yuzu-emu
/
yuzu-mainline
Archived
1
0
Fork 0

android: Add option for touch overlay haptics

Disabled by default
This commit is contained in:
Charles Lombardo 2023-05-22 19:36:15 -04:00 committed by bunnei
parent 5dbf842a46
commit ffba83d568
6 changed files with 51 additions and 4 deletions

View File

@ -130,6 +130,7 @@ class Settings {
const val PREF_MENU_SETTINGS_JOYSTICK_REL_CENTER = "EmulationMenuSettings_JoystickRelCenter"
const val PREF_MENU_SETTINGS_DPAD_SLIDE = "EmulationMenuSettings_DpadSlideEnable"
const val PREF_MENU_SETTINGS_HAPTICS = "EmulationMenuSettings_Haptics"
const val PREF_MENU_SETTINGS_LANDSCAPE = "EmulationMenuSettings_LandscapeScreenLayout"
const val PREF_MENU_SETTINGS_SHOW_FPS = "EmulationMenuSettings_ShowFps"
const val PREF_MENU_SETTINGS_SHOW_OVERLAY = "EmulationMenuSettings_ShowOverlay"

View File

@ -223,10 +223,12 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
popup.menuInflater.inflate(R.menu.menu_overlay_options, popup.menu)
popup.menu.findItem(R.id.menu_rel_stick_center).isChecked =
EmulationMenuSettings.joystickRelCenter
popup.menu.findItem(R.id.menu_dpad_slide).isChecked = EmulationMenuSettings.dpadSlide
popup.menu.findItem(R.id.menu_show_overlay).isChecked = EmulationMenuSettings.showOverlay
popup.menu.apply {
findItem(R.id.menu_rel_stick_center).isChecked = EmulationMenuSettings.joystickRelCenter
findItem(R.id.menu_dpad_slide).isChecked = EmulationMenuSettings.dpadSlide
findItem(R.id.menu_show_overlay).isChecked = EmulationMenuSettings.showOverlay
findItem(R.id.menu_haptics).isChecked = EmulationMenuSettings.hapticFeedback
}
popup.setOnMenuItemClickListener {
when (it.itemId) {
@ -290,6 +292,11 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
EmulationMenuSettings.dpadSlide = it.isChecked
true
}
R.id.menu_haptics -> {
it.isChecked = !it.isChecked
EmulationMenuSettings.hapticFeedback = it.isChecked
true
}
R.id.menu_reset_overlay -> {
binding.drawerLayout.close()
resetInputOverlay()

View File

@ -14,6 +14,7 @@ import android.graphics.drawable.Drawable
import android.graphics.drawable.VectorDrawable
import android.os.Build
import android.util.AttributeSet
import android.view.HapticFeedbackConstants
import android.view.MotionEvent
import android.view.SurfaceView
import android.view.View
@ -105,6 +106,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
button.buttonId,
button.status
)
playHaptics(event)
shouldUpdateView = true
}
@ -132,6 +134,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
dpad.rightId,
dpad.rightStatus
)
playHaptics(event)
shouldUpdateView = true
}
@ -151,6 +154,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
joystick.buttonId,
joystick.buttonStatus
)
playHaptics(event)
shouldUpdateView = true
}
@ -193,6 +197,20 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
return true
}
private fun playHaptics(event: MotionEvent) {
if (EmulationMenuSettings.hapticFeedback) {
when (event.actionMasked) {
MotionEvent.ACTION_DOWN,
MotionEvent.ACTION_POINTER_DOWN ->
performHapticFeedback(HapticFeedbackConstants.VIRTUAL_KEY)
MotionEvent.ACTION_UP,
MotionEvent.ACTION_POINTER_UP ->
performHapticFeedback(HapticFeedbackConstants.VIRTUAL_KEY_RELEASE)
}
}
}
private fun isTouchInputConsumed(track_id: Int): Boolean {
for (button in overlayButtons) {
if (button.trackId == track_id) {
@ -236,11 +254,13 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
buttonBeingConfigured = button
buttonBeingConfigured!!.onConfigureTouch(event)
}
MotionEvent.ACTION_MOVE -> if (buttonBeingConfigured != null) {
buttonBeingConfigured!!.onConfigureTouch(event)
invalidate()
return true
}
MotionEvent.ACTION_UP,
MotionEvent.ACTION_POINTER_UP -> if (buttonBeingConfigured === button) {
// Persist button position by saving new place.
@ -267,11 +287,13 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
dpadBeingConfigured = dpad
dpadBeingConfigured!!.onConfigureTouch(event)
}
MotionEvent.ACTION_MOVE -> if (dpadBeingConfigured != null) {
dpadBeingConfigured!!.onConfigureTouch(event)
invalidate()
return true
}
MotionEvent.ACTION_UP,
MotionEvent.ACTION_POINTER_UP -> if (dpadBeingConfigured === dpad) {
// Persist button position by saving new place.
@ -298,10 +320,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
joystickBeingConfigured = joystick
joystickBeingConfigured!!.onConfigureTouch(event)
}
MotionEvent.ACTION_MOVE -> if (joystickBeingConfigured != null) {
joystickBeingConfigured!!.onConfigureTouch(event)
invalidate()
}
MotionEvent.ACTION_UP,
MotionEvent.ACTION_POINTER_UP -> if (joystickBeingConfigured != null) {
saveControlPosition(
@ -795,10 +819,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
ButtonType.BUTTON_CAPTURE,
ButtonType.BUTTON_PLUS,
ButtonType.BUTTON_MINUS -> 0.07f
ButtonType.TRIGGER_L,
ButtonType.TRIGGER_R,
ButtonType.TRIGGER_ZL,
ButtonType.TRIGGER_ZR -> 0.26f
else -> 0.11f
}
scale *= (sPrefs.getInt(Settings.PREF_CONTROL_SCALE, 50) + 50).toFloat()

View File

@ -33,6 +33,13 @@ object EmulationMenuSettings {
.putBoolean(Settings.PREF_MENU_SETTINGS_DPAD_SLIDE, value)
.apply()
}
var hapticFeedback: Boolean
get() = preferences.getBoolean(Settings.PREF_MENU_SETTINGS_HAPTICS, false)
set(value) {
preferences.edit()
.putBoolean(Settings.PREF_MENU_SETTINGS_HAPTICS, value)
.apply()
}
var landscapeScreenLayout: Int
get() = preferences.getInt(

View File

@ -24,6 +24,11 @@
android:title="@string/emulation_dpad_slide"
android:checkable="true" />
<item
android:id="@+id/menu_haptics"
android:title="@string/emulation_haptics"
android:checkable="true" />
<item
android:id="@+id/menu_reset_overlay"
android:title="@string/emulation_touch_overlay_reset" />

View File

@ -185,6 +185,7 @@
<string name="emulation_toggle_controls">Toggle Controls</string>
<string name="emulation_rel_stick_center">Relative Stick Center</string>
<string name="emulation_dpad_slide">DPad Slide</string>
<string name="emulation_haptics">Haptics</string>
<string name="emulation_show_overlay">Show Overlay</string>
<string name="emulation_toggle_all">Toggle All</string>
<string name="emulation_control_scale">Adjust Scale</string>