yuzu-emu
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yuzu-mainline
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Add 'Load Folder' menu option

This commit is contained in:
Zach Hilman 2018-06-14 12:27:29 -04:00
parent 9f8fbce35b
commit f969ddb54e
3 changed files with 17 additions and 0 deletions

View File

@ -278,6 +278,7 @@ void GMainWindow::ConnectWidgetEvents() {
void GMainWindow::ConnectMenuEvents() {
// File
connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder);
connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
&GMainWindow::OnMenuSelectGameListRoot);
connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
@ -564,6 +565,15 @@ void GMainWindow::OnMenuLoadFile() {
}
}
void GMainWindow::OnMenuLoadFolder() {
QDir dir = QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory"));
QStringList matchingMain = dir.entryList(QStringList() << "main", QDir::Files);
if (matchingMain.size() == 1) {
BootGame(matchingMain[0]);
}
}
void GMainWindow::OnMenuSelectGameListRoot() {
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
if (!dir_path.isEmpty()) {

View File

@ -123,6 +123,7 @@ private slots:
void OnGameListLoadFile(QString game_path);
void OnGameListOpenSaveFolder(u64 program_id);
void OnMenuLoadFile();
void OnMenuLoadFolder();
/// Called whenever a user selects the "File->Select Game List Root" menu item
void OnMenuSelectGameListRoot();
void OnMenuRecentFile();

View File

@ -58,6 +58,7 @@
</property>
</widget>
<addaction name="action_Load_File"/>
<addaction name="action_Load_Folder"/>
<addaction name="separator"/>
<addaction name="action_Select_Game_List_Root"/>
<addaction name="menu_recent_files"/>
@ -106,6 +107,11 @@
<string>Load File...</string>
</property>
</action>
<action name="action_Load_Folder">
<property name="text">
<string>Load Folder...</string>
</property>
</action>
<action name="action_Load_Symbol_Map">
<property name="text">
<string>Load Symbol Map...</string>