OpenGL: value-initialize variables which cause uninitialised access otherwise
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@ -413,7 +413,7 @@ private:
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UniformData data;
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bool lut_dirty[6];
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bool dirty;
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} uniform_block_data;
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} uniform_block_data = {};
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std::array<SamplerInfo, 3> texture_samplers;
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OGLVertexArray vertex_array;
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@ -422,5 +422,5 @@ private:
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OGLFramebuffer framebuffer;
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std::array<OGLTexture, 6> lighting_luts;
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std::array<std::array<GLvec4, 256>, 6> lighting_lut_data;
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std::array<std::array<GLvec4, 256>, 6> lighting_lut_data{};
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};
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