yuzu-emu
/
yuzu-mainline
Archived
1
0
Fork 0

CFG: Implemented the GetConfigInfoBlk2 function.

Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it.

Implemented GetSystemModel and GetModelNintendo2DS
This commit is contained in:
Subv 2014-12-18 23:35:24 -05:00
parent 0de6a08d75
commit fa3d72ab3e
5 changed files with 197 additions and 15 deletions

View File

@ -45,6 +45,11 @@ public:
{
}
Path(const char* path):
type(Char), string(path)
{
}
Path(LowPathType type, u32 size, u32 pointer):
type(type)
{

View File

@ -16,8 +16,9 @@
namespace FileSys {
Archive_SystemSaveData::Archive_SystemSaveData(const std::string& mount_point)
: DiskArchive(mount_point) {
Archive_SystemSaveData::Archive_SystemSaveData(const std::string& mount_point, u64 save_id)
: DiskArchive(Common::StringFromFormat("%s%08X/%08X/", mount_point.c_str(),
static_cast<u32>(save_id & 0xFFFFFFFF), static_cast<u32>((save_id >> 31) & 0xFFFFFFFF))) {
LOG_INFO(Service_FS, "Directory %s set as SystemSaveData.", this->mount_point.c_str());
}

View File

@ -19,7 +19,7 @@ namespace FileSys {
/// specifically nand:/data/<ID0>/sysdata/<SaveID-Low>/<SaveID-High>
class Archive_SystemSaveData final : public DiskArchive {
public:
Archive_SystemSaveData(const std::string& mount_point);
Archive_SystemSaveData(const std::string& mount_point, u64 save_id);
/**
* Initialize the archive.

