202 lines
8.4 KiB
C++
202 lines
8.4 KiB
C++
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#include <string_view>
|
|
|
|
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
|
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
|
#include "shader_recompiler/frontend/ir/value.h"
|
|
#include "shader_recompiler/profile.h"
|
|
|
|
namespace Shader::Backend::GLSL {
|
|
namespace {
|
|
constexpr char cas_loop[]{"for(;;){{uint old_value={};uint "
|
|
"cas_result=atomicCompSwap({},old_value,bitfieldInsert({},{},{},{}));"
|
|
"if(cas_result==old_value){{break;}}}}"};
|
|
|
|
void SsboWriteCas(EmitContext& ctx, const IR::Value& binding, std::string_view offset_var,
|
|
std::string_view value, std::string_view bit_offset, u32 num_bits) {
|
|
const auto ssbo{fmt::format("{}_ssbo{}[{}>>2]", ctx.stage_name, binding.U32(), offset_var)};
|
|
ctx.Add(cas_loop, ssbo, ssbo, ssbo, value, bit_offset, num_bits);
|
|
}
|
|
} // Anonymous namespace
|
|
|
|
void EmitLoadGlobalU8(EmitContext&) {
|
|
NotImplemented();
|
|
}
|
|
|
|
void EmitLoadGlobalS8(EmitContext&) {
|
|
NotImplemented();
|
|
}
|
|
|
|
void EmitLoadGlobalU16(EmitContext&) {
|
|
NotImplemented();
|
|
}
|
|
|
|
void EmitLoadGlobalS16(EmitContext&) {
|
|
NotImplemented();
|
|
}
|
|
|
|
void EmitLoadGlobal32(EmitContext& ctx, IR::Inst& inst, std::string_view address) {
|
|
if (ctx.profile.support_int64) {
|
|
return ctx.AddU32("{}=LoadGlobal32({});", inst, address);
|
|
}
|
|
LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
|
|
ctx.AddU32("{}=0u;", inst);
|
|
}
|
|
|
|
void EmitLoadGlobal64(EmitContext& ctx, IR::Inst& inst, std::string_view address) {
|
|
if (ctx.profile.support_int64) {
|
|
return ctx.AddU32x2("{}=LoadGlobal64({});", inst, address);
|
|
}
|
|
LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
|
|
ctx.AddU32x2("{}=uvec2(0);", inst);
|
|
}
|
|
|
|
void EmitLoadGlobal128(EmitContext& ctx, IR::Inst& inst, std::string_view address) {
|
|
if (ctx.profile.support_int64) {
|
|
return ctx.AddU32x4("{}=LoadGlobal128({});", inst, address);
|
|
}
|
|
LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
|
|
ctx.AddU32x4("{}=uvec4(0);", inst);
|
|
}
|
|
|
|
void EmitWriteGlobalU8(EmitContext&) {
|
|
NotImplemented();
|
|
}
|
|
|
|
void EmitWriteGlobalS8(EmitContext&) {
|
|
NotImplemented();
|
|
}
|
|
|
|
void EmitWriteGlobalU16(EmitContext&) {
|
|
NotImplemented();
|
|
}
|
|
|
|
void EmitWriteGlobalS16(EmitContext&) {
|
|
NotImplemented();
|
|
}
|
|
|
|
void EmitWriteGlobal32(EmitContext& ctx, std::string_view address, std::string_view value) {
|
|
if (ctx.profile.support_int64) {
|
|
return ctx.Add("WriteGlobal32({},{});", address, value);
|
|
}
|
|
LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
|
|
}
|
|
|
|
void EmitWriteGlobal64(EmitContext& ctx, std::string_view address, std::string_view value) {
|
|
if (ctx.profile.support_int64) {
|
|
return ctx.Add("WriteGlobal64({},{});", address, value);
|
|
}
|
|
LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
|
|
}
|
|
|
|
void EmitWriteGlobal128(EmitContext& ctx, std::string_view address, std::string_view value) {
|
|
if (ctx.profile.support_int64) {
|
|
return ctx.Add("WriteGlobal128({},{});", address, value);
|
|
}
|
|
LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
|
|
}
|
|
|
|
void EmitLoadStorageU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
|
|
const IR::Value& offset) {
|
|
const auto offset_var{ctx.var_alloc.Consume(offset)};
|
|
ctx.AddU32("{}=bitfieldExtract({}_ssbo{}[{}>>2],int({}%4)*8,8);", inst, ctx.stage_name,
|
|
binding.U32(), offset_var, offset_var);
|
|
}
|
|
|
|
void EmitLoadStorageS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
|
|
const IR::Value& offset) {
|
|
const auto offset_var{ctx.var_alloc.Consume(offset)};
|
|
ctx.AddU32("{}=bitfieldExtract(int({}_ssbo{}[{}>>2]),int({}%4)*8,8);", inst, ctx.stage_name,
|
|
binding.U32(), offset_var, offset_var);
|
|
}
|
|
|
|
void EmitLoadStorageU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
|
|
const IR::Value& offset) {
|
|
const auto offset_var{ctx.var_alloc.Consume(offset)};
