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
u32 ShaderIR::DecodeArithmeticHalf(BasicBlock& bb, const BasicBlock& code, u32 pc) { u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
u32 ShaderIR::DecodeArithmeticHalfImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc) { u32 ShaderIR::DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
u32 ShaderIR::DecodeArithmeticImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc) { u32 ShaderIR::DecodeArithmeticImmediate(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -15,7 +15,7 @@ using Tegra::Shader::OpCode;
using Tegra::Shader::Pred; using Tegra::Shader::Pred;
using Tegra::Shader::Register; using Tegra::Shader::Register;
u32 ShaderIR::DecodeArithmeticInteger(BasicBlock& bb, const BasicBlock& code, u32 pc) { u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);
@ -242,7 +242,7 @@ u32 ShaderIR::DecodeArithmeticInteger(BasicBlock& bb, const BasicBlock& code, u3
return pc; return pc;
} }
void ShaderIR::WriteLop3Instruction(BasicBlock& bb, Register dest, Node op_a, Node op_b, Node op_c, void ShaderIR::WriteLop3Instruction(NodeBlock& bb, Register dest, Node op_a, Node op_b, Node op_c,
Node imm_lut, bool sets_cc) { Node imm_lut, bool sets_cc) {
constexpr u32 lop_iterations = 32; constexpr u32 lop_iterations = 32;
const Node one = Immediate(1); const Node one = Immediate(1);

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@ -16,7 +16,7 @@ using Tegra::Shader::Pred;
using Tegra::Shader::PredicateResultMode; using Tegra::Shader::PredicateResultMode;
using Tegra::Shader::Register; using Tegra::Shader::Register;
u32 ShaderIR::DecodeArithmeticIntegerImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc) { u32 ShaderIR::DecodeArithmeticIntegerImmediate(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);
@ -54,9 +54,9 @@ u32 ShaderIR::DecodeArithmeticIntegerImmediate(BasicBlock& bb, const BasicBlock&
return pc; return pc;
} }
void ShaderIR::WriteLogicOperation(BasicBlock& bb, Register dest, LogicOperation logic_op, void ShaderIR::WriteLogicOperation(NodeBlock& bb, Register dest, LogicOperation logic_op, Node op_a,
Node op_a, Node op_b, PredicateResultMode predicate_mode, Node op_b, PredicateResultMode predicate_mode, Pred predicate,
Pred predicate, bool sets_cc) { bool sets_cc) {
const Node result = [&]() { const Node result = [&]() {
switch (logic_op) { switch (logic_op) {
case LogicOperation::And: case LogicOperation::And:

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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
u32 ShaderIR::DecodeBfe(BasicBlock& bb, const BasicBlock& code, u32 pc) { u32 ShaderIR::DecodeBfe(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
u32 ShaderIR::DecodeBfi(BasicBlock& bb, const BasicBlock& code, u32 pc) { u32 ShaderIR::DecodeBfi(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -13,7 +13,7 @@ using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
using Tegra::Shader::Register; using Tegra::Shader::Register;
u32 ShaderIR::DecodeConversion(BasicBlock& bb, const BasicBlock& code, u32 pc) { u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
u32 ShaderIR::DecodeFfma(BasicBlock& bb, const BasicBlock& code, u32 pc) { u32 ShaderIR::DecodeFfma(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
u32 ShaderIR::DecodeFloatSet(BasicBlock& bb, const BasicBlock& code, u32 pc) { u32 ShaderIR::DecodeFloatSet(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -13,7 +13,7 @@ using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
using Tegra::Shader::Pred; using Tegra::Shader::Pred;
u32 ShaderIR::DecodeFloatSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) { u32 ShaderIR::DecodeFloatSetPredicate(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -14,7 +14,7 @@ namespace VideoCommon::Shader {
