Merge pull request #2113 from ReinUsesLisp/vulkan-base
vulkan: Add dependencies and device abstraction
This commit is contained in:
commit
fcc3aa0bbf
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@ -37,3 +37,6 @@
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[submodule "discord-rpc"]
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path = externals/discord-rpc
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url = https://github.com/discordapp/discord-rpc.git
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[submodule "Vulkan-Headers"]
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path = externals/Vulkan-Headers
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url = https://github.com/KhronosGroup/Vulkan-Headers.git
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@ -23,6 +23,8 @@ option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OF
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option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
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option(ENABLE_VULKAN "Enables Vulkan backend" ON)
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option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence" OFF)
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if(NOT EXISTS ${PROJECT_SOURCE_DIR}/.git/hooks/pre-commit)
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@ -0,0 +1 @@
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Subproject commit 7f02d9bb810f371de0fe833c80004c34f7ff8c57
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@ -232,6 +232,7 @@ void DebuggerBackend::Write(const Entry& entry) {
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CLS(Render) \
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SUB(Render, Software) \
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SUB(Render, OpenGL) \
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SUB(Render, Vulkan) \
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CLS(Audio) \
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SUB(Audio, DSP) \
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SUB(Audio, Sink) \
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@ -112,6 +112,7 @@ enum class Class : ClassType {
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Render, ///< Emulator video output and hardware acceleration
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Render_Software, ///< Software renderer backend
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Render_OpenGL, ///< OpenGL backend
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Render_Vulkan, ///< Vulkan backend
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Audio, ///< Audio emulation
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Audio_DSP, ///< The HLE implementation of the DSP
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Audio_Sink, ///< Emulator audio output backend
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@ -101,6 +101,16 @@ add_library(video_core STATIC
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video_core.h
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)
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if (ENABLE_VULKAN)
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target_sources(video_core PRIVATE
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renderer_vulkan/declarations.h
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renderer_vulkan/vk_device.cpp
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renderer_vulkan/vk_device.h)
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target_include_directories(video_core PRIVATE ../../externals/Vulkan-Headers/include)
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target_compile_definitions(video_core PRIVATE HAS_VULKAN)
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endif()
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create_target_directory_groups(video_core)
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target_link_libraries(video_core PUBLIC common core)
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@ -0,0 +1,45 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vulkan/vulkan.hpp>
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namespace Vulkan {
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// vulkan.hpp unique handlers use DispatchLoaderStatic
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template <typename T>
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using UniqueHandle = vk::UniqueHandle<T, vk::DispatchLoaderDynamic>;
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using UniqueAccelerationStructureNV = UniqueHandle<vk::AccelerationStructureNV>;
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using UniqueBuffer = UniqueHandle<vk::Buffer>;
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using UniqueBufferView = UniqueHandle<vk::BufferView>;
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using UniqueCommandBuffer = UniqueHandle<vk::CommandBuffer>;
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using UniqueCommandPool = UniqueHandle<vk::CommandPool>;
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using UniqueDescriptorPool = UniqueHandle<vk::DescriptorPool>;
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using UniqueDescriptorSet = UniqueHandle<vk::DescriptorSet>;
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using UniqueDescriptorSetLayout = UniqueHandle<vk::DescriptorSetLayout>;
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using UniqueDescriptorUpdateTemplate = UniqueHandle<vk::DescriptorUpdateTemplate>;
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using UniqueDevice = UniqueHandle<vk::Device>;
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using UniqueDeviceMemory = UniqueHandle<vk::DeviceMemory>;
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using UniqueEvent = UniqueHandle<vk::Event>;
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using UniqueFence = UniqueHandle<vk::Fence>;
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using UniqueFramebuffer = UniqueHandle<vk::Framebuffer>;
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using UniqueImage = UniqueHandle<vk::Image>;
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using UniqueImageView = UniqueHandle<vk::ImageView>;
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using UniqueIndirectCommandsLayoutNVX = UniqueHandle<vk::IndirectCommandsLayoutNVX>;
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using UniqueObjectTableNVX = UniqueHandle<vk::ObjectTableNVX>;
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using UniquePipeline = UniqueHandle<vk::Pipeline>;
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using UniquePipelineCache = UniqueHandle<vk::PipelineCache>;
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using UniquePipelineLayout = UniqueHandle<vk::PipelineLayout>;
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using UniqueQueryPool = UniqueHandle<vk::QueryPool>;
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using UniqueRenderPass = UniqueHandle<vk::RenderPass>;
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using UniqueSampler = UniqueHandle<vk::Sampler>;
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using UniqueSamplerYcbcrConversion = UniqueHandle<vk::SamplerYcbcrConversion>;
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using UniqueSemaphore = UniqueHandle<vk::Semaphore>;
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using UniqueShaderModule = UniqueHandle<vk::ShaderModule>;
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using UniqueSwapchainKHR = UniqueHandle<vk::SwapchainKHR>;
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using UniqueValidationCacheEXT = UniqueHandle<vk::ValidationCacheEXT>;
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} // namespace Vulkan
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@ -0,0 +1,231 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <map>
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#include <optional>
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#include <set>
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#include <vector>
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#include "common/assert.h"
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#include "video_core/renderer_vulkan/declarations.h"
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#include "video_core/renderer_vulkan/vk_device.h"
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namespace Vulkan {
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namespace Alternatives {
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constexpr std::array<vk::Format, 3> Depth24UnormS8Uint = {
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vk::Format::eD32SfloatS8Uint, vk::Format::eD16UnormS8Uint, {}};
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constexpr std::array<vk::Format, 3> Depth16UnormS8Uint = {
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vk::Format::eD24UnormS8Uint, vk::Format::eD32SfloatS8Uint, {}};
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} // namespace Alternatives
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constexpr const vk::Format* GetFormatAlternatives(vk::Format format) {
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switch (format) {
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case vk::Format::eD24UnormS8Uint:
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return Alternatives::Depth24UnormS8Uint.data();
