Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> |
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collect_shader_info_pass.cpp | ||
constant_propagation_pass.cpp | ||
dead_code_elimination_pass.cpp | ||
global_memory_to_storage_buffer_pass.cpp | ||
identity_removal_pass.cpp | ||
lower_fp16_to_fp32.cpp | ||
passes.h | ||
ssa_rewrite_pass.cpp | ||
texture_pass.cpp | ||
verification_pass.cpp |