|
|
ctx.AddU32("{}=bitfieldExtract({}_ssbo{}[{}>>2],int(({}>>1)%2)*16,16);", inst, ctx.stage_name,
|
|
binding.U32(), offset_var, offset_var);
|
|
}
|
|
|
|
void EmitLoadStorageS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
|
|
const IR::Value& offset) {
|
|
const auto offset_var{ctx.var_alloc.Consume(offset)};
|
|
ctx.AddU32("{}=bitfieldExtract(int({}_ssbo{}[{}>>2]),int(({}>>1)%2)*16,16);", inst,
|
|
ctx.stage_name, binding.U32(), offset_var, offset_var);
|
|
}
|
|
|
|
void EmitLoadStorage32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
|
|
const IR::Value& offset) {
|
|
const auto offset_var{ctx.var_alloc.Consume(offset)};
|
|
ctx.AddU32("{}={}_ssbo{}[{}>>2];", inst, ctx.stage_name, binding.U32(), offset_var);
|
|
}
|
|
|
|
void EmitLoadStorage64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
|
|
const IR::Value& offset) {
|
|
const auto offset_var{ctx.var_alloc.Consume(offset)};
|
|
ctx.AddU32x2("{}=uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}+4)>>2]);", inst, ctx.stage_name,
|
|
binding.U32(), offset_var, ctx.stage_name, binding.U32(), offset_var);
|
|
}
|
|
|
|
void EmitLoadStorage128(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
|
|
const IR::Value& offset) {
|
|
const auto offset_var{ctx.var_alloc.Consume(offset)};
|
|
ctx.AddU32x4("{}=uvec4({}_ssbo{}[{}>>2],{}_ssbo{}[({}+4)>>2],{}_ssbo{}[({}+8)>>2],{}_ssbo{}[({}"
|
|
"+12)>>2]);",
|
|
inst, ctx.stage_name, binding.U32(), offset_var, ctx.stage_name, binding.U32(),
|
|
offset_var, ctx.stage_name, binding.U32(), offset_var, ctx.stage_name,
|
|
binding.U32(), offset_var);
|
|
}
|
|
|
|
void EmitWriteStorageU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
|
|
std::string_view value) {
|
|
const auto offset_var{ctx.var_alloc.Consume(offset)};
|
|
const auto bit_offset{fmt::format("int({}%4)*8", offset_var)};
|
|
SsboWriteCas(ctx, binding, offset_var, value, bit_offset, 8);
|
|
}
|
|
|
|
void EmitWriteStorageS8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
|
|
std::string_view value) {
|
|
const auto offset_var{ctx.var_alloc.Consume(offset)};
|
|
const auto bit_offset{fmt::format("int({}%4)*8", offset_var)};
|
|
SsboWriteCas(ctx, binding, offset_var, value, bit_offset, 8);
|
|
}
|
|
|
|
void EmitWriteStorageU16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
|
|
std::string_view value) {
|
|
const auto offset_var{ctx.var_alloc.Consume(offset)};
|
|
const auto bit_offset{fmt::format("int(({}>>1)%2)*16", offset_var)};
|
|
SsboWriteCas(ctx, binding, offset_var, value, bit_offset, 16);
|
|
}
|
|
|
|
void EmitWriteStorageS16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
|
|
std::string_view value) {
|
|
const auto offset_var{ctx.var_alloc.Consume(offset)};
|
|
const auto bit_offset{fmt::format("int(({}>>1)%2)*16", offset_var)};
|
|
SsboWriteCas(ctx, binding, offset_var, value, bit_offset, 16);
|
|
}
|
|
|
|
void EmitWriteStorage32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
|
|
std::string_view value) {
|
|
const auto offset_var{ctx.var_alloc.Consume(offset)};
|
|
ctx.Add("{}_ssbo{}[{}>>2]={};", ctx.stage_name, binding.U32(), offset_var, value);
|
|
}
|
|
|
|
void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
|
|
std::string_view value) {
|
|
const auto offset_var{ctx.var_alloc.Consume(offset)};
|
|
ctx.Add("{}_ssbo{}[{}>>2]={}.x;", ctx.stage_name, binding.U32(), offset_var, value);
|
|
ctx.Add("{}_ssbo{}[({}+4)>>2]={}.y;", ctx.stage_name, binding.U32(), offset_var, value);
|
|
}
|
|
|
|
void EmitWriteStorage128(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
|
|
std::string_view value) {
|
|
const auto offset_var{ctx.var_alloc.Consume(offset)};
|
|
ctx.Add("{}_ssbo{}[{}>>2]={}.x;", ctx.stage_name, binding.U32(), offset_var, value);
|
|
ctx.Add("{}_ssbo{}[({}+4)>>2]={}.y;", ctx.stage_name, binding.U32(), offset_var, value);
|
|
ctx.Add("{}_ssbo{}[({}+8)>>2]={}.z;", ctx.stage_name, binding.U32(), offset_var, value);
|
|
ctx.Add("{}_ssbo{}[({}+12)>>2]={}.w;", ctx.stage_name, binding.U32(), offset_var, value);
|
|
}
|
|
} // namespace Shader::Backend::GLSL
|