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case vk::Format::eD16UnormS8Uint:
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return Alternatives::Depth16UnormS8Uint.data();
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default:
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return nullptr;
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}
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}
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constexpr vk::FormatFeatureFlags GetFormatFeatures(vk::FormatProperties properties,
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FormatType format_type) {
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switch (format_type) {
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case FormatType::Linear:
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return properties.linearTilingFeatures;
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case FormatType::Optimal:
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return properties.optimalTilingFeatures;
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case FormatType::Buffer:
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return properties.bufferFeatures;
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default:
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return {};
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}
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}
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VKDevice::VKDevice(const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDevice physical,
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vk::SurfaceKHR surface)
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: physical{physical}, format_properties{GetFormatProperties(dldi, physical)} {
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SetupFamilies(dldi, surface);
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SetupProperties(dldi);
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}
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VKDevice::~VKDevice() = default;
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bool VKDevice::Create(const vk::DispatchLoaderDynamic& dldi, vk::Instance instance) {
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const auto queue_cis = GetDeviceQueueCreateInfos();
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vk::PhysicalDeviceFeatures device_features{};
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const std::vector<const char*> extensions = {VK_KHR_SWAPCHAIN_EXTENSION_NAME};
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const vk::DeviceCreateInfo device_ci({}, static_cast<u32>(queue_cis.size()), queue_cis.data(),
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0, nullptr, static_cast<u32>(extensions.size()),
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extensions.data(), &device_features);
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vk::Device dummy_logical;
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if (physical.createDevice(&device_ci, nullptr, &dummy_logical, dldi) != vk::Result::eSuccess) {
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LOG_CRITICAL(Render_Vulkan, "Logical device failed to be created!");
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return false;
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}
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dld.init(instance, dldi.vkGetInstanceProcAddr, dummy_logical, dldi.vkGetDeviceProcAddr);
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logical = UniqueDevice(
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dummy_logical, vk::ObjectDestroy<vk::NoParent, vk::DispatchLoaderDynamic>(nullptr, dld));
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graphics_queue = logical->getQueue(graphics_family, 0, dld);
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present_queue = logical->getQueue(present_family, 0, dld);
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return true;
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}
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vk::Format VKDevice::GetSupportedFormat(vk::Format wanted_format,
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vk::FormatFeatureFlags wanted_usage,
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FormatType format_type) const {
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if (IsFormatSupported(wanted_format, wanted_usage, format_type)) {
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return wanted_format;
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}
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// The wanted format is not supported by hardware, search for alternatives
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const vk::Format* alternatives = GetFormatAlternatives(wanted_format);
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if (alternatives == nullptr) {
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LOG_CRITICAL(Render_Vulkan,
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"Format={} with usage={} and type={} has no defined alternatives and host "
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"hardware does not support it",
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static_cast<u32>(wanted_format), static_cast<u32>(wanted_usage),
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static_cast<u32>(format_type));
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UNREACHABLE();
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return wanted_format;
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}
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std::size_t i = 0;
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for (vk::Format alternative = alternatives[0]; alternative != vk::Format{};
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alternative = alternatives[++i]) {
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if (!IsFormatSupported(alternative, wanted_usage, format_type))
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continue;
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LOG_WARNING(Render_Vulkan,
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"Emulating format={} with alternative format={} with usage={} and type={}",
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static_cast<u32>(wanted_format), static_cast<u32>(alternative),
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static_cast<u32>(wanted_usage), static_cast<u32>(format_type));
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return alternative;
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}
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// No alternatives found, panic
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LOG_CRITICAL(Render_Vulkan,
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"Format={} with usage={} and type={} is not supported by the host hardware and "
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"doesn't support any of the alternatives",
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static_cast<u32>(wanted_format), static_cast<u32>(wanted_usage),
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static_cast<u32>(format_type));
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UNREACHABLE();
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return wanted_format;
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}
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bool VKDevice::IsFormatSupported(vk::Format wanted_format, vk::FormatFeatureFlags wanted_usage,
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FormatType format_type) const {
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const auto it = format_properties.find(wanted_format);
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if (it == format_properties.end()) {
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LOG_CRITICAL(Render_Vulkan, "Unimplemented format query={}",
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static_cast<u32>(wanted_format));
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UNREACHABLE();
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return true;
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}
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const vk::FormatFeatureFlags supported_usage = GetFormatFeatures(it->second, format_type);
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return (supported_usage & wanted_usage) == wanted_usage;
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}
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bool VKDevice::IsSuitable(const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDevice physical,
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vk::SurfaceKHR surface) {
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const std::string swapchain_extension = VK_KHR_SWAPCHAIN_EXTENSION_NAME;
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bool has_swapchain{};
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for (const auto& prop : physical.enumerateDeviceExtensionProperties(nullptr, dldi)) {
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has_swapchain |= prop.extensionName == swapchain_extension;
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}
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if (!has_swapchain) {
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// The device doesn't support creating swapchains.
