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yuzu-mainline
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y2r: Give local variables an initial value

Keeps compilers/static analyzers quiet.
This commit is contained in:
Lioncash 2015-09-09 23:38:52 -04:00
parent 9205aca95c
commit f87093686e
1 changed files with 6 additions and 3 deletions

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@ -33,7 +33,9 @@ static void ConvertYUVToRGB(InputFormat input_format,
for (unsigned int y = 0; y < height; ++y) {
for (unsigned int x = 0; x < width; ++x) {
s32 Y, U, V;
s32 Y = 0;
s32 U = 0;
s32 V = 0;
switch (input_format) {
case InputFormat::YUV422_Indiv8:
case InputFormat::YUV422_Indiv16:
@ -269,7 +271,7 @@ void PerformConversion(ConversionConfiguration& cvt) {
// LUT used to remap writes to a tile. Used to allow linear or swizzled output without
// requiring two different code paths.
const u8* tile_remap;
const u8* tile_remap = nullptr;
switch (cvt.block_alignment) {
case BlockAlignment::Linear:
tile_remap = linear_lut; break;
@ -323,7 +325,8 @@ void PerformConversion(ConversionConfiguration& cvt) {
u32* output_buffer = reinterpret_cast<u32*>(data_buffer.get());
for (int i = 0; i < num_tiles; ++i) {
int image_strip_width, output_stride;
int image_strip_width = 0;
int output_stride = 0;
switch (cvt.rotation) {
case Rotation::None: