Liam
60ee29aac3
renderer_opengl: split out FXAA
2024-01-31 11:27:20 -05:00
Liam
b90eff4bc6
renderer_opengl: split out SMAA
2024-01-31 11:27:20 -05:00
Liam
0c2e5b64c9
renderer_vulkan: split up blit screen resources into separate antialias and window adapt passes
2024-01-31 11:27:20 -05:00
Liam
9568b310be
renderer_vulkan: isolate FXAA from blit screen
2024-01-31 11:27:20 -05:00
Liam
2b1dd3bef5
renderer_opengl: isolate core presentation code
2024-01-31 11:27:20 -05:00
Liam
453091f611
video_core: consistently account for resolution scaling when rendering
2024-01-31 11:27:20 -05:00
Liam
80de01a5b4
video_core: simplify accelerated surface fetch and crop handling between APIs
2024-01-31 11:27:20 -05:00
Narr the Reg
7cc7d027f7
Merge pull request #12760 from liamwhite/mp-am
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am: rewrite for multiprocess support
2024-01-31 10:25:28 -06:00
Narr the Reg
12e5293c73
Merge pull request #12858 from liamwhite/non-blocking
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internal_network: only poll for accept on blocking sockets
2024-01-31 10:24:30 -06:00
liamwhite
22492b68b7
Merge pull request #12869 from FernandoS27/smmu-fixes
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SMMU: A set of different fixes.
2024-01-31 11:22:29 -05:00
liamwhite
a12a26e19b
Merge pull request #12864 from Kelebek1/small_time_fixes
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Small time fixes
2024-01-31 11:22:16 -05:00
liamwhite
2a2a1d98b3
Merge pull request #12868 from t895/engine-per-game
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settings: Allow audio sink, input, and output to be set per game
2024-01-31 11:22:04 -05:00
liamwhite
6e92a7a149
aoc: fix DLC listing ( #12867 )
2024-01-31 17:21:34 +01:00
Liam
4dfe9dd038
ci: bump mac to macos-14
2024-01-31 11:17:09 -05:00
Fernando Sahmkow
d57165df45
Device Memory Manager: ensure raster protection only within mapped device addresses.
2024-01-31 16:38:51 +01:00
Fernando Sahmkow
738e9a79a0
DeviceMemory: Make counter types configurable
2024-01-31 16:38:51 +01:00
Fernando Sahmkow
aaab11e36f
NVDRV: Join the heaper optimization blocks
2024-01-31 16:38:51 +01:00
Liam
8f848f43e9
smmu: use new range mutex construction for protecting counters
2024-01-31 16:38:51 +01:00
Fernando Sahmkow
a7c1306e2d
Texture Cache: make sparse texture table per channel
2024-01-31 16:38:51 +01:00
t895
e8be665f11
settings: Allow audio sink, input, and output to be set per game
2024-01-31 09:31:19 -05:00
Kelebek1
9ed82a280e
Remove a few hacks for clock setups, which seem to no longer be needed, but fix network clock to local clock on every boot. Also fix some logging strings.
2024-01-31 01:41:59 +00:00
Liam
817d916233
am: push storage from error applet with non-zero size
2024-01-30 20:13:48 -05:00
liamwhite
ffe3984353
Merge pull request #12860 from liamwhite/serialization2
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cmif_serialization: fix LargeData types
2024-01-30 14:29:41 -05:00
liamwhite
ec734cb06c
Merge pull request #12859 from german77/led
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service: hid: Implement GetPlayerLedPattern accurately
2024-01-30 14:29:33 -05:00
Liam
8292ba7ad6
cmif_serialization: fix LargeData types
2024-01-30 12:26:32 -05:00
liamwhite
2e65616761
Merge pull request #12856 from liamwhite/serialization
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cmif_serialization: fix out layout calculation
2024-01-30 11:59:00 -05:00
liamwhite
07aa1a99fa
Merge pull request #12849 from LotP1/patch-1
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Add support for the CONNREFUSED socket error
2024-01-30 11:58:55 -05:00
liamwhite
6524f20de4
Merge pull request #12847 from abouvier/cmake-oaknut
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cmake: prefer system oaknut library
2024-01-30 11:58:48 -05:00
Narr the Reg
a0f7f2b309
service: hid: Implement GetPlayerLedPattern accurately
2024-01-30 10:57:03 -06:00
Hugo Locurcio
442aad9b27
Persist filters in multiplayer public lobby list
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After connecting to a room, the chosen filter text, "Games I Own",
"Hide Empty Rooms" and "Hide Full Rooms" values are persisted
to configuration so they are preserved across restarts.