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return false;
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}
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bool has_graphics{}, has_present{};
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const auto queue_family_properties = physical.getQueueFamilyProperties(dldi);
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for (u32 i = 0; i < static_cast<u32>(queue_family_properties.size()); ++i) {
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const auto& family = queue_family_properties[i];
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if (family.queueCount == 0)
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continue;
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has_graphics |=
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(family.queueFlags & vk::QueueFlagBits::eGraphics) != static_cast<vk::QueueFlagBits>(0);
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has_present |= physical.getSurfaceSupportKHR(i, surface, dldi) != 0;
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}
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if (!has_graphics || !has_present) {
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// The device doesn't have a graphics and present queue.
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return false;
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}
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// TODO(Rodrigo): Check if the device matches all requeriments.
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const vk::PhysicalDeviceProperties props = physical.getProperties(dldi);
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if (props.limits.maxUniformBufferRange < 65536) {
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return false;
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}
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// Device is suitable.
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return true;
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}
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void VKDevice::SetupFamilies(const vk::DispatchLoaderDynamic& dldi, vk::SurfaceKHR surface) {
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std::optional<u32> graphics_family_, present_family_;
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const auto queue_family_properties = physical.getQueueFamilyProperties(dldi);
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for (u32 i = 0; i < static_cast<u32>(queue_family_properties.size()); ++i) {
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if (graphics_family_ && present_family_)
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break;
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const auto& queue_family = queue_family_properties[i];
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if (queue_family.queueCount == 0)
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continue;
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if (queue_family.queueFlags & vk::QueueFlagBits::eGraphics)
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graphics_family_ = i;
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if (physical.getSurfaceSupportKHR(i, surface, dldi))
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present_family_ = i;
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}
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ASSERT(graphics_family_ && present_family_);
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graphics_family = *graphics_family_;
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present_family = *present_family_;
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}
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void VKDevice::SetupProperties(const vk::DispatchLoaderDynamic& dldi) {
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const vk::PhysicalDeviceProperties props = physical.getProperties(dldi);
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device_type = props.deviceType;
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uniform_buffer_alignment = static_cast<u64>(props.limits.minUniformBufferOffsetAlignment);
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}
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std::vector<vk::DeviceQueueCreateInfo> VKDevice::GetDeviceQueueCreateInfos() const {
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static const float QUEUE_PRIORITY = 1.f;
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std::set<u32> unique_queue_families = {graphics_family, present_family};
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std::vector<vk::DeviceQueueCreateInfo> queue_cis;
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for (u32 queue_family : unique_queue_families)
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queue_cis.push_back({{}, queue_family, 1, &QUEUE_PRIORITY});
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return queue_cis;
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}
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std::map<vk::Format, vk::FormatProperties> VKDevice::GetFormatProperties(
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const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDevice physical) {
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std::map<vk::Format, vk::FormatProperties> format_properties;
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const auto AddFormatQuery = [&format_properties, &dldi, physical](vk::Format format) {
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format_properties.emplace(format, physical.getFormatProperties(format, dldi));
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};
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AddFormatQuery(vk::Format::eA8B8G8R8UnormPack32);
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AddFormatQuery(vk::Format::eR5G6B5UnormPack16);
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AddFormatQuery(vk::Format::eD32Sfloat);
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AddFormatQuery(vk::Format::eD16UnormS8Uint);
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AddFormatQuery(vk::Format::eD24UnormS8Uint);
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AddFormatQuery(vk::Format::eD32SfloatS8Uint);
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return format_properties;
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}
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} // namespace Vulkan
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@ -0,0 +1,116 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
|
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// Refer to the license.txt file included.
