yuzu-emu
/
yuzu-mainline
Archived
1
0
Fork 0
Commit Graph

17805 Commits

Author SHA1 Message Date
Morph 3dc38d185b service: pm: Add all relevant result codes 2021-11-20 20:56:28 -05:00
Morph 40cd0bb97b service: pm: Rename title id to program id 2021-11-20 19:39:26 -05:00
bunnei c3e1ffc44b
Merge pull request #7294 from vonchenplus/fix_image_update_error_when_width_too_small
Fix image update/download error when width too small
2021-11-19 15:56:27 -08:00
bunnei b44fbf6cdd
Merge pull request #7369 from Morph1984/amd-fsr-statusbar
main: Shorten AMD FSR status bar text
2021-11-19 01:20:27 -08:00
bunnei a69813948f
Merge pull request #7342 from goldenx86/patch-3
Replace keys error pop up
2021-11-19 01:17:18 -08:00
bunnei c45af76ea0
Merge pull request #7357 from Morph1984/s8_uint
video_core: Implement S8_UINT format
2021-11-19 01:16:49 -08:00
Morph bc5ed1aa1b main: Fix default AA name
By default, no AA is applied, not FXAA
2021-11-18 23:22:32 -05:00
Morph a237fb5f75 configure_graphics_ui: AMD's -> AMD
AMD officially markets FSR as AMD FidelityFX™️ Super Resolution
2021-11-18 23:17:16 -05:00
Morph c76163b611 main: Shorten AMD FSR status bar text
AMD'S FIDELITYFX SR -> FSR
2021-11-18 23:17:16 -05:00
bunnei 0bc46fedd6
Merge pull request #7349 from ameerj/ogl-convert-image
gl_texture_cache: Implement pixel format conversions for copies
2021-11-18 11:30:47 -08:00
bunnei a100f5d5d4
Merge pull request #7353 from v1993/no-more-epilepsy
Prevent window flickering when holding Esc
2021-11-18 11:26:28 -08:00
Morph dc61b7045b renderer_vulkan: Implement S8_UINT stencil format
It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
2021-11-18 00:05:51 -05:00
ameerj f7e155d8b9 gl_texture_cache: Round format conversion PBO to next power of 2 2021-11-17 23:49:44 -05:00
bunnei 2054013edb
Merge pull request #7355 from german77/hotkey_spam
hotkeys: Don't allow hotkeys to spam
2021-11-17 18:16:17 -08:00
Morph 6dd6dc046c renderer_opengl: Implement S8_UINT stencil format 2021-11-17 15:05:07 -05:00
Morph 2348eb41f3 video_core: Add S8_UINT stencil format 2021-11-17 15:04:38 -05:00
german77 311324e231 hotkeys: Don't allow hotkeys to spam 2021-11-17 10:42:20 -06:00
Valeri f7e0a37753
Prevent window flickering when holding Esc
Reported on discord by Levlight. Don't try to exit fullscreen if it's already off.
2021-11-17 18:07:47 +03:00
Feng Chen 894cc9d876 Fix image update/download error when width too small 2021-11-17 12:21:17 +08:00
ameerj 20ed7ba441 texture_cache: Use pixel format conversion when supported by the runtime 2021-11-16 22:32:46 -05:00
ameerj 50c3d53076 gl_texture_cache: Make FormatConversionPass more generic
This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
2021-11-16 22:32:11 -05:00
ameerj 35ca6274f4 gl_texture_cache: Rename BGRCopyPass to FormatConversionPass 2021-11-16 22:31:58 -05:00
Fernando Sahmkow 1c8a3d8d29 TextureCache: Fix Automatic Anisotropic. 2021-11-17 03:15:08 +01:00
FernandoS27 1128cc35b9 TextureCache: OGL query device memory if possible. 2021-11-17 01:45:50 +01:00
Fernando Sahmkow 978f598ff6 TextureCache: Fix OGL cleaning 2021-11-17 00:59:46 +01:00
Fernando Sahmkow 282e04bffb TextureCache: Add automatic anisotropic filtering and refactor code. 2021-11-16 23:14:51 +01:00
Fernando Sahmkow 5230378709 TextureCache: Make a better Anisotropic setter. 2021-11-16 22:11:33 +01:00
Fernando Sahmkow 6c97ab571a Texture Cache: revert Image changes. 2021-11-16 22:11:33 +01:00
Fernando Sahmkow 6f98690963 ShaderCache: Better fix for Shuffling gl_FragCoord 2021-11-16 22:11:33 +01:00
FernandoS27 d46a71e786 HostShader: fix Gaussian filter. 2021-11-16 22:11:33 +01:00
FernandoS27 de1c8c5c2c Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs. 2021-11-16 22:11:33 +01:00
ameerj 917b2466ad texture_cache: Refactor Render Target scaling function 2021-11-16 22:11:33 +01:00
ameerj 9fc1fa1b0d gl_resource_manager: Ensure non EXT_framebuffer objects are created 2021-11-16 22:11:33 +01:00
FernandoS27 099b0b3167 Texture Cache: Fix memory usage on ScaleDown. 2021-11-16 22:11:33 +01:00
FernandoS27 9189aacfe2 OpenGL: Fix viewport/Scissor scaling on downscaling. 2021-11-16 22:11:33 +01:00
FernandoS27 c97c46747d Vulkan: fix regression. 2021-11-16 22:11:33 +01:00
ameerj 87abab71ff host_shaders: Misc copyright/style changes 2021-11-16 22:11:33 +01:00
ameerj 864f2e0b81 configure_graphics.ui: Cleanup scaling options and fix duplicate name warning 2021-11-16 22:11:33 +01:00
ameerj 99124b7261 FSR: Fix GCC build errors 2021-11-16 22:11:33 +01:00
Marshall Mohror bb03675485 Vulkan: Reimplement FSR constant generation functions to avoid GCC warnings 2021-11-16 22:11:33 +01:00
ameerj 47369faaab vk_blit_screen: Fix AA destruction order 2021-11-16 22:11:32 +01:00
Marshall Mohror dcc5b4f6b0 Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan 2021-11-16 22:11:32 +01:00
ameerj a39e867c73 renderer_vulkan/blit_image: Use generic color state on Depth to Color blits
Fixes Bayonetta 2 on AMD
2021-11-16 22:11:32 +01:00
ameerj 282a4501d9 vk_texture_cache: Refactor 3D scaling helpers 2021-11-16 22:11:32 +01:00
ameerj 93c9eb196f gl_rasterizer: Fix ScissorTest and Clear when scaling 2021-11-16 22:11:32 +01:00
ameerj 172d4f1e3b gl_texture_cache: Simplify scaling procedures 2021-11-16 22:11:32 +01:00
Fernando Sahmkow 5c6fa88935 OpenGlTextureCache: Fix state invalidation on rescaling. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow c5dbd93adb VulkanBufferCache: Avoid adding barriers between multiple copies. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow 99547d2656 HostShader: Fix gaussian and add attribution. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow a96c9c803b Yuzu UI: Add button for Anti Alias 2021-11-16 22:11:32 +01:00