This makes it easier to rejoin a room if you regularly play the same
game, or after a crash.
2024-01-30 17:40:29 +01:00
Hugo Locurcio
8e0f97ac96
Color player counts in the multiplayer public lobby list
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- Full lobbies have their player count displayed in red.
- Lobbies with one slot left have their player count displayed in orange.
- Empty lobbies have their player count grayed out.
2024-01-30 17:38:21 +01:00
Liam
5510b31972
internal_network: only poll for accept on blocking sockets
2024-01-30 10:29:05 -05:00
LotP1
ecea5ef757
Update sockets.h
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forgot to realign the enum
2024-01-30 12:24:47 +01:00
LotP1
a1ce45b0b1
Update src/core/hle/service/sockets/sockets.h
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Co-authored-by: liamwhite <liamwhite@users.noreply.github.com>
2024-01-30 11:01:04 +01:00
Liam
9ba9780a96
cmif_serialization: fix out layout calculation
2024-01-30 02:22:45 -05:00
Narr the Reg
4afca6bf5d
service: capsrv: Migrate to new IPC
2024-01-29 20:35:45 -06:00
Alexandre Bouvier
73e7a259fd
cmake: prefer system oaknut library
2024-01-30 02:57:50 +01:00
Liam
8e0a40434c
am: stop emulation when all applets are closed
2024-01-29 20:17:33 -05:00
Liam
68303ed601
core: support offline web applet
2024-01-29 20:17:33 -05:00
Liam
8a146469c0
am: return AppletDataBroker and use for frontend applets
2024-01-29 20:17:33 -05:00
Liam
b1c2f791af
am: rework IStorage for transfer storage
2024-01-29 20:17:33 -05:00
Liam
182137a9a4
am: migrate global state to per-applet state structure
2024-01-29 20:17:33 -05:00
Liam
3155f4e96d
am: retrieve main applet creation info from frontend
2024-01-29 20:17:09 -05:00
Hugo Locurcio
345d691328
Add hotkeys for multiplayer actions
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Default shortcuts were chosen as to be intuitive (use the first letter
of the action, or the second word's first letter) and work on all
types of keyboards. The hotkeys can be used while playing a game too,
as they are application-wide.
2024-01-30 01:32:14 +01:00
Liam
dfb9fa0144
am: re-namespace frontend applets to frontend directory
2024-01-29 18:43:45 -05:00
Liam
a7e9d7842d
am: add new datatypes for per-applet state
2024-01-29 18:43:45 -05:00
Liam
7de6b41030
service: split am into components
2024-01-29 18:43:45 -05:00
LotP1
2cc5c517cf
Update sockets_translate.cpp
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Align the error case with it's index in the Errno enum
2024-01-30 00:34:07 +01:00
LotP1
c0775e74ec
Update sockets.h
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Add the CONNREFUSED error to the Service::Sockets::Errno enum
2024-01-30 00:27:11 +01:00
LotP1
3acf35bb98
Update sockets_translate.cpp
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Add support for the CONNREFUSED Errno.
Without this Connect() will return SUCCESS when a connection is refused, instead of an error code. This causes code, that relies on the result of Connect() being SUCCESS, to execute when it shouldn't.
2024-01-30 00:23:43 +01:00