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|
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#pragma once
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|
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#include <map>
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#include <vector>
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#include "common/common_types.h"
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#include "video_core/renderer_vulkan/declarations.h"
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|
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namespace Vulkan {
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/// Format usage descriptor
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enum class FormatType { Linear, Optimal, Buffer };
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/// Handles data specific to a physical device.
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class VKDevice final {
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public:
|
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explicit VKDevice(const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDevice physical,
|
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vk::SurfaceKHR surface);
|
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~VKDevice();
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/// Initializes the device. Returns true on success.
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bool Create(const vk::DispatchLoaderDynamic& dldi, vk::Instance instance);
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/**
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* Returns a format supported by the device for the passed requeriments.
|
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* @param wanted_format The ideal format to be returned. It may not be the returned format.
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* @param wanted_usage The usage that must be fulfilled even if the format is not supported.
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* @param format_type Format type usage.
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* @returns A format supported by the device.
|
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*/
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vk::Format GetSupportedFormat(vk::Format wanted_format, vk::FormatFeatureFlags wanted_usage,
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FormatType format_type) const;
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/// Returns the dispatch loader with direct function pointers of the device
|
||||
const vk::DispatchLoaderDynamic& GetDispatchLoader() const {
|
||||
return dld;
|
||||
}
|
||||
|
||||
/// Returns the logical device
|
||||
vk::Device GetLogical() const {
|
||||
return logical.get();
|
||||
}
|
||||
|
||||
/// Returns the physical device.
|
||||
vk::PhysicalDevice GetPhysical() const {
|
||||
return physical;
|
||||
}
|
||||
|
||||
/// Returns the main graphics queue.
|
||||
vk::Queue GetGraphicsQueue() const {
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return graphics_queue;
|
||||
}
|
||||
|
||||
/// Returns the main present queue.
|
||||
vk::Queue GetPresentQueue() const {
|
||||
return present_queue;
|
||||
}
|
||||
|
||||
/// Returns main graphics queue family index.
|
||||
u32 GetGraphicsFamily() const {
|
||||
return graphics_family;
|
||||
}
|
||||
|
||||
/// Returns main present queue family index.
|
||||
u32 GetPresentFamily() const {
|
||||
return present_family;
|
||||
}
|
||||
|
||||
/// Returns if the device is integrated with the host CPU
|
||||
bool IsIntegrated() const {
|
||||
return device_type == vk::PhysicalDeviceType::eIntegratedGpu;
|
||||
}
|
||||
|
||||
/// Returns uniform buffer alignment requeriment
|
||||
u64 GetUniformBufferAlignment() const {
|
||||
return uniform_buffer_alignment;
|
||||
}
|
||||
|
||||
/// Checks if the physical device is suitable.
|
||||
static bool IsSuitable(const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDevice physical,
|
||||
vk::SurfaceKHR surface);
|
||||
|
||||
private:
|
||||
/// Sets up queue families.
|
||||
void SetupFamilies(const vk::DispatchLoaderDynamic& dldi, vk::SurfaceKHR surface);
|
||||
|
||||
/// Sets up device properties.
|
||||
void SetupProperties(const vk::DispatchLoaderDynamic& dldi);
|
||||
|
||||
/// Returns a list of queue initialization descriptors.
|
||||
std::vector<vk::DeviceQueueCreateInfo> GetDeviceQueueCreateInfos() const;
|
||||
|
||||
/// Returns true if a format is supported.
|
||||
bool IsFormatSupported(vk::Format wanted_format, vk::FormatFeatureFlags wanted_usage,
|
||||
FormatType format_type) const;
|
||||
|
||||
/// Returns the device properties for Vulkan formats.
|
||||
static std::map<vk::Format, vk::FormatProperties> GetFormatProperties(
|
||||
const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDevice physical);
|
||||
|
||||
const vk::PhysicalDevice physical; ///< Physical device
|
||||
vk::DispatchLoaderDynamic dld; ///< Device function pointers
|
||||
UniqueDevice logical; ///< Logical device
|
||||
vk::Queue graphics_queue; ///< Main graphics queue
|
||||
vk::Queue present_queue; ///< Main present queue
|
||||
u32 graphics_family{}; ///< Main graphics queue family index
|
||||
u32 present_family{}; ///< Main present queue family index
|
||||
vk::PhysicalDeviceType device_type; ///< Physical device type
|
||||
u64 uniform_buffer_alignment{}; ///< Uniform buffer alignment requeriment
|
||||
std::map<vk::Format, vk::FormatProperties> format_properties; ///< Format properties dictionary
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
Reference in New Issue