This resolves the out of bounds read/writes in the linear swizzler, it brings back the scaled TOTK Recall bug however, pending further work in the block size calculation.
Recall is not glitched in the Dynamic FPS resolution mod to the degree that it is in the native yuzu scaler, this can be a workaround for the time being.
The recall effect is constructed from multiple 320x180 texture slices, it breaking may have a similar origin to https://github.com/Ryujinx/Ryujinx/pull/5640
but it may also be connected to the other deficiencies identified in the Yuzu size calculations, such as no apparent implementation of slice testing for end of slce depth as opposed to full aligned size as implemented in https://github.com/Ryujinx/Ryujinx/pull/5220
The driver was assumed to be installed at this point before I made a refactor. Now we just check if the copy operation was successful and delete the file if it fails.
* Improvement in Directory Path Detection for Shortcuts
This pull request updates how the directory path for shortcuts is determined. The main changes are:
1. Replaced the use of environment variables to determine the path of the desktop and applications menu with `QStandardPaths::writableLocation`. This change addresses an issue where the desktop path was not correctly identified when its location was customized, as shown in the attached screenshot.
2. Added conversion from `QString` to `std::string` using `toUtf8()`, which correctly handles non-ASCII characters in directory paths. This change ensures that directory paths containing Portuguese words like "Área de trabalho" are supported.
3. Replaced directory checking using `Common::FS::IsDir()` with `QDir::exists()`.
These changes should improve cross-platform compatibility and code robustness. Because it couldn't locate my desktop, which wasn't on the C drive, but on the F, and even though localization wouldn't work because it was setting it to find the 'Desktop' folder and in the computer's language it says 'Área de trabalho', that will fix for other languages too.
* Update main.cpp
* formatting
* Update src/yuzu/main.cpp
Co-authored-by: Tobias <thm.frey@gmail.com>
* Update src/yuzu/main.cpp
Co-authored-by: Tobias <thm.frey@gmail.com>
* Update main.cpp
* Update main.cpp
* Update main.cpp
desktopPath > desktop_Path
applicationsPath > applications_Path
* Update main.cpp
* formatting
* Update main.cpp
This code will attempt to use QStandardPaths to find the applications directory. If that fails, it will resort to using the ~/.local/share/applications directory, which is a common location for application shortcuts in Linux.
* Update main.cpp
* formatting
---------
Co-authored-by: Tobias <thm.frey@gmail.com>
- Show the right confirm dialog if wanted
- Create generic method to ask close confirmation
- Add "R + Plus + Minus" default shortcut to Restart emulation
- Add General setting to choose if a confirm dialog is shown when stopping
- Show the right confirm dialog if wanted
- Reuse dialog window that ask to close the game
- Add "L + Plus + Minus" default shortcut to Stop emulation
- Create generic question dialog based on TAS dialog
- It allows controller interaction on most dialogs