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yuzu-mainline
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android: Reorder controller indexes and only use controllers

Before we could ignore controller inputs by forwarding them to player two if a non-controller was connected before and recognized as an input device.
This commit is contained in:
Charles Lombardo 2023-10-30 11:27:19 -04:00
parent 70be45c992
commit f7755df2af
2 changed files with 50 additions and 6 deletions

View File

@ -64,6 +64,8 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
private var motionTimestamp: Long = 0 private var motionTimestamp: Long = 0
private var flipMotionOrientation: Boolean = false private var flipMotionOrientation: Boolean = false
private var controllerIds = InputHandler.getGameControllerIds()
private val actionPause = "ACTION_EMULATOR_PAUSE" private val actionPause = "ACTION_EMULATOR_PAUSE"
private val actionPlay = "ACTION_EMULATOR_PLAY" private val actionPlay = "ACTION_EMULATOR_PLAY"
private val actionMute = "ACTION_EMULATOR_MUTE" private val actionMute = "ACTION_EMULATOR_MUTE"
@ -155,6 +157,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
super.onResume() super.onResume()
nfcReader.startScanning() nfcReader.startScanning()
startMotionSensorListener() startMotionSensorListener()
InputHandler.updateControllerIds()
buildPictureInPictureParams() buildPictureInPictureParams()
} }

View File

@ -3,17 +3,24 @@
package org.yuzu.yuzu_emu.utils package org.yuzu.yuzu_emu.utils
import android.view.InputDevice
import android.view.KeyEvent import android.view.KeyEvent
import android.view.MotionEvent import android.view.MotionEvent
import kotlin.math.sqrt import kotlin.math.sqrt
import org.yuzu.yuzu_emu.NativeLibrary import org.yuzu.yuzu_emu.NativeLibrary
object InputHandler { object InputHandler {
private var controllerIds = getGameControllerIds()
fun initialize() { fun initialize() {
// Connect first controller // Connect first controller
NativeLibrary.onGamePadConnectEvent(getPlayerNumber(NativeLibrary.Player1Device)) NativeLibrary.onGamePadConnectEvent(getPlayerNumber(NativeLibrary.Player1Device))
} }
fun updateControllerIds() {
controllerIds = getGameControllerIds()
}
fun dispatchKeyEvent(event: KeyEvent): Boolean { fun dispatchKeyEvent(event: KeyEvent): Boolean {
val button: Int = when (event.device.vendorId) { val button: Int = when (event.device.vendorId) {
0x045E -> getInputXboxButtonKey(event.keyCode) 0x045E -> getInputXboxButtonKey(event.keyCode)
@ -35,7 +42,7 @@ object InputHandler {
} }
return NativeLibrary.onGamePadButtonEvent( return NativeLibrary.onGamePadButtonEvent(
getPlayerNumber(event.device.controllerNumber), getPlayerNumber(event.device.controllerNumber, event.deviceId),
button, button,
action action
) )
@ -58,9 +65,14 @@ object InputHandler {
return true return true
} }
private fun getPlayerNumber(index: Int): Int { private fun getPlayerNumber(index: Int, deviceId: Int = -1): Int {
var deviceIndex = index
if (deviceId != -1) {
deviceIndex = controllerIds[deviceId]!!
}
// TODO: Joycons are handled as different controllers. Find a way to merge them. // TODO: Joycons are handled as different controllers. Find a way to merge them.
return when (index) { return when (deviceIndex) {
2 -> NativeLibrary.Player2Device 2 -> NativeLibrary.Player2Device
3 -> NativeLibrary.Player3Device 3 -> NativeLibrary.Player3Device
4 -> NativeLibrary.Player4Device 4 -> NativeLibrary.Player4Device
@ -238,7 +250,7 @@ object InputHandler {
} }
private fun setGenericAxisInput(event: MotionEvent, axis: Int) { private fun setGenericAxisInput(event: MotionEvent, axis: Int) {
val playerNumber = getPlayerNumber(event.device.controllerNumber) val playerNumber = getPlayerNumber(event.device.controllerNumber, event.deviceId)
when (axis) { when (axis) {
MotionEvent.AXIS_X, MotionEvent.AXIS_Y -> MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
@ -297,7 +309,7 @@ object InputHandler {
private fun setJoyconAxisInput(event: MotionEvent, axis: Int) { private fun setJoyconAxisInput(event: MotionEvent, axis: Int) {
// Joycon support is half dead. Right joystick doesn't work // Joycon support is half dead. Right joystick doesn't work
val playerNumber = getPlayerNumber(event.device.controllerNumber) val playerNumber = getPlayerNumber(event.device.controllerNumber, event.deviceId)
when (axis) { when (axis) {
MotionEvent.AXIS_X, MotionEvent.AXIS_Y -> MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
@ -325,7 +337,7 @@ object InputHandler {
} }
private fun setRazerAxisInput(event: MotionEvent, axis: Int) { private fun setRazerAxisInput(event: MotionEvent, axis: Int) {
val playerNumber = getPlayerNumber(event.device.controllerNumber) val playerNumber = getPlayerNumber(event.device.controllerNumber, event.deviceId)
when (axis) { when (axis) {
MotionEvent.AXIS_X, MotionEvent.AXIS_Y -> MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
@ -362,4 +374,33 @@ object InputHandler {
) )
} }
} }
fun getGameControllerIds(): Map<Int, Int> {
val gameControllerDeviceIds = mutableMapOf<Int, Int>()
val deviceIds = InputDevice.getDeviceIds()
var controllerSlot = 1
deviceIds.forEach { deviceId ->
InputDevice.getDevice(deviceId)?.apply {
// Don't over-assign controllers
if (controllerSlot >= 8) {
return gameControllerDeviceIds
}
// Verify that the device has gamepad buttons, control sticks, or both.
if (sources and InputDevice.SOURCE_GAMEPAD == InputDevice.SOURCE_GAMEPAD ||
sources and InputDevice.SOURCE_JOYSTICK == InputDevice.SOURCE_JOYSTICK
) {
// This device is a game controller. Store its device ID.
if (deviceId and id and vendorId and productId != 0) {
// Additionally filter out devices that have no ID
gameControllerDeviceIds
.takeIf { !it.contains(deviceId) }
?.put(deviceId, controllerSlot)
controllerSlot++
}
}
}
}
return gameControllerDeviceIds
}
} }