Kelebek1
5da70f7197
Remove memory allocations in some hot paths
2023-06-22 08:05:10 +01:00
Morph
8e56a84566
core_timing: Use CNTPCT as the guest CPU tick
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Previously, we were mixing the raw CPU frequency and CNTFRQ.
The raw CPU frequency (1020 MHz) should've never been used as CNTPCT (whose frequency is CNTFRQ) is the only counter available.
2023-06-07 21:44:42 -04:00
bunnei
069d7e6be4
android: audio_core: sink_stream: Remove unnecessary check.
2023-06-05 21:47:36 -07:00
bunnei
cb95d7fe1b
Merge pull request #10508 from yuzu-emu/lime
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Project Lime - yuzu Android Port
2023-06-05 21:43:43 -07:00
Liam
e96a3a1713
audio_renderer: resolve adsp thread deadlock shutdown
2023-06-04 13:00:10 -04:00
bunnei
40e938376b
android: audio_core: Avoid shutdown hang.
2023-06-03 00:06:06 -07:00
Kelebek1
9c2b211f12
Audren wait as suggested by ByLaws
2023-05-27 17:38:07 +01:00
Kelebek1
d75bcdd077
Smooth out the DSP callback by adding a 5ms wait time limit
2023-05-18 13:03:32 +01:00
Billy Laws
8908663f12
Use GetGlobalTimeNs as opposed to clock ticks
2023-04-08 21:54:19 +01:00
Billy Laws
0afb9631b5
Add some explicit latency to sample count reporting
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Some games have very tight scheduling requirements for their audio which can't really be matched on the host, adding a constant to the reported value helps to provide some leeway.
2023-04-03 23:11:36 +01:00
Billy Laws
530fe24768
audio_core: No longer stall when sink queue is full
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Now the audout and audren update rates are tied to the sink status stalling is no longer necessary.
2023-03-27 22:01:41 +01:00
Billy Laws
237934b736
Run clang-format
2023-03-27 22:01:41 +01:00
Billy Laws
ea5dd02db9
audio: Wait for samples on the emulated DSP side to avoid desyncs
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Waiting on the host side is inaccurate and leads to desyncs in the event of the sink missing a deadline that require stalls to fix. By waiting for the sink to have space before even starting rendering such desyncs can be avoided.
2023-03-27 21:34:28 +01:00
Billy Laws
d8fc3f403b
audio: Interpolate system manager sample count using host sink sample info
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This avoids the need to stall if the host sink sporadically misses the deadline, in such a case the previous implementation would report them samples as being played on-time, causing the guest to send more samples and leading to a gradual buildup.
2023-03-26 22:48:57 +01:00
liamwhite
6d77de96da
Merge pull request #9796 from liamwhite/current
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general: rename CurrentProcess to ApplicationProcess
2023-02-15 17:42:45 -05:00
arades79
683019878f
remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
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Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:35:39 -05:00
arades79
45e13b03f3
add static lifetime to constexpr values to force compile time evaluation where possible
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Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:33:11 -05:00
Liam
ceda2d280e
general: rename CurrentProcess to ApplicationProcess
2023-02-13 19:03:12 -05:00
liamwhite
22aff09b33
Merge pull request #9289 from liamwhite/fruit-company
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general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00
bunnei
8fd4e44014
audio_core: sink_stream: Hold the suspend lock when process is stalled.
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- Prevents us from clashing with other callers trying to un/stall.
2022-11-29 20:32:06 -08:00
Liam
9737615948
general: fix compile for Apple Clang
2022-11-22 22:22:28 -05:00
Kelebek1
56b8a9ba6e
Do not try to pause core timing from the audio thread when using single-core
2022-09-22 01:23:57 +01:00
bunnei
e85bda5f31
Merge pull request #8878 from Kelebek1/remove_pause
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Remove pause callbacks from coretiming
2022-09-15 13:50:13 -07:00
Kelebek1
e93e898df5
Remove pause callbacks from coretiming
2022-09-13 13:20:35 +01:00
Kelebek1
1deecc6f70
Remove a pragma once from a cpp file
2022-09-12 19:27:11 +01:00
Kelebek1
2129d040a5
Don't stall with nvdec
2022-09-04 05:41:06 +01:00
Kelebek1
ea9ff71725
Rework audio output, connecting AudioOut into coretiming to fix desync during heavy loads.
2022-09-02 04:43:04 +01:00