shader_recompiler: use only ConstOffset for OpImageFetch
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5da55cbac9
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f296a9ce9a
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@ -60,10 +60,11 @@ public:
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Add(spv::ImageOperandsMask::ConstOffsets, offsets);
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}
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explicit ImageOperands(Id lod, Id ms) {
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explicit ImageOperands(EmitContext& ctx, const IR::Value& offset, Id lod, Id ms) {
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if (Sirit::ValidId(lod)) {
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Add(spv::ImageOperandsMask::Lod, lod);
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}
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AddOffset(ctx, offset, ImageFetchOffsetAllowed);
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if (Sirit::ValidId(ms)) {
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Add(spv::ImageOperandsMask::Sample, ms);
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}
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@ -311,37 +312,6 @@ Id ImageGatherSubpixelOffset(EmitContext& ctx, const IR::TextureInstInfo& info,
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return coords;
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}
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}
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void AddOffsetToCoordinates(EmitContext& ctx, const IR::TextureInstInfo& info, Id& coords,
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Id offset) {
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if (!Sirit::ValidId(offset)) {
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return;
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}
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Id result_type{};
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switch (info.type) {
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case TextureType::Buffer:
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case TextureType::Color1D:
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case TextureType::ColorArray1D: {
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result_type = ctx.U32[1];
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break;
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}
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case TextureType::Color2D:
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case TextureType::Color2DRect:
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case TextureType::ColorArray2D: {
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result_type = ctx.U32[2];
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break;
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}
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case TextureType::Color3D: {
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result_type = ctx.U32[3];
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break;
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}
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case TextureType::ColorCube:
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case TextureType::ColorArrayCube:
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return;
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}
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coords = ctx.OpIAdd(result_type, coords, offset);
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}
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} // Anonymous namespace
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Id EmitBindlessImageSampleImplicitLod(EmitContext&) {
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@ -524,10 +494,9 @@ Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
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operands.Span());
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}
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Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
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Id lod, Id ms) {
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Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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const IR::Value& offset, Id lod, Id ms) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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AddOffsetToCoordinates(ctx, info, coords, offset);
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if (info.type == TextureType::Buffer) {
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lod = Id{};
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}
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@ -535,7 +504,7 @@ Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id c
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// This image is multisampled, lod must be implicit
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lod = Id{};
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}
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const ImageOperands operands(lod, ms);
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const ImageOperands operands(ctx, offset, lod, ms);
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return Emit(&EmitContext::OpImageSparseFetch, &EmitContext::OpImageFetch, ctx, inst, ctx.F32[4],
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TextureImage(ctx, info, index), coords, operands.MaskOptional(), operands.Span());
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}
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@ -537,8 +537,8 @@ Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id
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const IR::Value& offset, const IR::Value& offset2);
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Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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const IR::Value& offset, const IR::Value& offset2, Id dref);
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Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
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Id lod, Id ms);
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Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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const IR::Value& offset, Id lod, Id ms);
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Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id lod,
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const IR::Value& skip_mips);
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Id EmitImageQueryLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords);
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