hle: nvflinger: Add android window enumerations to its own header.
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@ -545,6 +545,7 @@ add_library(core STATIC
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hle/service/nvflinger/ui/fence.h
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hle/service/nvflinger/ui/graphic_buffer.h
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hle/service/nvflinger/ui/rect.h
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hle/service/nvflinger/window.h
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hle/service/olsc/olsc.cpp
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hle/service/olsc/olsc.h
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hle/service/pcie/pcie.cpp
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@ -0,0 +1,53 @@
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// SPDX-License-Identifier: GPL-3.0-or-later
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// Copyright 2021 yuzu Emulator Project
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#pragma once
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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namespace android {
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/// Attributes queryable with Query
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enum class NativeWindow : s32 {
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Width = 0,
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Height = 1,
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Format = 2,
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MinUndequeedBuffers = 3,
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QueuesToWindowComposer = 4,
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ConcreteType = 5,
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DefaultWidth = 6,
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DefaultHeight = 7,
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TransformHint = 8,
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ConsumerRunningBehind = 9,
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ConsumerUsageBits = 10,
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StickyTransform = 11,
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DefaultDataSpace = 12,
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BufferAge = 13,
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};
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/// Parameter for Connect/Disconnect
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enum class NativeWindowApi : s32 {
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NoConnectedApi = 0,
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Egl = 1,
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Cpu = 2,
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Media = 3,
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Camera = 4,
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};
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/// Scaling mode parameter for QueueBuffer
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enum class NativeWindowScalingMode : s32 {
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Freeze = 0,
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ScaleToWindow = 1,
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ScaleCrop = 2,
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NoScaleCrop = 3,
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};
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/// Transform parameter for QueueBuffer
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enum class NativeWindowTransform : u32 {
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None = 0x0,
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InverseDisplay = 0x08,
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};
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DECLARE_ENUM_FLAG_OPERATORS(NativeWindowTransform);
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} // namespace android
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