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video_core: stop waiting for shader compilation on user cancel

This commit is contained in:
Liam 2022-07-29 23:33:40 -04:00
parent 250c3d555e
commit fc013d88cb
2 changed files with 2 additions and 2 deletions

View File

@ -299,7 +299,7 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
state.has_loaded = true; state.has_loaded = true;
lock.unlock(); lock.unlock();
workers->WaitForRequests(); workers->WaitForRequests(stop_loading);
if (!use_asynchronous_shaders) { if (!use_asynchronous_shaders) {
workers.reset(); workers.reset();
} }

View File

@ -452,7 +452,7 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
state.has_loaded = true; state.has_loaded = true;
lock.unlock(); lock.unlock();
workers.WaitForRequests(); workers.WaitForRequests(stop_loading);
if (state.statistics) { if (state.statistics) {
state.statistics->Report(); state.statistics->Report();