yuzu-emu
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yuzu-mainline
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This commit is contained in:
David Marcec 2019-06-26 16:52:34 +10:00
parent 19dc36ce06
commit f67039c067
5 changed files with 53 additions and 37 deletions

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@ -7,7 +7,9 @@
#include "core/hle/service/time/time.h" #include "core/hle/service/time/time.h"
namespace Service::Time { namespace Service::Time {
class SharedMemory; class SharedMemory;
class Time final : public Module::Interface { class Time final : public Module::Interface {
public: public:
explicit Time(std::shared_ptr<Module> time, std::shared_ptr<SharedMemory> shared_memory, explicit Time(std::shared_ptr<Module> time, std::shared_ptr<SharedMemory> shared_memory,

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@ -418,7 +418,8 @@ void InstallInterfaces(Core::System& system) {
std::make_shared<Time>(time, shared_mem, "time:a")->InstallAsService(system.ServiceManager()); std::make_shared<Time>(time, shared_mem, "time:a")->InstallAsService(system.ServiceManager());
std::make_shared<Time>(time, shared_mem, "time:s")->InstallAsService(system.ServiceManager()); std::make_shared<Time>(time, shared_mem, "time:s")->InstallAsService(system.ServiceManager());
std::make_shared<Time>(time, shared_mem, "time:u")->InstallAsService(system.ServiceManager()); std::make_shared<Time>(std::move(time), shared_mem, "time:u")
->InstallAsService(system.ServiceManager());
} }
} // namespace Service::Time } // namespace Service::Time

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@ -9,6 +9,7 @@
#include "core/hle/service/service.h" #include "core/hle/service/service.h"
namespace Service::Time { namespace Service::Time {
class SharedMemory; class SharedMemory;
struct LocationName { struct LocationName {