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
u32 ShaderIR::DecodeHalfSet(BasicBlock& bb, const BasicBlock& code, u32 pc) { u32 ShaderIR::DecodeHalfSet(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -13,7 +13,7 @@ using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
using Tegra::Shader::Pred; using Tegra::Shader::Pred;
u32 ShaderIR::DecodeHalfSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) { u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -16,7 +16,7 @@ using Tegra::Shader::HalfType;
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
u32 ShaderIR::DecodeHfma2(BasicBlock& bb, const BasicBlock& code, u32 pc) { u32 ShaderIR::DecodeHfma2(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
u32 ShaderIR::DecodeIntegerSet(BasicBlock& bb, const BasicBlock& code, u32 pc) { u32 ShaderIR::DecodeIntegerSet(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -13,7 +13,7 @@ using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
using Tegra::Shader::Pred; using Tegra::Shader::Pred;
u32 ShaderIR::DecodeIntegerSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) { u32 ShaderIR::DecodeIntegerSetPredicate(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -36,7 +36,7 @@ static std::size_t GetCoordCount(TextureType texture_type) {
} }
} }
u32 ShaderIR::DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc) { u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);
@ -160,7 +160,8 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc) {
}(); }();
const Node addr_register = GetRegister(instr.gpr8); const Node addr_register = GetRegister(instr.gpr8);
const Node base_address = TrackCbuf(addr_register, code, static_cast<s64>(code.size())); const Node base_address =
TrackCbuf(addr_register, global_code, static_cast<s64>(global_code.size()));
const auto cbuf = std::get_if<CbufNode>(base_address); const auto cbuf = std::get_if<CbufNode>(base_address);
ASSERT(cbuf != nullptr); ASSERT(cbuf != nullptr);
const auto cbuf_offset_imm = std::get_if<ImmediateNode>(cbuf->GetOffset()); const auto cbuf_offset_imm = std::get_if<ImmediateNode>(cbuf->GetOffset());
@ -464,8 +465,7 @@ const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, Textu
return *used_samplers.emplace(entry).first; return *used_samplers.emplace(entry).first;
} }
void ShaderIR::WriteTexInstructionFloat(BasicBlock& bb, Instruction instr, void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) {
const Node4& components) {
u32 dest_elem = 0; u32 dest_elem = 0;
for (u32 elem = 0; elem < 4; ++elem) { for (u32 elem = 0; elem < 4; ++elem) {
if (!instr.tex.IsComponentEnabled(elem)) { if (!instr.tex.IsComponentEnabled(elem)) {
@ -480,7 +480,7 @@ void ShaderIR::WriteTexInstructionFloat(BasicBlock& bb, Instruction instr,
} }
} }
void ShaderIR::WriteTexsInstructionFloat(BasicBlock& bb, Instruction instr, void ShaderIR::WriteTexsInstructionFloat(NodeBlock& bb, Instruction instr,
const Node4& components) { const Node4& components) {
// TEXS has two destination registers and a swizzle. The first two elements in the swizzle // TEXS has two destination registers and a swizzle. The first two elements in the swizzle
// go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1 // go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
@ -504,7 +504,7 @@ void ShaderIR::WriteTexsInstructionFloat(BasicBlock& bb, Instruction instr,
} }
} }
void ShaderIR::WriteTexsInstructionHalfFloat(BasicBlock& bb, Instruction instr, void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr,
const Node4& components) { const Node4& components) {
// TEXS.F16 destionation registers are packed in two registers in pairs (just like any half // TEXS.F16 destionation registers are packed in two registers in pairs (just like any half
// float instruction). // float instruction).