View File

@ -2,7 +2,9 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/file_util.h"
#include "common/log.h"
#include "core/file_sys/archive_systemsavedata.h"
#include "core/hle/hle.h"
#include "core/hle/service/cfg_u.h"
@ -11,6 +13,19 @@
namespace CFG_U {
static std::unique_ptr<FileSys::Archive_SystemSaveData> cfg_system_save_data;
static const u64 CFG_SAVE_ID = 0x00010017;
static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
static const char CONSOLE_USERNAME[0x1C] = "THIS IS CITRAAAAAAAAAAAAAA";
enum SystemModel {
NINTENDO_3DS,
NINTENDO_3DS_XL,
NEW_NINTENDO_3DS,
NINTENDO_2DS,
NEW_NINTENDO_3DS_XL
};
// TODO(Link Mauve): use a constexpr once MSVC starts supporting it.
#define C(code) ((code)[0] | ((code)[1] << 8))
@ -99,13 +114,137 @@ static void GetCountryCodeID(Service::Interface* self) {
cmd_buffer[2] = country_code_id;
}
/// Block header in the config savedata file
struct SaveConfigBlockEntry {
u32 block_id;
u32 offset_or_data;
u16 size;
u16 flags;
};
/// The header of the config savedata file,
/// contains information about the blocks in the file
struct SaveFileConfig {
u16 total_entries;
u16 data_entries_offset;
SaveConfigBlockEntry block_entries[1479];
};
/* Reads a block with the specified id and flag from the Config savegame file
* and writes the output to output.
* The input size must match exactly the size of the requested block
* TODO(Subv): This should actually be in some file common to the CFG process
* @param block_id The id of the block we want to read
* @param size The size of the block we want to read
* @param flag The requested block must have this flag set
* @param output A pointer where we will write the read data
* @returns ResultCode indicating the result of the operation, 0 on success
*/
ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output) {
FileSys::Mode mode;
mode.hex = 0;
mode.read_flag = 1;
FileSys::Path path("config");
auto file = cfg_system_save_data->OpenFile(path, mode);
_dbg_assert_msg_(Service_CFG, file != nullptr, "Could not open the CFG service config file");
SaveFileConfig config;
size_t read = file->Read(0, sizeof(SaveFileConfig), reinterpret_cast<u8*>(&config));
if (read != sizeof(SaveFileConfig)) {
LOG_CRITICAL(Service_CFG, "The config savefile is corrupted");
return ResultCode(-1); // TODO(Subv): Find the correct error code
}
auto itr = std::find_if(std::begin(config.block_entries), std::end(config.block_entries),
[&](SaveConfigBlockEntry const& entry) {
return entry.block_id == block_id && entry.size == size && (entry.flags & flag);
});
if (itr == std::end(config.block_entries)) {
LOG_TRACE(Service_CFG, "Config block %u with size %u and flags %u not found", block_id, size, flag);
return ResultCode(-1); // TODO(Subv): Find the correct error code
}
// The data is located in the block header itself if the size is less than 4 bytes
if (itr->size <= 4) {
memcpy(output, &itr->offset_or_data, itr->size);
} else {
size_t data_read = file->Read(itr->offset_or_data, itr->size, output);
if (data_read != itr->size) {
LOG_CRITICAL(Service_CFG, "The config savefile is corrupted");
return ResultCode(-1); // TODO(Subv): Find the correct error code
}
}
return RESULT_SUCCESS;
}
/**
* CFG_User::GetConfigInfoBlk2 service function
* Inputs:
* 1 : Size
* 2 : Block ID
* 3 : Descriptor for the output buffer
* 4 : Output buffer pointer
* Outputs:
* 1 : Result of function, 0 on success, otherwise error code
*/
static void GetConfigInfoBlk2(Service::Interface* self) {
u32* cmd_buffer = Kernel::GetCommandBuffer();
u32 size = cmd_buffer[1];
u32 block_id = cmd_buffer[2];
u8* data_pointer = Memory::GetPointer(cmd_buffer[4]);
if (data_pointer == nullptr) {
cmd_buffer[1] = -1; // TODO(Subv): Find the right error code
return;
}
cmd_buffer[1] = GetConfigInfoBlock(block_id, size, 0x2, data_pointer).raw;
}
/**
* CFG_User::GetSystemModel service function
* Outputs:
* 1 : Result of function, 0 on success, otherwise error code
* 2 : Model of the console
*/
static void GetSystemModel(Service::Interface* self) {
u32* cmd_buffer = Kernel::GetCommandBuffer();
u32 data;
cmd_buffer[1] = GetConfigInfoBlock(0x000F0004, 4, 0x8,
reinterpret_cast<u8*>(&data)).raw; // TODO(Subv): Find out the correct error codes
cmd_buffer[2] = data & 0xFF;
}
/**
* CFG_User::GetModelNintendo2DS service function
* Outputs:
* 1 : Result of function, 0 on success, otherwise error code
* 2 : 0 if the system is a Nintendo 2DS, 1 otherwise
*/
static void GetModelNintendo2DS(Service::Interface* self) {
u32* cmd_buffer = Kernel::GetCommandBuffer();
u32 data;
cmd_buffer[1] = GetConfigInfoBlock(0x000F0004, 4, 0x8,
reinterpret_cast<u8*>(&data)).raw; // TODO(Subv): Find out the correct error codes
u8 model = data & 0xFF;
if (model == NINTENDO_2DS)
cmd_buffer[2] = 0;
else
cmd_buffer[2] = 1;
}
const Interface::FunctionInfo FunctionTable[] = {
{0x00010082, nullptr, "GetConfigInfoBlk2"},
{0x00010082, GetConfigInfoBlk2, "GetConfigInfoBlk2"},
{0x00020000, nullptr, "SecureInfoGetRegion"},
{0x00030000, nullptr, "GenHashConsoleUnique"},
{0x00040000, nullptr, "GetRegionCanadaUSA"},
{0x00050000, nullptr, "GetSystemModel"},
{0x00060000, nullptr, "GetModelNintendo2DS"},
{0x00050000, GetSystemModel, "GetSystemModel"},
{0x00060000, GetModelNintendo2DS, "GetModelNintendo2DS"},
{0x00070040, nullptr, "unknown"},
{0x00080080, nullptr, "unknown"},
{0x00090040, GetCountryCodeString, "GetCountryCodeString"},
@ -116,6 +255,52 @@ const Interface::FunctionInfo FunctionTable[] = {
Interface::Interface() {
Register(FunctionTable, ARRAY_SIZE(FunctionTable));
// TODO(Subv): In the future we should use the FS service to query this archive,
// currently it is not possible because you can only have one open archive of the same type at any time
std::string syssavedata_directory = FileUtil::GetUserPath(D_SYSSAVEDATA_IDX);
cfg_system_save_data = std::make_unique<FileSys::Archive_SystemSaveData>(syssavedata_directory,
CFG_SAVE_ID);
if (!cfg_system_save_data->Initialize()) {
LOG_CRITICAL(Service_CFG, "Could not initialize SystemSaveData archive for the CFG:U service");
return;
}
// Try to open the file in read-only mode to check its existence
FileSys::Mode mode;
mode.hex = 0;
mode.read_flag = 1;
FileSys::Path path("config");
auto file = cfg_system_save_data->OpenFile(path, mode);
// Don't do anything if the file already exists
if (file != nullptr)
return;
mode.create_flag = 1;
mode.write_flag = 1;
mode.read_flag = 0;
// Re-open the file in write-create mode
file = cfg_system_save_data->OpenFile(path, mode);
// Setup the default config file data header
SaveFileConfig config = { 3, 0, {} };
u32 offset = sizeof(SaveFileConfig);
// Console-unique ID
config.block_entries[0] = { 0x00090001, offset, 0x8, 0xE };
offset += 0x8;
// Username
config.block_entries[1] = { 0x000A0000, offset, 0x1C, 0xE };
offset += 0x1C;
// System Model (Nintendo 3DS XL)
config.block_entries[2] = { 0x000F0004, NINTENDO_3DS_XL, 0x4, 0x8 };
// Write the config file data header to the config file
file->Write(0, sizeof(SaveFileConfig), 1, reinterpret_cast<u8*>(&config));
// Write the data itself
file->Write(config.block_entries[0].offset_or_data, 0x8, 1,
reinterpret_cast<u8 const*>(&CONSOLE_UNIQUE_ID));
file->Write(config.block_entries[1].offset_or_data, 0x1C, 1,
reinterpret_cast<u8 const*>(CONSOLE_USERNAME));
}
Interface::~Interface() {

View File

@ -428,15 +428,6 @@ void ArchiveInit() {
CreateArchive(std::move(sdmc_archive), ArchiveIdCode::SDMC);
else
LOG_ERROR(Service_FS, "Can't instantiate SDMC archive with path %s", sdmc_directory.c_str());
std::string systemsavedata_directory = FileUtil::GetUserPath(D_SYSSAVEDATA_IDX);
auto systemsavedata_archive = Common::make_unique<FileSys::Archive_SDMC>(systemsavedata_directory);
if (systemsavedata_archive->Initialize()) {
CreateArchive(std::move(systemsavedata_archive), ArchiveIdCode::SystemSaveData);
} else {
LOG_ERROR(Service_FS, "Can't instantiate SystemSaveData archive with path %s",
systemsavedata_directory.c_str());
}
}
/// Shutdown archives