shader: Fix dependency on identity removal pass
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5f22cd89e2
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f1dd743731
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@ -114,7 +114,7 @@ EmitContext::~EmitContext() = default;
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Id EmitContext::Def(const IR::Value& value) {
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if (!value.IsImmediate()) {
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return value.Inst()->Definition<Id>();
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return value.InstRecursive()->Definition<Id>();
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}
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switch (value.Type()) {
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case IR::Type::Void:
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@ -250,7 +250,7 @@ Id PhiArgDef(EmitContext& ctx, IR::Inst* inst, size_t index) {
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// Let the context handle immediate definitions, as it already knows how
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return ctx.Def(arg);
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}
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IR::Inst* const arg_inst{arg.Inst()};
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IR::Inst* const arg_inst{arg.InstRecursive()};
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if (const Id def{arg_inst->Definition<Id>()}; Sirit::ValidId(def)) {
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// Return the current definition if it exists
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return def;
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@ -296,7 +296,12 @@ Id EmitPhi(EmitContext& ctx, IR::Inst* inst) {
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void EmitVoid(EmitContext&) {}
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Id EmitIdentity(EmitContext& ctx, const IR::Value& value) {
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return ctx.Def(value);
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if (const Id id = ctx.Def(value); Sirit::ValidId(id)) {
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return id;
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}
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const Id def{ctx.ForwardDeclarationId()};
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value.InstRecursive()->SetDefinition<Id>(def);
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return def;
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}
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void EmitGetZeroFromOp(EmitContext&) {
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