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@ -14,7 +14,7 @@ using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
using Tegra::Shader::Register; using Tegra::Shader::Register;
u32 ShaderIR::DecodeOther(BasicBlock& bb, const BasicBlock& code, u32 pc) { u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -13,7 +13,7 @@ using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
using Tegra::Shader::Pred; using Tegra::Shader::Pred;
u32 ShaderIR::DecodePredicateSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) { u32 ShaderIR::DecodePredicateSetPredicate(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
u32 ShaderIR::DecodePredicateSetRegister(BasicBlock& bb, const BasicBlock& code, u32 pc) { u32 ShaderIR::DecodePredicateSetRegister(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
u32 ShaderIR::DecodeRegisterSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) { u32 ShaderIR::DecodeRegisterSetPredicate(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
u32 ShaderIR::DecodeShift(BasicBlock& bb, const BasicBlock& code, u32 pc) { u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -15,7 +15,7 @@ using Tegra::Shader::Pred;
using Tegra::Shader::VideoType; using Tegra::Shader::VideoType;
using Tegra::Shader::VmadShr; using Tegra::Shader::VmadShr;
u32 ShaderIR::DecodeVideo(BasicBlock& bb, const BasicBlock& code, u32 pc) { u32 ShaderIR::DecodeVideo(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
u32 ShaderIR::DecodeXmad(BasicBlock& bb, const BasicBlock& code, u32 pc) { u32 ShaderIR::DecodeXmad(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -337,27 +337,27 @@ Node ShaderIR::GetConditionCode(Tegra::Shader::ConditionCode cc) {
} }
} }
void ShaderIR::SetRegister(BasicBlock& bb, Register dest, Node src) { void ShaderIR::SetRegister(NodeBlock& bb, Register dest, Node src) {
bb.push_back(Operation(OperationCode::Assign, GetRegister(dest), src)); bb.push_back(Operation(OperationCode::Assign, GetRegister(dest), src));
} }
void ShaderIR::SetPredicate(BasicBlock& bb, u64 dest, Node src) { void ShaderIR::SetPredicate(NodeBlock& bb, u64 dest, Node src) {
bb.push_back(Operation(OperationCode::LogicalAssign, GetPredicate(dest), src)); bb.push_back(Operation(OperationCode::LogicalAssign, GetPredicate(dest), src));
} }
void ShaderIR::SetInternalFlag(BasicBlock& bb, InternalFlag flag, Node value) { void ShaderIR::SetInternalFlag(NodeBlock& bb, InternalFlag flag, Node value) {
bb.push_back(Operation(OperationCode::LogicalAssign, GetInternalFlag(flag), value)); bb.push_back(Operation(OperationCode::LogicalAssign, GetInternalFlag(flag), value));
} }
void ShaderIR::SetLocalMemory(BasicBlock& bb, Node address, Node value) { void ShaderIR::SetLocalMemory(NodeBlock& bb, Node address, Node value) {
bb.push_back(Operation(OperationCode::Assign, GetLocalMemory(address), value)); bb.push_back(Operation(OperationCode::Assign, GetLocalMemory(address), value));
} }
void ShaderIR::SetTemporal(BasicBlock& bb, u32 id, Node value) { void ShaderIR::SetTemporal(NodeBlock& bb, u32 id, Node value) {
SetRegister(bb, Register::ZeroIndex + 1 + id, value); SetRegister(bb, Register::ZeroIndex + 1 + id, value);
} }
void ShaderIR::SetInternalFlagsFromFloat(BasicBlock& bb, Node value, bool sets_cc) { void ShaderIR::SetInternalFlagsFromFloat(NodeBlock& bb, Node value, bool sets_cc) {
if (!sets_cc) { if (!sets_cc) {
return; return;
} }
@ -366,7 +366,7 @@ void ShaderIR::SetInternalFlagsFromFloat(BasicBlock& bb, Node value, bool sets_c
LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete"); LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete");
} }
void ShaderIR::SetInternalFlagsFromInteger(BasicBlock& bb, Node value, bool sets_cc) { void ShaderIR::SetInternalFlagsFromInteger(NodeBlock& bb, Node value, bool sets_cc) {
if (!sets_cc) { if (!sets_cc) {
return; return;
} }

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@ -39,7 +39,7 @@ using NodeData =
PredicateNode, AbufNode, CbufNode, LmemNode, GmemNode, CommentNode>; PredicateNode, AbufNode, CbufNode, LmemNode, GmemNode, CommentNode>;
using Node = const NodeData*; using Node = const NodeData*;
using Node4 = std::array<Node, 4>; using Node4 = std::array<Node, 4>;
using BasicBlock = std::vector<Node>; using NodeBlock = std::vector<Node>;
constexpr u32 MAX_PROGRAM_LENGTH = 0x1000; constexpr u32 MAX_PROGRAM_LENGTH = 0x1000;
@ -539,7 +539,7 @@ public:
Decode(); Decode();
} }
const std::map<u32, BasicBlock>& GetBasicBlocks() const { const std::map<u32, NodeBlock>& GetBasicBlocks() const {
return basic_blocks; return basic_blocks;
} }
@ -590,7 +590,7 @@ private:
ExitMethod Scan(u32 begin, u32 end, std::set<u32>& labels); ExitMethod Scan(u32 begin, u32 end, std::set<u32>& labels);
BasicBlock DecodeRange(u32 begin, u32 end); NodeBlock DecodeRange(u32 begin, u32 end);
/** /**
* Decodes a single instruction from Tegra to IR. * Decodes a single instruction from Tegra to IR.
