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3565 Commits

Author SHA1 Message Date
bunnei c229503f4a gl_rasterizer: Fix PicaShaderConfig on GCC. 2016-02-05 17:20:19 -05:00
bunnei 9dfb223d26 gl_rasterizer: Initial implementation of bump mapping. 2016-02-05 17:20:19 -05:00
bunnei 449902b558 gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]). 2016-02-05 17:20:17 -05:00
bunnei 348c9c9ff3 gl_shader_gen: Implement lighting red, green, and blue reflection. 2016-02-05 17:20:16 -05:00
bunnei 01b407638c gl_shader_gen: View should be normalized. 2016-02-05 17:20:15 -05:00
bunnei c37de30cfc gl_shader_gen: Implement fragment lighting fresnel effect. 2016-02-05 17:20:13 -05:00
bunnei 0e67c21c9e gl_shader_gen: Implement fragment lighting specular 1 component. 2016-02-05 17:19:16 -05:00
bunnei 781b046579 gl_shader_gen: Add support for D0 LUT scaling. 2016-02-05 17:18:36 -05:00
bunnei 3d89dacd56 gl_shader_gen: Refactor lighting config to match Pica register naming.
- Also implement D0 LUT enable.
2016-02-05 17:17:35 -05:00
bunnei 6307999116 pica: Cleanup and add some comments to lighting registers. 2016-02-05 17:17:34 -05:00
bunnei 6878ba7608 gl_rasterizer: Minor naming refactor on Pica register naming. 2016-02-05 17:17:33 -05:00
bunnei 76f303538b gl_shader_gen: Reorganize and cleanup lighting code.
- No functional difference.
2016-02-05 17:17:33 -05:00
bunnei 5f3bad8fb1 gl_shader_gen: Fix directional lights. 2016-02-05 17:17:32 -05:00
bunnei bdc72d0904 gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light. 2016-02-05 17:17:32 -05:00
bunnei 603b619cbe gl_shader_gen: View vector needs to be normalized when computing half angle vector. 2016-02-05 17:17:31 -05:00
bunnei 021cb0bced renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
2016-02-05 17:17:31 -05:00
bunnei bf89870437 renderer_opengl: Initial implementation of basic specular lighting. 2016-02-05 17:17:30 -05:00
bunnei e34fa6365f renderer_opengl: Implement HW fragment lighting distance attenuation. 2016-02-05 17:17:30 -05:00
bunnei e9af70eaf3 renderer_opengl: Implement HW fragment lighting LUTs within our default UBO. 2016-02-05 17:17:29 -05:00
bunnei afbef52516 renderer_opengl: Implement diffuse component of HW fragment lighting. 2016-02-05 17:17:29 -05:00
bunnei b003075570 pica: Implement decoding of basic fragment lighting components.
- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output
2016-02-05 17:17:28 -05:00
bunnei 281bc90ad2 pica: Implement fragment lighting LUTs. 2016-02-05 17:17:27 -05:00
bunnei 4369767c72 pica: Add decodings for distance attenuation and LUT registers. 2016-02-05 17:17:26 -05:00
bunnei 38c7b20475 pica: Add pica_types module and move float24 definition. 2016-02-05 17:17:26 -05:00
bunnei 69e2453649 Merge pull request #1391 from tfarley/hw-fb-sync-fix
hwrasterizer: Use proper cached framebuffer addr/size
2016-02-05 17:03:58 -05:00
Yuri Kunde Schlesner 7400100da7 Merge pull request #1392 from lioncash/move
backend: defaulted move constructor/assignment
2016-02-04 20:39:36 -08:00
Lioncash c89e3d5951 backend: defaulted move constructor/assignment 2016-02-04 22:39:33 -05:00
LittleWhite 973a6c40da Add a configuration entry to enable/disable the check 2016-02-04 22:15:42 +01:00
LittleWhite c2b210f713 Add check before closure when emulation is running
Implement confirmation in a specific function
Fix typos and coding style

Coding convention
2016-02-04 22:15:42 +01:00
tfarley a15f4d1590 hwrasterizer: Use proper cached fb addr/size 2016-02-03 15:52:34 -05:00
bunnei 7497675a83 Merge pull request #1387 from lioncash/func
services: minor changes
2016-02-03 12:14:48 -05:00
Mathew Maidment 30fd5d9e96 Merge pull request #1388 from yuriks/spammy-opengl-debug
OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
2016-02-03 01:57:22 -05:00
Yuri Kunde Schlesner 05356543d9 OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
The nVidia driver is *extremely* spammy on this category, sending a
message on every buffer or texture upload, slowing down the emulator and
making the log useless.
2016-02-02 22:44:13 -08:00
Lioncash 0937bed8d8 services: Get rid of unnecessary includes 2016-02-02 01:40:23 -05:00
Lioncash 5e5bb0c32e services: Update function tables 2016-02-01 21:49:44 -05:00
bunnei cd0b31fd73 Merge pull request #1377 from MerryMage/mmio
Memory: Implemented MMIO
2016-01-30 19:03:33 -05:00
MerryMage 2b93313348 Memory: Implement MMIO 2016-01-30 18:41:04 +00:00
bunnei 3ab6d77c20 Merge pull request #1379 from lioncash/color
color: Make trivial helpers constexpr
2016-01-28 15:22:57 -05:00
Lioncash 60fe45813b color: Make trivial helpers constexpr 2016-01-27 22:14:17 -05:00
bunnei a43f8d2fb7 Merge pull request #1367 from yuriks/jit-jmp
Shader JIT: Fix off-by-one error when compiling JMPs
2016-01-27 09:19:28 -05:00
bunnei c407b6ce2f Merge pull request #1369 from yuriks/jmpu-inverted
Shader: Implement "invert condition" feature of IFU instruction
2016-01-26 09:58:16 -05:00
bunnei 01cb800256 Merge pull request #1370 from yuriks/gpureg-names
Debugger: Use 3dbrew names for GPU registers
2016-01-25 13:37:12 -05:00
Yuri Kunde Schlesner 8b3994e9e4 Merge pull request #1373 from lioncash/cast
elf: Don't cast away const
2016-01-25 00:41:32 -08:00
Lioncash a89e32b157 elf: Don't cast away const 2016-01-25 02:36:57 -05:00
Yuri Kunde Schlesner cfaacc07dc Merge pull request #1372 from lioncash/tie
key_map: Use std::tie for comparisons
2016-01-24 22:38:37 -08:00
Lioncash 3933b68c59 key_map: Use std::tie for comparisons 2016-01-25 01:19:21 -05:00
Yuri Kunde Schlesner c4cc099617 Merge pull request #1371 from lioncash/return
archive_backend: Remove unnecessary const from return types
2016-01-24 21:55:58 -08:00
Lioncash 3ed5ecd67a archive_backend: Remove unnecessary const from return types
This doesn't return by reference so const isn't really necessary
2016-01-25 00:14:53 -05:00
Yuri Kunde Schlesner d01d1f7e01 Debugger: Use 3dbrew names for GPU registers
This list was imported from the 3dbrew wiki page and is pretty much
complete.
2016-01-24 20:29:44 -08:00
Yuri Kunde Schlesner 083d2d89a5 Shader: Implement "invert condition" feature of IFU instruction
If the bit 0 of the JMPU instruction is set, then the jump condition
will be inverted. That is, a jump will happen when the boolean is false
instead of when it is true.
2016-01-24 20:29:06 -08:00