Constant buffer values on the shader IR were using different offsets if the access direct or indirect. cbuf34 has a non-multiplied offset while cbuf36 does. On shader decoding this commit multiplies it by four on cbuf34 queries. |
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.. | ||
arithmetic_half_immediate.cpp | ||
arithmetic_half.cpp | ||
arithmetic_immediate.cpp | ||
arithmetic_integer_immediate.cpp | ||
arithmetic_integer.cpp | ||
arithmetic.cpp | ||
bfe.cpp | ||
bfi.cpp | ||
conversion.cpp | ||
decode_integer_set.cpp | ||
ffma.cpp | ||
float_set_predicate.cpp | ||
float_set.cpp | ||
half_set_predicate.cpp | ||
half_set.cpp | ||
hfma2.cpp | ||
integer_set_predicate.cpp | ||
integer_set.cpp | ||
memory.cpp | ||
other.cpp | ||
predicate_set_predicate.cpp | ||
predicate_set_register.cpp | ||
register_set_predicate.cpp | ||
shift.cpp | ||
video.cpp | ||
xmad.cpp |