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@ -1,4 +1,4 @@
// Copyright 2018 yuzu emulator team // Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
@ -6,15 +6,17 @@
#include "core/hle/service/time/time_sharedmemory.h" #include "core/hle/service/time/time_sharedmemory.h"
namespace Service::Time { namespace Service::Time {
const std::size_t SHARED_MEMORY_SIZE = 0x1000;
SharedMemory::SharedMemory(Core::System& system) : system(system) { SharedMemory::SharedMemory(Core::System& system) : system(system) {
shared_memory_holder = Kernel::SharedMemory::Create( shared_memory_holder = Kernel::SharedMemory::Create(
system.Kernel(), nullptr, SHARED_MEMORY_SIZE, Kernel::MemoryPermission::ReadWrite, system.Kernel(), nullptr, SHARED_MEMORY_SIZE, Kernel::MemoryPermission::ReadWrite,
Kernel::MemoryPermission::Read, 0, Kernel::MemoryRegion::BASE, "Time:SharedMemory"); Kernel::MemoryPermission::Read, 0, Kernel::MemoryRegion::BASE, "Time:SharedMemory");
shared_memory_format = reinterpret_cast<Format*>(shared_memory_holder->GetPointer());
shared_memory_format->format_version = // Seems static from 1.0.0 -> 8.1.0. Specific games seem to check this value and crash
14; // Seems static from 1.0.0 -> 8.1.0. Specific games seem to check this value and crash // if it's set to anything else
// if it's set to anything else shared_memory_format.format_version = 14;
std::memcpy(shared_memory_holder->GetPointer(), &shared_memory_format, sizeof(Format));
} }
SharedMemory::~SharedMemory() = default; SharedMemory::~SharedMemory() = default;
@ -24,36 +26,43 @@ Kernel::SharedPtr<Kernel::SharedMemory> SharedMemory::GetSharedMemoryHolder() co
} }
void SharedMemory::SetStandardSteadyClockTimepoint(const SteadyClockTimePoint& timepoint) { void SharedMemory::SetStandardSteadyClockTimepoint(const SteadyClockTimePoint& timepoint) {
shared_memory_format->standard_steady_clock_timepoint.StoreData(timepoint); shared_memory_format.standard_steady_clock_timepoint.StoreData(
shared_memory_holder->GetPointer(), timepoint);
} }
void SharedMemory::SetStandardLocalSystemClockContext(const SystemClockContext& context) { void SharedMemory::SetStandardLocalSystemClockContext(const SystemClockContext& context) {
shared_memory_format->standard_local_system_clock_context.StoreData(context); shared_memory_format.standard_local_system_clock_context.StoreData(
shared_memory_holder->GetPointer(), context);
} }
void SharedMemory::SetStandardNetworkSystemClockContext(const SystemClockContext& context) { void SharedMemory::SetStandardNetworkSystemClockContext(const SystemClockContext& context) {
shared_memory_format->standard_network_system_clock_context.StoreData(context); shared_memory_format.standard_network_system_clock_context.StoreData(
shared_memory_holder->GetPointer(), context);
} }
void SharedMemory::SetStandardUserSystemClockAutomaticCorrectionEnabled(const bool enabled) { void SharedMemory::SetStandardUserSystemClockAutomaticCorrectionEnabled(bool enabled) {
shared_memory_format->standard_user_system_clock_automatic_correction.StoreData(enabled ? 1 shared_memory_format.standard_user_system_clock_automatic_correction.StoreData(
: 0); shared_memory_holder->GetPointer(), enabled);
} }
SteadyClockTimePoint SharedMemory::GetStandardSteadyClockTimepoint() const { SteadyClockTimePoint SharedMemory::GetStandardSteadyClockTimepoint() {
return shared_memory_format->standard_steady_clock_timepoint.ReadData(); return shared_memory_format.standard_steady_clock_timepoint.ReadData(
shared_memory_holder->GetPointer());
} }
SystemClockContext SharedMemory::GetStandardLocalSystemClockContext() const { SystemClockContext SharedMemory::GetStandardLocalSystemClockContext() {
return shared_memory_format->standard_local_system_clock_context.ReadData(); return shared_memory_format.standard_local_system_clock_context.ReadData(
shared_memory_holder->GetPointer());
} }
SystemClockContext SharedMemory::GetStandardNetworkSystemClockContext() const { SystemClockContext SharedMemory::GetStandardNetworkSystemClockContext() {
return shared_memory_format->standard_network_system_clock_context.ReadData(); return shared_memory_format.standard_network_system_clock_context.ReadData(
shared_memory_holder->GetPointer());
} }
bool SharedMemory::GetStandardUserSystemClockAutomaticCorrectionEnabled() const { bool SharedMemory::GetStandardUserSystemClockAutomaticCorrectionEnabled() {
return shared_memory_format->standard_user_system_clock_automatic_correction.ReadData() > 0; return shared_memory_format.standard_user_system_clock_automatic_correction.ReadData(
shared_memory_holder->GetPointer());
} }
} // namespace Service::Time } // namespace Service::Time

