cdb240f3d4
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to
|
||
---|---|---|
.ci | ||
.github | ||
.reuse | ||
CMakeModules | ||
LICENSES | ||
dist | ||
externals | ||
hooks | ||
src | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.lgtm.yml | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
Doxyfile | ||
LICENSE.txt | ||
README.md | ||
vcpkg.json |
README.md
yuzu
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra.
It is written in C++ with portability in mind, and we actively maintain builds for Windows and Linux.
Compatibility | Development | Building | Download | Support | License
Compatibility
The emulator is capable of running most commercial games at full speed, provided you meet the necessary hardware requirements.
For a full list of games yuzu support, please visit our Compatibility page
Check out our website for the latest news on exciting features, monthly progress reports, and more!
Development
Most of the development happens on GitHub. It's also where our central repository is hosted. For development discussion, please join us on Discord.
If you want to contribute, please take a look at the Contributor's Guide and Developer Information. You can also contact any of the developers on Discord in order to know about the current state of the emulator.
If you want to contribute to the user interface translation project, please check out the yuzu project on transifex. We centralize translation work there, and periodically upstream translations.
Building
- Windows: Windows Build
- Linux: Linux Build
Download
You can download the latest releases automatically via the installer on our downloads page.
Support
If you enjoy the project and want to support us financially, check out our Patreon!
Any donations received will go towards things like:
- Switch consoles to explore and reverse-engineer the hardware
- Switch games for testing, reverse-engineering, and implementing new features
- Web hosting and infrastructure setup
- Software licenses (e.g. Visual Studio, IDA Pro, etc.)
- Additional hardware (e.g. GPUs as-needed to improve rendering support, other peripherals to add support for, etc.)
If you wish to support us a different way, please join our Discord and talk to bunnei. You may also contact: donations@yuzu-emu.org.
License
yuzu is licensed under the GPLv3 (or any later version). Refer to the LICENSE.txt file.
The Skyline-Emulator Team may choose to use the code from these contributors under the GPL-3.0-or-later OR MPL-2.0: FernandoS27, lioncash, bunnei, ReinUsesLisp, Morph1984, ogniK5377, german77, ameerj, Kelebek1 and lat9nq