@ -598,33 +598,33 @@ private:
* @param pc Program counter. Offset to decode. * @param pc Program counter. Offset to decode.
* @return Next address to decode. * @return Next address to decode.
*/ */
u32 DecodeInstr(BasicBlock& bb, u32 pc); u32 DecodeInstr(NodeBlock& bb, u32 pc);
u32 DecodeArithmetic(BasicBlock& bb, const BasicBlock& code, u32 pc); u32 DecodeArithmetic(NodeBlock& bb, u32 pc);
u32 DecodeArithmeticImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc); u32 DecodeArithmeticImmediate(NodeBlock& bb, u32 pc);
u32 DecodeBfe(BasicBlock& bb, const BasicBlock& code, u32 pc); u32 DecodeBfe(NodeBlock& bb, u32 pc);
u32 DecodeBfi(BasicBlock& bb, const BasicBlock& code, u32 pc); u32 DecodeBfi(NodeBlock& bb, u32 pc);
u32 DecodeShift(BasicBlock& bb, const BasicBlock& code, u32 pc); u32 DecodeShift(NodeBlock& bb, u32 pc);
u32 DecodeArithmeticInteger(BasicBlock& bb, const BasicBlock& code, u32 pc); u32 DecodeArithmeticInteger(NodeBlock& bb, u32 pc);
u32 DecodeArithmeticIntegerImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc); u32 DecodeArithmeticIntegerImmediate(NodeBlock& bb, u32 pc);
u32 DecodeArithmeticHalf(BasicBlock& bb, const BasicBlock& code, u32 pc); u32 DecodeArithmeticHalf(NodeBlock& bb, u32 pc);
u32 DecodeArithmeticHalfImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc); u32 DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc);
u32 DecodeFfma(BasicBlock& bb, const BasicBlock& code, u32 pc); u32 DecodeFfma(NodeBlock& bb, u32 pc);
u32 DecodeHfma2(BasicBlock& bb, const BasicBlock& code, u32 pc); u32 DecodeHfma2(NodeBlock& bb, u32 pc);
u32 DecodeConversion(BasicBlock& bb, const BasicBlock& code, u32 pc); u32 DecodeConversion(NodeBlock& bb, u32 pc);
u32 DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc); u32 DecodeMemory(NodeBlock& bb, u32 pc);
u32 DecodeFloatSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc); u32 DecodeFloatSetPredicate(NodeBlock& bb, u32 pc);
u32 DecodeIntegerSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc); u32 DecodeIntegerSetPredicate(NodeBlock& bb, u32 pc);
u32 DecodeHalfSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc); u32 DecodeHalfSetPredicate(NodeBlock& bb, u32 pc);
u32 DecodePredicateSetRegister(BasicBlock& bb, const BasicBlock& code, u32 pc); u32 DecodePredicateSetRegister(NodeBlock& bb, u32 pc);
u32 DecodePredicateSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc); u32 DecodePredicateSetPredicate(NodeBlock& bb, u32 pc);
u32 DecodeRegisterSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc); u32 DecodeRegisterSetPredicate(NodeBlock& bb, u32 pc);
u32 DecodeFloatSet(BasicBlock& bb, const BasicBlock& code, u32 pc); u32 DecodeFloatSet(NodeBlock& bb, u32 pc);
u32 DecodeIntegerSet(BasicBlock& bb, const BasicBlock& code, u32 pc); u32 DecodeIntegerSet(NodeBlock& bb, u32 pc);
u32 DecodeHalfSet(BasicBlock& bb, const BasicBlock& code, u32 pc); u32 DecodeHalfSet(NodeBlock& bb, u32 pc);
u32 DecodeVideo(BasicBlock& bb, const BasicBlock& code, u32 pc); u32 DecodeVideo(NodeBlock& bb, u32 pc);
u32 DecodeXmad(BasicBlock& bb, const BasicBlock& code, u32 pc); u32 DecodeXmad(NodeBlock& bb, u32 pc);
u32 DecodeOther(BasicBlock& bb, const BasicBlock& code, u32 pc); u32 DecodeOther(NodeBlock& bb, u32 pc);
/// Internalizes node's data and returns a managed pointer to a clone of that node /// Internalizes node's data and returns a managed pointer to a clone of that node
Node StoreNode(NodeData&& node_data); Node StoreNode(NodeData&& node_data);
@ -673,20 +673,20 @@ private:
Node GetTemporal(u32 id); Node GetTemporal(u32 id);
/// Sets a register. src value must be a number-evaluated node. /// Sets a register. src value must be a number-evaluated node.
