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gl_rasterizer_cache: Reserve surfaces that have already been created for later use.

This commit is contained in:
bunnei 2018-08-21 22:04:54 -04:00
parent fde2017a3f
commit fee8bdd90c
2 changed files with 61 additions and 3 deletions

View File

@ -787,10 +787,20 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
}
}
// Try to get a previously reserved surface
surface = TryGetReservedSurface(params);
// No surface found - create a new one
if (!surface) {
surface = std::make_shared<CachedSurface>(params);
ReserveSurface(surface);
RegisterSurface(surface);
}
// Only load surface from memory if we care about the contents
if (preserve_contents) {
LoadSurface(surface);
}
return surface;
}
@ -940,6 +950,21 @@ void RasterizerCacheOpenGL::UnregisterSurface(const Surface& surface) {
surface_cache.erase(search);
}
void RasterizerCacheOpenGL::ReserveSurface(const Surface& surface) {
const auto& surface_reserve_key{SurfaceReserveKey::Create(surface->GetSurfaceParams())};
surface_reserve[surface_reserve_key] = surface;
}
Surface RasterizerCacheOpenGL::TryGetReservedSurface(const SurfaceParams& params) {
const auto& surface_reserve_key{SurfaceReserveKey::Create(params)};
auto search{surface_reserve.find(surface_reserve_key)};
if (search != surface_reserve.end()) {
RegisterSurface(search->second);
return search->second;
}
return {};
}
template <typename Map, typename Interval>
constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
return boost::make_iterator_range(map.equal_range(interval));

View File

@ -11,6 +11,7 @@
#include <boost/icl/interval_map.hpp>
#include "common/common_types.h"
#include "common/hash.h"
#include "common/math_util.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
@ -682,6 +683,27 @@ struct SurfaceParams {
u32 cache_height;
};
}; // namespace OpenGL
/// Hashable variation of SurfaceParams, used for a key in the surface cache
struct SurfaceReserveKey : Common::HashableStruct<OpenGL::SurfaceParams> {
static SurfaceReserveKey Create(const OpenGL::SurfaceParams& params) {
SurfaceReserveKey res;
res.state = params;
return res;
}
};
namespace std {
template <>
struct hash<SurfaceReserveKey> {
size_t operator()(const SurfaceReserveKey& k) const {
return k.Hash();
}
};
} // namespace std
namespace OpenGL {
class CachedSurface final {
public:
CachedSurface(const SurfaceParams& params);
@ -752,12 +774,23 @@ private:
/// Remove surface from the cache
void UnregisterSurface(const Surface& surface);
/// Reserves a unique surface that can be reused later
void ReserveSurface(const Surface& surface);
/// Tries to get a reserved surface for the specified parameters
Surface TryGetReservedSurface(const SurfaceParams& params);
/// Increase/decrease the number of surface in pages touching the specified region
void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta);
std::unordered_map<Tegra::GPUVAddr, Surface> surface_cache;
PageMap cached_pages;
/// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
/// previously been used. This is to prevent surfaces from being constantly created and
/// destroyed when used with different surface parameters.
std::unordered_map<SurfaceReserveKey, Surface> surface_reserve;
OGLFramebuffer read_framebuffer;
OGLFramebuffer draw_framebuffer;
};