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frontend/input_interpreter: Add InputInterpreter API

The InputInterpreter class interfaces with HID to retrieve button press states. Input is intended to be polled every 50ms so that a button is considered to be held down after 400ms has elapsed since the initial button press and subsequent repeated presses occur every 50ms.

Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com>
This commit is contained in:
Morph 2020-11-25 07:01:22 -05:00
parent 54ea3c47c8
commit f9653a4417
3 changed files with 167 additions and 0 deletions

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@ -135,6 +135,8 @@ add_library(core STATIC
frontend/emu_window.h frontend/emu_window.h
frontend/framebuffer_layout.cpp frontend/framebuffer_layout.cpp
frontend/framebuffer_layout.h frontend/framebuffer_layout.h
frontend/input_interpreter.cpp
frontend/input_interpreter.h
frontend/input.h frontend/input.h
hardware_interrupt_manager.cpp hardware_interrupt_manager.cpp
hardware_interrupt_manager.h hardware_interrupt_manager.h

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@ -0,0 +1,45 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/core.h"
#include "core/frontend/input_interpreter.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/hid/hid.h"
#include "core/hle/service/sm/sm.h"
InputInterpreter::InputInterpreter(Core::System& system)
: npad{system.ServiceManager()
.GetService<Service::HID::Hid>("hid")
->GetAppletResource()
->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad)} {}
InputInterpreter::~InputInterpreter() = default;
void InputInterpreter::PollInput() {
const u32 button_state = npad.GetAndResetPressState();
previous_index = current_index;
current_index = (current_index + 1) % button_states.size();
button_states[current_index] = button_state;
}
bool InputInterpreter::IsButtonPressedOnce(HIDButton button) const {
const bool current_press =
(button_states[current_index] & (1U << static_cast<u8>(button))) != 0;
const bool previous_press =
(button_states[previous_index] & (1U << static_cast<u8>(button))) != 0;
return current_press && !previous_press;
}
bool InputInterpreter::IsButtonHeld(HIDButton button) const {
u32 held_buttons{button_states[0]};
for (std::size_t i = 1; i < button_states.size(); ++i) {
held_buttons &= button_states[i];
}
return (held_buttons & (1U << static_cast<u8>(button))) != 0;
}

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@ -0,0 +1,120 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "common/common_types.h"
namespace Core {
class System;
}
namespace Service::HID {
class Controller_NPad;
}
enum class HIDButton : u8 {
A,
B,
X,
Y,
LStick,
RStick,
L,
R,
ZL,
ZR,
Plus,
Minus,
DLeft,
DUp,
DRight,
DDown,
LStickLeft,
LStickUp,
LStickRight,
LStickDown,
RStickLeft,
RStickUp,
RStickRight,
RStickDown,
LeftSL,
LeftSR,
RightSL,
RightSR,
};
/**
* The InputInterpreter class interfaces with HID to retrieve button press states.
* Input is intended to be polled every 50ms so that a button is considered to be
* held down after 400ms has elapsed since the initial button press and subsequent
* repeated presses occur every 50ms.
*/
class InputInterpreter {
public:
explicit InputInterpreter(Core::System& system);
virtual ~InputInterpreter();
/// Gets a button state from HID and inserts it into the array of button states.
void PollInput();
/**
* The specified button is considered to be pressed once
* if it is currently pressed and not pressed previously.
*
* @param button The button to check.
*
* @returns True when the button is pressed once.
*/
[[nodiscard]] bool IsButtonPressedOnce(HIDButton button) const;
/**
* Checks whether any of the buttons in the parameter list is pressed once.
*
* @tparam HIDButton The buttons to check.
*
* @returns True when at least one of the buttons is pressed once.
*/
template <HIDButton... T>
[[nodiscard]] bool IsAnyButtonPressedOnce() {
return (IsButtonPressedOnce(T) || ...);
}
/**
* The specified button is considered to be held down if it is pressed in all 9 button states.
*
* @param button The button to check.
*
* @returns True when the button is held down.
*/
[[nodiscard]] bool IsButtonHeld(HIDButton button) const;
/**
* Checks whether any of the buttons in the parameter list is held down.
*
* @tparam HIDButton The buttons to check.
*
* @returns True when at least one of the buttons is held down.
*/
template <HIDButton... T>
[[nodiscard]] bool IsAnyButtonHeld() {
return (IsButtonHeld(T) || ...);
}
private:
Service::HID::Controller_NPad& npad;
/// Stores 9 consecutive button states polled from HID.
std::array<u32, 9> button_states{};
std::size_t previous_index{};
std::size_t current_index{};
};