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yuzu-mainline
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yuzu-mainline/src/core/memory_hook.h

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C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <boost/optional.hpp>
#include "common/common_types.h"
namespace Memory {
/**
* Memory hooks have two purposes:
* 1. To allow reads and writes to a region of memory to be intercepted. This is used to implement
* texture forwarding and memory breakpoints for debugging.
* 2. To allow for the implementation of MMIO devices.
*
* A hook may be mapped to multiple regions of memory.
*
* If a boost::none or false is returned from a function, the read/write request is passed through
* to the underlying memory region.
*/
class MemoryHook {
public:
virtual ~MemoryHook();
virtual boost::optional<bool> IsValidAddress(VAddr addr) = 0;
virtual boost::optional<u8> Read8(VAddr addr) = 0;
virtual boost::optional<u16> Read16(VAddr addr) = 0;
virtual boost::optional<u32> Read32(VAddr addr) = 0;
virtual boost::optional<u64> Read64(VAddr addr) = 0;
virtual bool ReadBlock(VAddr src_addr, void* dest_buffer, std::size_t size) = 0;
virtual bool Write8(VAddr addr, u8 data) = 0;
virtual bool Write16(VAddr addr, u16 data) = 0;
virtual bool Write32(VAddr addr, u32 data) = 0;
virtual bool Write64(VAddr addr, u64 data) = 0;
virtual bool WriteBlock(VAddr dest_addr, const void* src_buffer, std::size_t size) = 0;
};
using MemoryHookPointer = std::shared_ptr<MemoryHook>;
} // namespace Memory