void SetRegister(BasicBlock& bb, Tegra::Shader::Register dest, Node src); void SetRegister(NodeBlock& bb, Tegra::Shader::Register dest, Node src);
/// Sets a predicate. src value must be a bool-evaluated node /// Sets a predicate. src value must be a bool-evaluated node
void SetPredicate(BasicBlock& bb, u64 dest, Node src); void SetPredicate(NodeBlock& bb, u64 dest, Node src);
/// Sets an internal flag. src value must be a bool-evaluated node /// Sets an internal flag. src value must be a bool-evaluated node
void SetInternalFlag(BasicBlock& bb, InternalFlag flag, Node value); void SetInternalFlag(NodeBlock& bb, InternalFlag flag, Node value);
/// Sets a local memory address. address and value must be a number-evaluated node /// Sets a local memory address. address and value must be a number-evaluated node
void SetLocalMemory(BasicBlock& bb, Node address, Node value); void SetLocalMemory(NodeBlock& bb, Node address, Node value);
/// Sets a temporal. Internally it uses a post-RZ register /// Sets a temporal. Internally it uses a post-RZ register
void SetTemporal(BasicBlock& bb, u32 id, Node value); void SetTemporal(NodeBlock& bb, u32 id, Node value);
/// Sets internal flags from a float /// Sets internal flags from a float
void SetInternalFlagsFromFloat(BasicBlock& bb, Node value, bool sets_cc = true); void SetInternalFlagsFromFloat(NodeBlock& bb, Node value, bool sets_cc = true);
/// Sets internal flags from an integer /// Sets internal flags from an integer
void SetInternalFlagsFromInteger(BasicBlock& bb, Node value, bool sets_cc = true); void SetInternalFlagsFromInteger(NodeBlock& bb, Node value, bool sets_cc = true);
/// Conditionally absolute/negated float. Absolute is applied first /// Conditionally absolute/negated float. Absolute is applied first
Node GetOperandAbsNegFloat(Node value, bool absolute, bool negate); Node GetOperandAbsNegFloat(Node value, bool absolute, bool negate);
@ -727,12 +727,12 @@ private:
/// Extracts a sequence of bits from a node /// Extracts a sequence of bits from a node
Node BitfieldExtract(Node value, u32 offset, u32 bits); Node BitfieldExtract(Node value, u32 offset, u32 bits);
void WriteTexInstructionFloat(BasicBlock& bb, Tegra::Shader::Instruction instr, void WriteTexInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
const Node4& components); const Node4& components);
void WriteTexsInstructionFloat(BasicBlock& bb, Tegra::Shader::Instruction instr, void WriteTexsInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
const Node4& components); const Node4& components);
void WriteTexsInstructionHalfFloat(BasicBlock& bb, Tegra::Shader::Instruction instr, void WriteTexsInstructionHalfFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
const Node4& components); const Node4& components);
Node4 GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, Node4 GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
@ -761,16 +761,16 @@ private:
Node GetVideoOperand(Node op, bool is_chunk, bool is_signed, Tegra::Shader::VideoType type, Node GetVideoOperand(Node op, bool is_chunk, bool is_signed, Tegra::Shader::VideoType type,
u64 byte_height); u64 byte_height);
void WriteLogicOperation(BasicBlock& bb, Tegra::Shader::Register dest, void WriteLogicOperation(NodeBlock& bb, Tegra::Shader::Register dest,
Tegra::Shader::LogicOperation logic_op, Node op_a, Node op_b, Tegra::Shader::LogicOperation logic_op, Node op_a, Node op_b,
Tegra::Shader::PredicateResultMode predicate_mode, Tegra::Shader::PredicateResultMode predicate_mode,