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@ -1,4 +1,4 @@
// Copyright 2018 yuzu emulator team // Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
@ -11,7 +11,7 @@
namespace Service::Time { namespace Service::Time {
class SharedMemory { class SharedMemory {
public: public:
SharedMemory(Core::System& system); explicit SharedMemory(Core::System& system);
~SharedMemory(); ~SharedMemory();
// Return the shared memory handle // Return the shared memory handle
@ -21,51 +21,54 @@ public:
void SetStandardSteadyClockTimepoint(const SteadyClockTimePoint& timepoint); void SetStandardSteadyClockTimepoint(const SteadyClockTimePoint& timepoint);
void SetStandardLocalSystemClockContext(const SystemClockContext& context); void SetStandardLocalSystemClockContext(const SystemClockContext& context);
void SetStandardNetworkSystemClockContext(const SystemClockContext& context); void SetStandardNetworkSystemClockContext(const SystemClockContext& context);
void SetStandardUserSystemClockAutomaticCorrectionEnabled(const bool enabled); void SetStandardUserSystemClockAutomaticCorrectionEnabled(bool enabled);
// Pull from memory barriers in the shared memory // Pull from memory barriers in the shared memory
SteadyClockTimePoint GetStandardSteadyClockTimepoint() const; SteadyClockTimePoint GetStandardSteadyClockTimepoint();
SystemClockContext GetStandardLocalSystemClockContext() const; SystemClockContext GetStandardLocalSystemClockContext();
SystemClockContext GetStandardNetworkSystemClockContext() const; SystemClockContext GetStandardNetworkSystemClockContext();
bool GetStandardUserSystemClockAutomaticCorrectionEnabled() const; bool GetStandardUserSystemClockAutomaticCorrectionEnabled();
// TODO(ogniK): We have to properly simulate memory barriers, how are we going to do this? // TODO(ogniK): We have to properly simulate memory barriers, how are we going to do this?
template <typename T> template <typename T, std::size_t Offset>
struct MemoryBarrier { struct MemoryBarrier {
static_assert(std::is_trivially_constructible_v<T>, "T must be trivially constructable");
u32_le read_attempt{}; u32_le read_attempt{};
T data[2]{}; std::array<T, 2> data{};
// These are not actually memory barriers at the moment as we don't have multicore and all // These are not actually memory barriers at the moment as we don't have multicore and all
// HLE is mutexed. This will need to properly be implemented when we start updating the time // HLE is mutexed. This will need to properly be implemented when we start updating the time
// points on threads. As of right now, we'll be updated both values synchronously and just // points on threads. As of right now, we'll be updated both values synchronously and just
// incrementing the read_attempt to indicate that we waited. // incrementing the read_attempt to indicate that we waited.
void StoreData(T data_to_store) { void StoreData(u8* shared_memory, T data_to_store) {
std::memcpy(this, shared_memory + Offset, sizeof(*this));
read_attempt++; read_attempt++;
data[read_attempt & 1] = data_to_store; data[read_attempt & 1] = data_to_store;
std::memcpy(shared_memory + Offset, this, sizeof(*this));
} }
// For reading we're just going to read the last stored value. If there was no value stored // For reading we're just going to read the last stored value. If there was no value stored
// it will just end up reading an empty value as intended. // it will just end up reading an empty value as intended.
T ReadData() const { T ReadData(u8* shared_memory) {
std::memcpy(this, shared_memory + Offset, sizeof(*this));
return data[(read_attempt - 1) & 1]; return data[(read_attempt - 1) & 1];
} }
}; };
// Shared memory format // Shared memory format
struct Format { struct Format {
MemoryBarrier<SteadyClockTimePoint> standard_steady_clock_timepoint; MemoryBarrier<SteadyClockTimePoint, 0x0> standard_steady_clock_timepoint;
MemoryBarrier<SystemClockContext> standard_local_system_clock_context; MemoryBarrier<SystemClockContext, 0x38> standard_local_system_clock_context;
MemoryBarrier<SystemClockContext> standard_network_system_clock_context; MemoryBarrier<SystemClockContext, 0x80> standard_network_system_clock_context;
MemoryBarrier<u8> standard_user_system_clock_automatic_correction; MemoryBarrier<bool, 0xc8> standard_user_system_clock_automatic_correction;
u32_le format_version; u32_le format_version;
}; };
static_assert(sizeof(Format) == 0xd8, "Format is an invalid size"); static_assert(sizeof(Format) == 0xd8, "Format is an invalid size");
private: private:
const std::size_t SHARED_MEMORY_SIZE = 0x1000;
Kernel::SharedPtr<Kernel::SharedMemory> shared_memory_holder{}; Kernel::SharedPtr<Kernel::SharedMemory> shared_memory_holder{};
Core::System& system; Core::System& system;
Format* shared_memory_format; Format shared_memory_format{};
}; };
} // namespace Service::Time } // namespace Service::Time