yuzu-emu
/
yuzu-mainline
Archived
1
0
Fork 0

texture_cache: Style changes

This commit is contained in:
ReinUsesLisp 2019-06-29 19:52:37 -03:00
parent dd9ace502b
commit f6f1a8f26a
3 changed files with 13 additions and 17 deletions

View File

@ -439,11 +439,11 @@ static constexpr u32 GetBytesPerPixel(PixelFormat pixel_format) {
return GetFormatBpp(pixel_format) / CHAR_BIT;
}
enum class SurfaceCompression : u8 {
None = 0,
Compressed = 1,
Converted = 2,
Rearranged = 3,
enum class SurfaceCompression {
None, // Not compressed
Compressed, // Texture is compressed
Converted, // Texture is converted before upload or after download
Rearranged, // Texture is swizzled before upload or after download
};
constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table = {{
@ -513,11 +513,11 @@ constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table
SurfaceCompression::None, // Z32FS8
}};
static constexpr SurfaceCompression GetFormatCompressionType(PixelFormat format) {
if (format == PixelFormat::Invalid)
constexpr SurfaceCompression GetFormatCompressionType(PixelFormat format) {
if (format == PixelFormat::Invalid) {
return SurfaceCompression::None;
ASSERT(static_cast<std::size_t>(format) < compression_type_table.size());
}
DEBUG_ASSERT(static_cast<std::size_t>(format) < compression_type_table.size());
return compression_type_table[static_cast<std::size_t>(format)];
}

View File

@ -95,7 +95,7 @@ public:
/// Returns the block depth of a given mipmap level.
u32 GetMipBlockDepth(u32 level) const;
/// returns the best possible row/pitch alignment for the surface.
/// Returns the best possible row/pitch alignment for the surface.
u32 GetRowAlignment(u32 level) const {
const u32 bpp =
GetCompressionType() == SurfaceCompression::Converted ? 4 : GetBytesPerPixel();
@ -109,7 +109,7 @@ public:
std::size_t GetHostMipmapLevelOffset(u32 level) const;
/// Returns the offset in bytes in host memory (linear) of a given mipmap level
// for a texture that is converted in host gpu.
/// for a texture that is converted in host gpu.
std::size_t GetConvertedMipmapOffset(u32 level) const;
/// Returns the size in bytes in guest memory of a given mipmap level.
@ -176,10 +176,7 @@ public:
pixel_format < VideoCore::Surface::PixelFormat::MaxDepthStencilFormat;
}
/// Returns how the compression should be handled for this texture. Values
/// are: None(no compression), Compressed(texture is compressed),
/// Converted(texture is converted before upload/ after download),
/// Rearranged(texture is swizzled before upload/after download).
/// Returns how the compression should be handled for this texture.
SurfaceCompression GetCompressionType() const {
return VideoCore::Surface::GetFormatCompressionType(pixel_format);
}

View File

@ -571,8 +571,7 @@ private:
// Step 1
// Check Level 1 Cache for a fast structural match. If candidate surface
// matches at certain level we are pretty much done.
auto iter = l1_cache.find(cache_addr);
if (iter != l1_cache.end()) {
if (const auto iter = l1_cache.find(cache_addr); iter != l1_cache.end()) {
TSurface& current_surface = iter->second;
const auto topological_result = current_surface->MatchesTopology(params);
if (topological_result != MatchTopologyResult::FullMatch) {