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273 Commits

Author SHA1 Message Date
ameerj 99eec162da rescaling_pass: Logic simplification and minor style cleanup 2021-11-16 22:11:30 +01:00
Fernando Sahmkow b3a9c8f108 Shader: Don't rescale FragCoord if used by Shuffle 2021-11-16 22:11:30 +01:00
ReinUsesLisp e66d5b88a6 shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
2021-11-16 22:11:29 +01:00
ReinUsesLisp 656adee630 spirv: Implement rescaling patching 2021-11-16 22:11:28 +01:00
ReinUsesLisp c15332c44f shader: Add IsTextureScaled opcode 2021-11-16 22:11:28 +01:00
ReinUsesLisp c892359d1b shader: Add copy constructor to instructions 2021-11-16 22:11:28 +01:00
ReinUsesLisp 95761cc6a7 shader: Add integer division opcodes 2021-11-16 22:11:28 +01:00
ReinUsesLisp fb924ea85c shader: Add resolution down factor opcode 2021-11-16 22:11:27 +01:00
Fernando Sahmkow 194579bc4f ShaderCache: Fix Phi Nodes Type on OGL. 2021-11-01 22:26:17 +01:00
Fernando Sahmkow c50ad56bf5 ShaderCache: Order Phi Arguments from farthest away to nearest. 2021-10-31 19:34:15 +01:00
ameerj 907dfbea71 structured_control_flow: Skip reordering nested demote branches.
Nested demote branches add complexity with combining the condition if it has not been initialized yet. Skip them for the time being.
2021-08-30 11:46:25 -04:00
ameerj 4fda7f1c82 structured_control_flow: Conditionally invoke demote reorder pass
This is only needed on select drivers when a fragment shader discards/demotes.
2021-08-30 11:46:24 -04:00
ameerj 862dc2b2b3 structured_control_flow: Add DemoteCombinationPass
Some drivers misread data when demotes are interleaved in the program. This moves demote branches to be checked at the end of the program.
Fixes "wireframe" issue in Pokemon SwSh on some drivers
2021-08-28 11:35:25 -04:00
bunnei a98f14e9b0
Merge pull request #6722 from ReinUsesLisp/xmad-opts
shader: Fold integer FMA from Nvidia's pattern
2021-07-29 18:45:37 -07:00
Rodrigo Locatti c0f99558fb
Merge pull request #6724 from lioncash/nodisc-shader
shader_recompiler: Remove unnecessary [[nodiscard]] instances
2021-07-26 16:35:21 -03:00
Lioncash 06ca911621 shader_recompiler: Remove unnecessary [[nodiscard]] instances
[[nodiscard]] doesn't do anything on functions with a void return type
and causes superfluous warnings.
2021-07-26 04:23:59 -04:00
Lioncash 0b67df1f7c control_flow: Fix duplicate switch case in OpcodeToken
This previously duplicated the case of the PBK case above it.
2021-07-26 04:16:34 -04:00
ReinUsesLisp f6f0383b49 shader: Add TryInstRecursive utility to values 2021-07-26 01:31:05 -03:00
ReinUsesLisp 7f13104c17 shader: Support out of bound local memory reads and immediate writes
Support ignoring immediate out of bound writes. Writing dynamically out
of bounds is not yet supported (e.g. R0+0x4).

Reading out of bounds yields zero. This is supported checking for the
size from the IR; if the input is immediate, the optimization passes
will drop it.
2021-07-22 21:51:41 -04:00
ameerj fc7bed21b5 shader: Implement ISETP.X 2021-07-22 21:51:40 -04:00
ReinUsesLisp bf2956d77a shader: Avoid usage of C++20 ranges to build in clang 2021-07-22 21:51:40 -04:00
lat9nq 49946cf780 shader_recompiler, video_core: Resolve clang errors
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable

And some other errors
2021-07-22 21:51:40 -04:00
ReinUsesLisp 2235a51b5d shader: Manually convert from array<u32> to bitset instead of using bit_cast 2021-07-22 21:51:40 -04:00
ameerj 11f04f1022 shader: Ignore global memory ops on devices lacking int64 support 2021-07-22 21:51:40 -04:00
lat9nq 2e5af95541 shader: GCC fmt 8.0.0 fixes 2021-07-22 21:51:40 -04:00
ameerj b9069c7891 shader: Account for 33-bit IADD3 scenario 2021-07-22 21:51:40 -04:00
ReinUsesLisp b21bf79bd2 shader: Only apply shift on register mode for IADD3 2021-07-22 21:51:39 -04:00
ReinUsesLisp 8612b5fec5 shader: Use std::bit_cast instead of Common::BitCast for passthrough 2021-07-22 21:51:39 -04:00
ReinUsesLisp 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ReinUsesLisp ecd6b4356b shader: Only verify shader when graphics debugging is enabled 2021-07-22 21:51:39 -04:00
ReinUsesLisp fb166b5ff4 shader: Emulate 64-bit integers when not supported
Useful for mobile and Intel Xe devices.
2021-07-22 21:51:39 -04:00
ReinUsesLisp 4397053d5c shader: Remove IAbs64 2021-07-22 21:51:39 -04:00
ameerj a7536825df shader_recompiler: Fix IADD3 input partitioning 2021-07-22 21:51:39 -04:00
ReinUsesLisp 808ef97a08 shader: Move loop safety tests to code emission 2021-07-22 21:51:39 -04:00
ReinUsesLisp 1d182fc0f5 shader: Calibrate loop safety threshold 2021-07-22 21:51:38 -04:00
ReinUsesLisp 1091995f8e shader: Simplify MergeDualVertexPrograms 2021-07-22 21:51:38 -04:00
ReinUsesLisp 374eeda1a3 shader: Properly manage attributes not written from previous stages 2021-07-22 21:51:38 -04:00
ReinUsesLisp cbbca26d18 shader: Add support for native 16-bit floats 2021-07-22 21:51:38 -04:00
ReinUsesLisp 376aa94819 shader: Rename maxwell/program.h to translate_program.h 2021-07-22 21:51:38 -04:00
ReinUsesLisp 7ac55c2a75 shader: Fix loop safety to SSA pass 2021-07-22 21:51:35 -04:00
ReinUsesLisp 61cd7dd301 shader: Add logging 2021-07-22 21:51:35 -04:00
lat9nq 373f75d944 shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ReinUsesLisp 487057b8d2 shader: Comment why the array component is not read in TMML 2021-07-22 21:51:35 -04:00
ameerj 3c125d4134 tmml: Remove index component from coords vec
The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
2021-07-22 21:51:35 -04:00
FernandoS27 562af30181 shader: Fix VertexA Shaders. 2021-07-22 21:51:34 -04:00
ReinUsesLisp ec9a78885e shader: Add 2D and 3D variants to SUATOM and SURED
Used by Claybook.
2021-07-22 21:51:34 -04:00
ReinUsesLisp 4f8b68fb04 shader: Avoid CPU side undefined behavior on I2F 2021-07-22 21:51:34 -04:00
ReinUsesLisp 05d41fa9b7 shader: Add support for "negative" and unaligned offsets
"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.

Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
2021-07-22 21:51:34 -04:00
ReinUsesLisp 5d170de0b5 shader: Implement ISCADD32I 2021-07-22 21:51:34 -04:00
ReinUsesLisp 329dea217d shader: Always initialize up reference in structure control flow
Fixes ubsan issue.
2021-07-22 21:51:34 -04:00