yuzu-emu
/
yuzu-mainline
Archived
1
0
Fork 0

settings: File selector & other settings

First of all, TASing requires a script to play back. The user can select the parent directory at `System -> Filesystem`, next to an option to pause TAS during loads: This requires a "hacky" setup deeper in the code and will be added in the last commit.

Also, Hotkeys are being introduced: CTRL+F5 for playback start/stop, CTRL+F6 for re-reading the script and CTRL+F7 for recording a new script.
This commit is contained in:
MonsterDruide1 2021-06-18 16:20:10 +02:00
parent b42c3ce21d
commit f25d6ebc45
9 changed files with 104 additions and 2 deletions

View File

@ -116,6 +116,8 @@ private:
GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR); GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR);
GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR); GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR);
GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR); GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR);
GenerateYuzuPath(YuzuPath::TASFile, fs::path{""});
} }
~PathManagerImpl() = default; ~PathManagerImpl() = default;

View File

@ -23,6 +23,8 @@ enum class YuzuPath {
ScreenshotsDir, // Where yuzu screenshots are stored. ScreenshotsDir, // Where yuzu screenshots are stored.
SDMCDir, // Where the emulated SDMC is stored. SDMCDir, // Where the emulated SDMC is stored.
ShaderDir, // Where shaders are stored. ShaderDir, // Where shaders are stored.
TASFile, // Where the current script file is stored.
}; };
/** /**

View File

@ -550,6 +550,9 @@ struct Values {
BasicSetting<bool> gamecard_current_game{false, "gamecard_current_game"}; BasicSetting<bool> gamecard_current_game{false, "gamecard_current_game"};
BasicSetting<std::string> gamecard_path{std::string(), "gamecard_path"}; BasicSetting<std::string> gamecard_path{std::string(), "gamecard_path"};
// TAS
bool pauseTasOnLoad;
// Debugging // Debugging
bool record_frame_times; bool record_frame_times;
BasicSetting<bool> use_gdbstub{false, "use_gdbstub"}; BasicSetting<bool> use_gdbstub{false, "use_gdbstub"};

View File

@ -221,7 +221,7 @@ const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> Config::default
// This must be in alphabetical order according to action name as it must have the same order as // This must be in alphabetical order according to action name as it must have the same order as
// UISetting::values.shortcuts, which is alphabetically ordered. // UISetting::values.shortcuts, which is alphabetically ordered.
// clang-format off // clang-format off
const std::array<UISettings::Shortcut, 18> Config::default_hotkeys{{ const std::array<UISettings::Shortcut, 21> Config::default_hotkeys{{
{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}}, {QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::ApplicationShortcut}}, {QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::ApplicationShortcut}},
{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}}, {QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
@ -235,6 +235,9 @@ const std::array<UISettings::Shortcut, 18> Config::default_hotkeys{{
{QStringLiteral("Mute Audio"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), Qt::WindowShortcut}}, {QStringLiteral("Mute Audio"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), Qt::WindowShortcut}},
{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}}, {QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}},
{QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}}, {QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}},
{QStringLiteral("TAS Start/Stop"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F5"), Qt::ApplicationShortcut}},
{QStringLiteral("TAS Reset"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F6"), Qt::ApplicationShortcut}},
{QStringLiteral("TAS Record"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F7"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}}, {QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Framerate Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+U"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Framerate Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+U"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Mouse Panning"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F9"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Mouse Panning"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F9"), Qt::ApplicationShortcut}},
@ -564,6 +567,9 @@ void Config::ReadControlValues() {
Settings::values.mouse_panning = false; Settings::values.mouse_panning = false;
ReadBasicSetting(Settings::values.mouse_panning_sensitivity); ReadBasicSetting(Settings::values.mouse_panning_sensitivity);
ReadBasicSetting(Settings::values.tas_enable = false);
ReadBasicSetting(Settings::values.tas_reset = false);
ReadGlobalSetting(Settings::values.use_docked_mode); ReadGlobalSetting(Settings::values.use_docked_mode);
// Disable docked mode if handheld is selected // Disable docked mode if handheld is selected
@ -661,10 +667,21 @@ void Config::ReadDataStorageValues() {
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir))) QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)))
.toString() .toString()
.toStdString()); .toStdString());
FS::SetYuzuPath(
FS::YuzuPath::TASFile,
qt_config
->value(QStringLiteral("tas_path"),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASFile)))
.toString()
.toStdString());
ReadBasicSetting(Settings::values.pauseTasOnLoad);
ReadBasicSetting(Settings::values.gamecard_inserted); ReadBasicSetting(Settings::values.gamecard_inserted);
ReadBasicSetting(Settings::values.gamecard_current_game); ReadBasicSetting(Settings::values.gamecard_current_game);
ReadBasicSetting(Settings::values.gamecard_path); ReadBasicSetting(Settings::values.gamecard_path);
qt_config->endGroup(); qt_config->endGroup();
} }
@ -1215,6 +1232,11 @@ void Config::SaveDataStorageValues() {
WriteSetting(QStringLiteral("dump_directory"), WriteSetting(QStringLiteral("dump_directory"),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir))); QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
WriteSetting(QStringLiteral("tas_path"),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASFile)),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASFile)));
WriteSetting(QStringLiteral("tas_pause_on_load"), Settings::values.pauseTasOnLoad, true);
WriteBasicSetting(Settings::values.gamecard_inserted); WriteBasicSetting(Settings::values.gamecard_inserted);
WriteBasicSetting(Settings::values.gamecard_current_game); WriteBasicSetting(Settings::values.gamecard_current_game);
WriteBasicSetting(Settings::values.gamecard_path); WriteBasicSetting(Settings::values.gamecard_path);

