Gets rid of the need to special-case brace handling depending on the overload used, and makes it consistent across the board with how fmt handles them. Strings with compile-time deducible strings are directly forwarded to std::string's constructor, so we don't need to worry about the performance difference here, as it'll be identical. |
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.. | ||
gl_buffer_cache.cpp | ||
gl_buffer_cache.h | ||
gl_device.cpp | ||
gl_device.h | ||
gl_global_cache.cpp | ||
gl_global_cache.h | ||
gl_primitive_assembler.cpp | ||
gl_primitive_assembler.h | ||
gl_rasterizer_cache.cpp | ||
gl_rasterizer_cache.h | ||
gl_rasterizer.cpp | ||
gl_rasterizer.h | ||
gl_resource_manager.cpp | ||
gl_resource_manager.h | ||
gl_sampler_cache.cpp | ||
gl_sampler_cache.h | ||
gl_shader_cache.cpp | ||
gl_shader_cache.h | ||
gl_shader_decompiler.cpp | ||
gl_shader_decompiler.h | ||
gl_shader_disk_cache.cpp | ||
gl_shader_disk_cache.h | ||
gl_shader_gen.cpp | ||
gl_shader_gen.h | ||
gl_shader_manager.cpp | ||
gl_shader_manager.h | ||
gl_shader_util.cpp | ||
gl_shader_util.h | ||
gl_state.cpp | ||
gl_state.h | ||
gl_stream_buffer.cpp | ||
gl_stream_buffer.h | ||
maxwell_to_gl.h | ||
renderer_opengl.cpp | ||
renderer_opengl.h | ||
utils.cpp | ||
utils.h |