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yuzu-mainline
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game_list: Split game list scans to multiple functions

Avoids unnecessary rebuilds of control data on every layer of recursion in AddFstEntriesToGameList
This commit is contained in:
Zach Hilman 2018-08-11 22:48:27 -04:00
parent 8f06a0f898
commit fdf27bf390
2 changed files with 16 additions and 9 deletions

View File

@ -405,6 +405,7 @@ void GameList::RefreshGameDirectory() {
static void GetMetadataFromControlNCA(const std::shared_ptr<FileSys::NCA>& nca, static void GetMetadataFromControlNCA(const std::shared_ptr<FileSys::NCA>& nca,
std::vector<u8>& icon, std::string& name) { std::vector<u8>& icon, std::string& name) {
const auto control_dir = FileSys::ExtractRomFS(nca->GetRomFS()); const auto control_dir = FileSys::ExtractRomFS(nca->GetRomFS());
if (control_dir == nullptr) if (control_dir == nullptr)
return; return;
@ -425,7 +426,7 @@ static void GetMetadataFromControlNCA(const std::shared_ptr<FileSys::NCA>& nca,
} }
} }
void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) { void GameListWorker::AddInstalledTitlesToGameList() {
const auto usernand = Service::FileSystem::GetUserNANDContents(); const auto usernand = Service::FileSystem::GetUserNANDContents();
const auto installed_games = usernand->ListEntriesFilter(FileSys::TitleType::Application, const auto installed_games = usernand->ListEntriesFilter(FileSys::TitleType::Application,
FileSys::ContentRecordType::Program); FileSys::ContentRecordType::Program);
@ -456,8 +457,6 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
}); });
} }
boost::container::flat_map<u64, std::shared_ptr<FileSys::NCA>> nca_control_map;
const auto control_data = usernand->ListEntriesFilter(FileSys::TitleType::Application, const auto control_data = usernand->ListEntriesFilter(FileSys::TitleType::Application,
FileSys::ContentRecordType::Control); FileSys::ContentRecordType::Control);
@ -466,9 +465,10 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
if (nca != nullptr) if (nca != nullptr)
nca_control_map.insert_or_assign(entry.title_id, nca); nca_control_map.insert_or_assign(entry.title_id, nca);
} }
}
const auto nca_control_callback = void GameListWorker::FillControlMap(const std::string& dir_path) {
[this, &nca_control_map](u64* num_entries_out, const std::string& directory, const auto nca_control_callback = [this](u64* num_entries_out, const std::string& directory,
const std::string& virtual_name) -> bool { const std::string& virtual_name) -> bool {
std::string physical_name = directory + DIR_SEP + virtual_name; std::string physical_name = directory + DIR_SEP + virtual_name;
@ -487,9 +487,10 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
}; };
FileUtil::ForeachDirectoryEntry(nullptr, dir_path, nca_control_callback); FileUtil::ForeachDirectoryEntry(nullptr, dir_path, nca_control_callback);
}
const auto callback = [this, recursion, void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
&nca_control_map](u64* num_entries_out, const std::string& directory, const auto callback = [this, recursion](u64* num_entries_out, const std::string& directory,
const std::string& virtual_name) -> bool { const std::string& virtual_name) -> bool {
std::string physical_name = directory + DIR_SEP + virtual_name; std::string physical_name = directory + DIR_SEP + virtual_name;
@ -547,7 +548,10 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
void GameListWorker::run() { void GameListWorker::run() {
stop_processing = false; stop_processing = false;
watch_list.append(dir_path); watch_list.append(dir_path);
FillControlMap(dir_path.toStdString());
AddInstalledTitlesToGameList();
AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0); AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
nca_control_map.clear();
emit Finished(watch_list); emit Finished(watch_list);
} }

View File

@ -163,10 +163,13 @@ signals:
private: private:
FileSys::VirtualFilesystem vfs; FileSys::VirtualFilesystem vfs;
std::map<u64, std::shared_ptr<FileSys::NCA>> nca_control_map;
QStringList watch_list; QStringList watch_list;
QString dir_path; QString dir_path;
bool deep_scan; bool deep_scan;
std::atomic_bool stop_processing; std::atomic_bool stop_processing;
void AddInstalledTitlesToGameList();
void FillControlMap(const std::string& dir_path);
void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0); void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0);
}; };