View File

@ -42,7 +42,7 @@ public:
default_mouse_buttons; default_mouse_buttons;
static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys; static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys;
static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods; static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods;
static const std::array<UISettings::Shortcut, 18> default_hotkeys; static const std::array<UISettings::Shortcut, 21> default_hotkeys;
private: private:
void Initialize(const std::string& config_name); void Initialize(const std::string& config_name);

View File

@ -26,6 +26,8 @@ ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
[this] { SetDirectory(DirectoryTarget::Dump, ui->dump_path_edit); }); [this] { SetDirectory(DirectoryTarget::Dump, ui->dump_path_edit); });
connect(ui->load_path_button, &QToolButton::pressed, this, connect(ui->load_path_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::Load, ui->load_path_edit); }); [this] { SetDirectory(DirectoryTarget::Load, ui->load_path_edit); });
connect(ui->tas_path_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::TAS, ui->tas_path_edit); });
connect(ui->reset_game_list_cache, &QPushButton::pressed, this, connect(ui->reset_game_list_cache, &QPushButton::pressed, this,
&ConfigureFilesystem::ResetMetadata); &ConfigureFilesystem::ResetMetadata);
@ -49,9 +51,12 @@ void ConfigureFilesystem::setConfiguration() {
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::DumpDir))); QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::DumpDir)));
ui->load_path_edit->setText( ui->load_path_edit->setText(
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LoadDir))); QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LoadDir)));
ui->tas_path_edit->setText(
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASFile)));
ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted.GetValue()); ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted.GetValue());
ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game.GetValue()); ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game.GetValue());
ui->tas_pause_on_load->setChecked(Settings::values.pauseTasOnLoad);
ui->dump_exefs->setChecked(Settings::values.dump_exefs.GetValue()); ui->dump_exefs->setChecked(Settings::values.dump_exefs.GetValue());
ui->dump_nso->setChecked(Settings::values.dump_nso.GetValue()); ui->dump_nso->setChecked(Settings::values.dump_nso.GetValue());
@ -69,9 +74,11 @@ void ConfigureFilesystem::applyConfiguration() {
ui->dump_path_edit->text().toStdString()); ui->dump_path_edit->text().toStdString());
Common::FS::SetYuzuPath(Common::FS::YuzuPath::LoadDir, Common::FS::SetYuzuPath(Common::FS::YuzuPath::LoadDir,
ui->load_path_edit->text().toStdString()); ui->load_path_edit->text().toStdString());
Common::FS::SetYuzuPath(Common::FS::YuzuPath::TASFile, ui->tas_path_edit->text().toStdString());
Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked(); Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
Settings::values.gamecard_current_game = ui->gamecard_current_game->isChecked(); Settings::values.gamecard_current_game = ui->gamecard_current_game->isChecked();
Settings::values.pauseTasOnLoad = ui->tas_pause_on_load->isChecked();
Settings::values.dump_exefs = ui->dump_exefs->isChecked(); Settings::values.dump_exefs = ui->dump_exefs->isChecked();
Settings::values.dump_nso = ui->dump_nso->isChecked(); Settings::values.dump_nso = ui->dump_nso->isChecked();
@ -97,6 +104,9 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit)
case DirectoryTarget::Load: case DirectoryTarget::Load:
caption = tr("Select Mod Load Directory..."); caption = tr("Select Mod Load Directory...");
break; break;
case DirectoryTarget::TAS:
caption = tr("Select TAS Directory...");
break;
} }
QString str; QString str;

View File

@ -32,6 +32,7 @@ private:
Gamecard, Gamecard,
Dump, Dump,
Load, Load,
TAS,
}; };
void SetDirectory(DirectoryTarget target, QLineEdit* edit); void SetDirectory(DirectoryTarget target, QLineEdit* edit);

View File

@ -219,6 +219,55 @@
</layout> </layout>
</widget> </widget>
</item> </item>
<item>
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string>TAS Directories</string>
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="0" column="0">
<widget class="QLabel" name="label">
<property name="text">
<string>Path</string>
</property>
</widget>
</item>
<item row="0" column="3">
<widget class="QToolButton" name="tas_path_button">
<property name="text">
<string>...</string>
</property>
</widget>
</item>
<item row="0" column="2">
<widget class="QLineEdit" name="tas_path_edit"/>
</item>
<item row="0" column="1">
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Maximum</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>60</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item row="1" column="0" colspan="4">
<widget class="QCheckBox" name="tas_pause_on_load">
<property name="text">
<string>Pause TAS execution during loads (SMO - 1.3)</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout> </layout>
</item> </item>
<item> <item>

View File

@ -1015,6 +1015,19 @@ void GMainWindow::InitializeHotkeys() {
render_window->setAttribute(Qt::WA_Hover, true); render_window->setAttribute(Qt::WA_Hover, true);
} }
}); });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Start/Stop"), this),
&QShortcut::activated, this, [&] {
Settings::values.tas_enable = !Settings::values.tas_enable;
LOG_INFO(Frontend, "Tas enabled {}", Settings::values.tas_enable);
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Reset"), this),
&QShortcut::activated, this, [&] { Settings::values.tas_reset = true; });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Record"), this),
&QShortcut::activated, this, [&] {
Settings::values.tas_record = !Settings::values.tas_record;
LOG_INFO(Frontend, "Tas recording {}", Settings::values.tas_record);
});
} }
void GMainWindow::SetDefaultUIGeometry() { void GMainWindow::SetDefaultUIGeometry() {