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Merge pull request #11688 from Kelebek1/x8d42

Implement X8_D24 pixel format
This commit is contained in:
liamwhite 2023-10-07 10:55:14 -04:00 committed by GitHub
commit ff3859d482
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GPG Key ID: 4AEE18F83AFDEB23
10 changed files with 21 additions and 2 deletions

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@ -116,6 +116,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> FORMAT_TAB
{GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV}, // E5B9G9R9_FLOAT {GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV}, // E5B9G9R9_FLOAT
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}, // D32_FLOAT {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}, // D32_FLOAT
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16_UNORM {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16_UNORM
{GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT_24_8}, // X8_D24_UNORM
{GL_STENCIL_INDEX8, GL_STENCIL, GL_UNSIGNED_BYTE}, // S8_UINT {GL_STENCIL_INDEX8, GL_STENCIL, GL_UNSIGNED_BYTE}, // S8_UINT
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24_UNORM_S8_UINT {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24_UNORM_S8_UINT
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // S8_UINT_D24_UNORM {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // S8_UINT_D24_UNORM

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@ -216,6 +216,7 @@ struct FormatTuple {
// Depth formats // Depth formats
{VK_FORMAT_D32_SFLOAT, Attachable}, // D32_FLOAT {VK_FORMAT_D32_SFLOAT, Attachable}, // D32_FLOAT
{VK_FORMAT_D16_UNORM, Attachable}, // D16_UNORM {VK_FORMAT_D16_UNORM, Attachable}, // D16_UNORM
{VK_FORMAT_X8_D24_UNORM_PACK32, Attachable}, // X8_D24_UNORM
// Stencil formats // Stencil formats
{VK_FORMAT_S8_UINT, Attachable}, // S8_UINT {VK_FORMAT_S8_UINT, Attachable}, // S8_UINT

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@ -96,6 +96,7 @@ std::size_t GetSizeInBytes(const Tegra::FramebufferConfig& framebuffer) {
VkFormat GetFormat(const Tegra::FramebufferConfig& framebuffer) { VkFormat GetFormat(const Tegra::FramebufferConfig& framebuffer) {
switch (framebuffer.pixel_format) { switch (framebuffer.pixel_format) {
case Service::android::PixelFormat::Rgba8888: case Service::android::PixelFormat::Rgba8888:
case Service::android::PixelFormat::Rgbx8888:
return VK_FORMAT_A8B8G8R8_UNORM_PACK32; return VK_FORMAT_A8B8G8R8_UNORM_PACK32;
case Service::android::PixelFormat::Rgb565: case Service::android::PixelFormat::Rgb565:
return VK_FORMAT_R5G6B5_UNORM_PACK16; return VK_FORMAT_R5G6B5_UNORM_PACK16;

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@ -238,6 +238,7 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
return any_r ? VK_IMAGE_ASPECT_STENCIL_BIT : VK_IMAGE_ASPECT_DEPTH_BIT; return any_r ? VK_IMAGE_ASPECT_STENCIL_BIT : VK_IMAGE_ASPECT_DEPTH_BIT;
case PixelFormat::D16_UNORM: case PixelFormat::D16_UNORM:
case PixelFormat::D32_FLOAT: case PixelFormat::D32_FLOAT:
case PixelFormat::X8_D24_UNORM:
return VK_IMAGE_ASPECT_DEPTH_BIT; return VK_IMAGE_ASPECT_DEPTH_BIT;
case PixelFormat::S8_UINT: case PixelFormat::S8_UINT:
return VK_IMAGE_ASPECT_STENCIL_BIT; return VK_IMAGE_ASPECT_STENCIL_BIT;

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@ -85,6 +85,8 @@ PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format) {
return PixelFormat::S8_UINT; return PixelFormat::S8_UINT;
case Tegra::DepthFormat::Z32_FLOAT_X24S8_UINT: case Tegra::DepthFormat::Z32_FLOAT_X24S8_UINT:
return PixelFormat::D32_FLOAT_S8_UINT; return PixelFormat::D32_FLOAT_S8_UINT;
case Tegra::DepthFormat::X8Z24_UNORM:
return PixelFormat::X8_D24_UNORM;
default: default:
UNIMPLEMENTED_MSG("Unimplemented format={}", format); UNIMPLEMENTED_MSG("Unimplemented format={}", format);
return PixelFormat::S8_UINT_D24_UNORM; return PixelFormat::S8_UINT_D24_UNORM;
@ -202,6 +204,7 @@ PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format)
PixelFormat PixelFormatFromGPUPixelFormat(Service::android::PixelFormat format) { PixelFormat PixelFormatFromGPUPixelFormat(Service::android::PixelFormat format) {
switch (format) { switch (format) {
case Service::android::PixelFormat::Rgba8888: case Service::android::PixelFormat::Rgba8888:
case Service::android::PixelFormat::Rgbx8888:
return PixelFormat::A8B8G8R8_UNORM; return PixelFormat::A8B8G8R8_UNORM;
case Service::android::PixelFormat::Rgb565: case Service::android::PixelFormat::Rgb565:
return PixelFormat::R5G6B5_UNORM; return PixelFormat::R5G6B5_UNORM;

