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26919 Commits

Author SHA1 Message Date
Moonlacer b51b47e707 Add Samsung Proprietary Driver ID to Reorder Pass
For RDNA-based Samsung Xclipse GPUs
2024-02-01 17:53:26 -06:00
Liam 35e3c68028 service: use const references for input raw data 2024-02-01 12:57:54 -05:00
Narr the Reg 818721d12d service: hid: Multiple fixes 2024-02-01 10:37:44 -06:00
liamwhite 3212bf5294
Merge pull request #12878 from zhaobot/tx-update-20240201020554
Update translations (2024-02-01)
2024-02-01 11:34:21 -05:00
liamwhite d49275f0e7
Merge pull request #12875 from FernandoS27/sw-blitter
SwBlitter: Fix Pitch linear reading/writting
2024-02-01 11:34:06 -05:00
liamwhite c9ff4b9de4
Merge pull request #12848 from german77/caps-interface
service: capsrv: Migrate to new IPC
2024-02-01 11:33:55 -05:00
liamwhite 21138b6a86
Merge pull request #12780 from german77/touch_resource5
service: hid: Fully implement touch resource
2024-02-01 11:33:44 -05:00
Fernando Sahmkow f740d8b9be MemoryManager: Reduce the page table size based on last big page address. 2024-02-01 13:00:36 +01:00
The yuzu Community d4ac84d50d Update translations (2024-02-01) 2024-02-01 02:06:09 +00:00
Fernando Sahmkow 5cb9fe7819 SwBlitter: Fix Pitch linear reading/writting 2024-01-31 23:02:10 +01:00
liamwhite c98d0e185f
Merge pull request #12870 from liamwhite/mac-ci
ci: bump mac to macos-14
2024-01-31 11:52:27 -05:00
Liam 2c421a7046 hardware_composer: implement speed limit extensions 2024-01-31 11:27:21 -05:00
Liam a595e9e8a7 nvnflinger/gpu: implement layer stack composition 2024-01-31 11:27:21 -05:00
Liam 10cf058518 renderer_opengl: implement layer stack composition 2024-01-31 11:27:21 -05:00
Liam 9bdf09bd76 renderer_vulkan: implement layer stack composition 2024-01-31 11:27:21 -05:00
Liam d4de04584f renderer_opengl: split up blit screen resources into antialias and window adapt passes 2024-01-31 11:27:21 -05:00
Liam dd2918efd8 renderer_opengl: move out ownership of FSR resources 2024-01-31 11:27:21 -05:00
Liam 2ed9586130 renderer_vulkan: convert FSR to graphics pipeline 2024-01-31 11:27:21 -05:00
Liam b78900e956 renderer_opengl: move out FSR shader source construction 2024-01-31 11:27:20 -05:00
Liam 60ee29aac3 renderer_opengl: split out FXAA 2024-01-31 11:27:20 -05:00
Liam b90eff4bc6 renderer_opengl: split out SMAA 2024-01-31 11:27:20 -05:00
Liam 0c2e5b64c9 renderer_vulkan: split up blit screen resources into separate antialias and window adapt passes 2024-01-31 11:27:20 -05:00
Liam 9568b310be renderer_vulkan: isolate FXAA from blit screen 2024-01-31 11:27:20 -05:00
Liam 2b1dd3bef5 renderer_opengl: isolate core presentation code 2024-01-31 11:27:20 -05:00
Liam 453091f611 video_core: consistently account for resolution scaling when rendering 2024-01-31 11:27:20 -05:00
Liam 80de01a5b4 video_core: simplify accelerated surface fetch and crop handling between APIs 2024-01-31 11:27:20 -05:00
Narr the Reg 7cc7d027f7
Merge pull request #12760 from liamwhite/mp-am
am: rewrite for multiprocess support
2024-01-31 10:25:28 -06:00
Narr the Reg 12e5293c73
Merge pull request #12858 from liamwhite/non-blocking
internal_network: only poll for accept on blocking sockets
2024-01-31 10:24:30 -06:00
liamwhite 22492b68b7
Merge pull request #12869 from FernandoS27/smmu-fixes
SMMU: A set of different fixes.
2024-01-31 11:22:29 -05:00
liamwhite a12a26e19b
Merge pull request #12864 from Kelebek1/small_time_fixes
Small time fixes
2024-01-31 11:22:16 -05:00
liamwhite 2a2a1d98b3
Merge pull request #12868 from t895/engine-per-game
settings: Allow audio sink, input, and output to be set per game
2024-01-31 11:22:04 -05:00
liamwhite 6e92a7a149
aoc: fix DLC listing (#12867) 2024-01-31 17:21:34 +01:00
Liam 4dfe9dd038 ci: bump mac to macos-14 2024-01-31 11:17:09 -05:00
Fernando Sahmkow d57165df45 Device Memory Manager: ensure raster protection only within mapped device addresses. 2024-01-31 16:38:51 +01:00
Fernando Sahmkow 738e9a79a0 DeviceMemory: Make counter types configurable 2024-01-31 16:38:51 +01:00
Fernando Sahmkow aaab11e36f NVDRV: Join the heaper optimization blocks 2024-01-31 16:38:51 +01:00
Liam 8f848f43e9 smmu: use new range mutex construction for protecting counters 2024-01-31 16:38:51 +01:00
Fernando Sahmkow a7c1306e2d Texture Cache: make sparse texture table per channel 2024-01-31 16:38:51 +01:00
t895 e8be665f11 settings: Allow audio sink, input, and output to be set per game 2024-01-31 09:31:19 -05:00
Kelebek1 9ed82a280e Remove a few hacks for clock setups, which seem to no longer be needed, but fix network clock to local clock on every boot. Also fix some logging strings. 2024-01-31 01:41:59 +00:00
Liam 817d916233 am: push storage from error applet with non-zero size 2024-01-30 20:13:48 -05:00
liamwhite ffe3984353
Merge pull request #12860 from liamwhite/serialization2
cmif_serialization: fix LargeData types
2024-01-30 14:29:41 -05:00
liamwhite ec734cb06c
Merge pull request #12859 from german77/led
service: hid: Implement GetPlayerLedPattern accurately
2024-01-30 14:29:33 -05:00
Liam 8292ba7ad6 cmif_serialization: fix LargeData types 2024-01-30 12:26:32 -05:00
liamwhite 2e65616761
Merge pull request #12856 from liamwhite/serialization
cmif_serialization: fix out layout calculation
2024-01-30 11:59:00 -05:00
liamwhite 07aa1a99fa
Merge pull request #12849 from LotP1/patch-1
Add support for the CONNREFUSED socket error
2024-01-30 11:58:55 -05:00
liamwhite 6524f20de4
Merge pull request #12847 from abouvier/cmake-oaknut
cmake: prefer system oaknut library
2024-01-30 11:58:48 -05:00
Narr the Reg a0f7f2b309 service: hid: Implement GetPlayerLedPattern accurately 2024-01-30 10:57:03 -06:00
Hugo Locurcio 442aad9b27
Persist filters in multiplayer public lobby list
After connecting to a room, the chosen filter text, "Games I Own",
"Hide Empty Rooms" and "Hide Full Rooms" values are persisted
to configuration so they are preserved across restarts.

This makes it easier to rejoin a room if you regularly play the same
game, or after a crash.
2024-01-30 17:40:29 +01:00
Hugo Locurcio 8e0f97ac96
Color player counts in the multiplayer public lobby list
- Full lobbies have their player count displayed in red.
- Lobbies with one slot left have their player count displayed in orange.
- Empty lobbies have their player count grayed out.
2024-01-30 17:38:21 +01:00