Tegra::Shader::Pred predicate, bool sets_cc); Tegra::Shader::Pred predicate, bool sets_cc);
void WriteLop3Instruction(BasicBlock& bb, Tegra::Shader::Register dest, Node op_a, Node op_b, void WriteLop3Instruction(NodeBlock& bb, Tegra::Shader::Register dest, Node op_a, Node op_b,
Node op_c, Node imm_lut, bool sets_cc); Node op_c, Node imm_lut, bool sets_cc);
Node TrackCbuf(Node tracked, const BasicBlock& code, s64 cursor); Node TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor);
std::pair<Node, s64> TrackRegister(const GprNode* tracked, const BasicBlock& code, s64 cursor); std::pair<Node, s64> TrackRegister(const GprNode* tracked, const NodeBlock& code, s64 cursor);
template <typename... T> template <typename... T>
Node Operation(OperationCode code, const T*... operands) { Node Operation(OperationCode code, const T*... operands) {
@ -812,7 +812,8 @@ private:
u32 coverage_end{}; u32 coverage_end{};
std::map<std::pair<u32, u32>, ExitMethod> exit_method_map; std::map<std::pair<u32, u32>, ExitMethod> exit_method_map;
std::map<u32, BasicBlock> basic_blocks; std::map<u32, NodeBlock> basic_blocks;
NodeBlock global_code;
std::vector<std::unique_ptr<NodeData>> stored_nodes; std::vector<std::unique_ptr<NodeData>> stored_nodes;

View File

@ -11,7 +11,7 @@
namespace VideoCommon::Shader { namespace VideoCommon::Shader {
namespace { namespace {
std::pair<Node, s64> FindOperation(const BasicBlock& code, s64 cursor, std::pair<Node, s64> FindOperation(const NodeBlock& code, s64 cursor,
OperationCode operation_code) { OperationCode operation_code) {
for (; cursor >= 0; --cursor) { for (; cursor >= 0; --cursor) {
const Node node = code[cursor]; const Node node = code[cursor];
@ -19,12 +19,19 @@ std::pair<Node, s64> FindOperation(const BasicBlock& code, s64 cursor,
if (operation->GetCode() == operation_code) if (operation->GetCode() == operation_code)
return {node, cursor}; return {node, cursor};
} }
if (const auto conditional = std::get_if<ConditionalNode>(node)) {
const auto& code = conditional->GetCode();
const auto [found, internal_cursor] =
FindOperation(code, static_cast<s64>(code.size() - 1), operation_code);
if (found)
return {found, cursor};
}
} }
return {}; return {};
} }
} // namespace } // namespace
Node ShaderIR::TrackCbuf(Node tracked, const BasicBlock& code, s64 cursor) { Node ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) {
if (const auto cbuf = std::get_if<CbufNode>(tracked)) { if (const auto cbuf = std::get_if<CbufNode>(tracked)) {
// Cbuf found, but it has to be immediate // Cbuf found, but it has to be immediate
return std::holds_alternative<ImmediateNode>(*cbuf->GetOffset()) ? tracked : nullptr; return std::holds_alternative<ImmediateNode>(*cbuf->GetOffset()) ? tracked : nullptr;
@ -50,10 +57,14 @@ Node ShaderIR::TrackCbuf(Node tracked, const BasicBlock& code, s64 cursor) {
} }
return nullptr; return nullptr;
} }
if (const auto conditional = std::get_if<ConditionalNode>(tracked)) {
const auto& code = conditional->GetCode();
return TrackCbuf(tracked, code, static_cast<s64>(code.size()));
}
return nullptr; return nullptr;
} }
std::pair<Node, s64> ShaderIR::TrackRegister(const GprNode* tracked, const BasicBlock& code, std::pair<Node, s64> ShaderIR::TrackRegister(const GprNode* tracked, const NodeBlock& code,
s64 cursor) { s64 cursor) {
for (; cursor >= 0; --cursor) { for (; cursor >= 0; --cursor) {
const auto [found_node, new_cursor] = FindOperation(code, cursor, OperationCode::Assign); const auto [found_node, new_cursor] = FindOperation(code, cursor, OperationCode::Assign);