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@ -115,6 +115,7 @@ enum class PixelFormat {
// Depth formats // Depth formats
D32_FLOAT = MaxColorFormat, D32_FLOAT = MaxColorFormat,
D16_UNORM, D16_UNORM,
X8_D24_UNORM,
MaxDepthFormat, MaxDepthFormat,
@ -251,6 +252,7 @@ constexpr std::array<u8, MaxPixelFormat> BLOCK_WIDTH_TABLE = {{
1, // E5B9G9R9_FLOAT 1, // E5B9G9R9_FLOAT
1, // D32_FLOAT 1, // D32_FLOAT
1, // D16_UNORM 1, // D16_UNORM
1, // X8_D24_UNORM
1, // S8_UINT 1, // S8_UINT
1, // D24_UNORM_S8_UINT 1, // D24_UNORM_S8_UINT
1, // S8_UINT_D24_UNORM 1, // S8_UINT_D24_UNORM
@ -360,6 +362,7 @@ constexpr std::array<u8, MaxPixelFormat> BLOCK_HEIGHT_TABLE = {{
1, // E5B9G9R9_FLOAT 1, // E5B9G9R9_FLOAT
1, // D32_FLOAT 1, // D32_FLOAT
1, // D16_UNORM 1, // D16_UNORM
1, // X8_D24_UNORM
1, // S8_UINT 1, // S8_UINT
1, // D24_UNORM_S8_UINT 1, // D24_UNORM_S8_UINT
1, // S8_UINT_D24_UNORM 1, // S8_UINT_D24_UNORM
@ -469,6 +472,7 @@ constexpr std::array<u8, MaxPixelFormat> BITS_PER_BLOCK_TABLE = {{
32, // E5B9G9R9_FLOAT 32, // E5B9G9R9_FLOAT
32, // D32_FLOAT 32, // D32_FLOAT
16, // D16_UNORM 16, // D16_UNORM
32, // X8_D24_UNORM
8, // S8_UINT 8, // S8_UINT
32, // D24_UNORM_S8_UINT 32, // D24_UNORM_S8_UINT
32, // S8_UINT_D24_UNORM 32, // S8_UINT_D24_UNORM

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@ -142,6 +142,10 @@ PixelFormat PixelFormatFromTextureInfo(TextureFormat format, ComponentType red,
return PixelFormat::D16_UNORM; return PixelFormat::D16_UNORM;
case Hash(TextureFormat::Z16, UNORM, UINT, UINT, UINT, LINEAR): case Hash(TextureFormat::Z16, UNORM, UINT, UINT, UINT, LINEAR):
return PixelFormat::D16_UNORM; return PixelFormat::D16_UNORM;
case Hash(TextureFormat::X8Z24, UNORM):
return PixelFormat::X8_D24_UNORM;
case Hash(TextureFormat::X8Z24, UNORM, UINT, UINT, UINT, LINEAR):
return PixelFormat::X8_D24_UNORM;
case Hash(TextureFormat::Z24S8, UINT, UNORM, UNORM, UNORM, LINEAR): case Hash(TextureFormat::Z24S8, UINT, UNORM, UNORM, UNORM, LINEAR):
return PixelFormat::S8_UINT_D24_UNORM; return PixelFormat::S8_UINT_D24_UNORM;
case Hash(TextureFormat::Z24S8, UINT, UNORM, UINT, UINT, LINEAR): case Hash(TextureFormat::Z24S8, UINT, UNORM, UINT, UINT, LINEAR):

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@ -211,6 +211,8 @@ struct fmt::formatter<VideoCore::Surface::PixelFormat> : fmt::formatter<fmt::str
return "D32_FLOAT"; return "D32_FLOAT";
case PixelFormat::D16_UNORM: case PixelFormat::D16_UNORM:
return "D16_UNORM"; return "D16_UNORM";
case PixelFormat::X8_D24_UNORM:
return "X8_D24_UNORM";
case PixelFormat::S8_UINT: case PixelFormat::S8_UINT:
return "S8_UINT"; return "S8_UINT";
case PixelFormat::D24_UNORM_S8_UINT: case PixelFormat::D24_UNORM_S8_UINT:

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@ -85,6 +85,7 @@ bool ImageViewBase::SupportsAnisotropy() const noexcept {
// Depth formats // Depth formats
case PixelFormat::D32_FLOAT: case PixelFormat::D32_FLOAT:
case PixelFormat::D16_UNORM: case PixelFormat::D16_UNORM:
case PixelFormat::X8_D24_UNORM:
// Stencil formats // Stencil formats
case PixelFormat::S8_UINT: case PixelFormat::S8_UINT:
// DepthStencil formats // DepthStencil formats

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@ -203,6 +203,7 @@ std::unordered_map<VkFormat, VkFormatProperties> GetFormatProperties(vk::Physica
VK_FORMAT_BC7_UNORM_BLOCK, VK_FORMAT_BC7_UNORM_BLOCK,
VK_FORMAT_D16_UNORM, VK_FORMAT_D16_UNORM,
VK_FORMAT_D16_UNORM_S8_UINT, VK_FORMAT_D16_UNORM_S8_UINT,
VK_FORMAT_X8_D24_UNORM_PACK32,
VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT,
VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT,
VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT,