nvflinger: Use a std::array for the available displays instead of std::vector
The built-in set of displays is fixed, so we can utilize an array instead of a vector here.
This commit is contained in:
parent
2561a79c39
commit
f45c25aaba
|
@ -30,12 +30,6 @@ constexpr std::size_t SCREEN_REFRESH_RATE = 60;
|
|||
constexpr u64 frame_ticks = static_cast<u64>(CoreTiming::BASE_CLOCK_RATE / SCREEN_REFRESH_RATE);
|
||||
|
||||
NVFlinger::NVFlinger() {
|
||||
// Add the different displays to the list of displays.
|
||||
displays.emplace_back(0, "Default");
|
||||
displays.emplace_back(1, "External");
|
||||
displays.emplace_back(2, "Edid");
|
||||
displays.emplace_back(3, "Internal");
|
||||
|
||||
// Schedule the screen composition events
|
||||
composition_event =
|
||||
CoreTiming::RegisterEvent("ScreenComposition", [this](u64 userdata, int cycles_late) {
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
|
@ -84,7 +85,12 @@ private:
|
|||
|
||||
std::shared_ptr<Nvidia::Module> nvdrv;
|
||||
|
||||
std::vector<Display> displays;
|
||||
std::array<Display, 4> displays{{
|
||||
{0, "Default"},
|
||||
{1, "External"},
|
||||
{2, "Edid"},
|
||||
{3, "Internal"},
|
||||
}};
|
||||
std::vector<std::shared_ptr<BufferQueue>> buffer_queues;
|
||||
|
||||
/// Id to use for the next layer that is created, this counter is shared among all displays.
|
||||
|
|
Reference in New Issue