f99be1c923
src/core/network/network.cpp:112:28: error: use of undeclared identifier 'SHUT_RD' constexpr int SD_RECEIVE = SHUT_RD; ^ src/core/network/network.cpp:113:25: error: use of undeclared identifier 'SHUT_WR' constexpr int SD_SEND = SHUT_WR; ^ src/core/network/network.cpp:114:25: error: use of undeclared identifier 'SHUT_RDWR' constexpr int SD_BOTH = SHUT_RDWR; ^ src/core/network/network.cpp:120:37: error: unknown type name 'in_addr'; did you mean 'in_addr_t'? constexpr IPv4Address TranslateIPv4(in_addr addr) { ^~~~~~~ in_addr_t /usr/include/netdb.h:66:20: note: 'in_addr_t' declared here typedef __uint32_t in_addr_t; ^ src/core/network/network.cpp:121:27: error: member reference base type 'in_addr_t' (aka 'unsigned int') is not a structure or union const u32 bytes = addr.s_addr; ~~~~^~~~~~~ src/core/network/network.cpp:121:15: error: variables defined in a constexpr function must be initialized const u32 bytes = addr.s_addr; ^ src/core/network/network.cpp:126:10: error: incomplete result type 'sockaddr' in function definition sockaddr TranslateFromSockAddrIn(SockAddrIn input) { ^ /usr/include/netdb.h:142:9: note: forward declaration of 'sockaddr' struct sockaddr *ai_addr; /* binary address */ ^ src/core/network/network.cpp:127:5: error: unknown type name 'sockaddr_in'; did you mean 'sockaddr'? sockaddr_in result; ^~~~~~~~~~~ sockaddr /usr/include/netdb.h:142:9: note: 'sockaddr' declared here struct sockaddr *ai_addr; /* binary address */ ^ src/core/network/network.cpp:127:17: error: variable has incomplete type 'sockaddr' sockaddr_in result; ^ /usr/include/netdb.h:142:9: note: forward declaration of 'sockaddr' struct sockaddr *ai_addr; /* binary address */ ^ src/core/network/network.cpp:131:29: error: use of undeclared identifier 'AF_INET' result.sin_family = AF_INET; ^ src/core/network/network.cpp:135:29: error: use of undeclared identifier 'AF_INET' result.sin_family = AF_INET; ^ src/core/network/network.cpp:139:23: error: use of undeclared identifier 'htons' result.sin_port = htons(input.portno); ^ src/core/network/network.cpp:143:14: error: variable has incomplete type 'sockaddr' sockaddr addr; ^ /usr/include/netdb.h:142:9: note: forward declaration of 'sockaddr' struct sockaddr *ai_addr; /* binary address */ ^ src/core/network/network.cpp:156:1: error: unknown type name 'linger' linger MakeLinger(bool enable, u32 linger_value) { ^ src/core/network/network.cpp:157:5: error: unknown type name 'linger' linger value; ^ src/core/network/network.cpp:185:16: error: use of undeclared identifier 'AF_INET' return AF_INET; ^ src/core/network/network.cpp:195:16: error: use of undeclared identifier 'SOCK_STREAM' return SOCK_STREAM; ^ src/core/network/network.cpp:197:16: error: use of undeclared identifier 'SOCK_DGRAM' return SOCK_DGRAM; ^ src/core/network/network.cpp:207:16: error: use of undeclared identifier 'IPPROTO_TCP' return IPPROTO_TCP; ^ fatal error: too many errors emitted, stopping now [-ferror-limit=] |
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.ci | ||
.github | ||
.travis | ||
CMakeModules | ||
dist | ||
externals | ||
hooks | ||
src | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
Doxyfile | ||
README.md | ||
license.txt |
README.md
yuzu emulator
yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra.
It is written in C++ with portability in mind, with builds actively maintained for Windows and Linux. The emulator is capable of running several commercial games.
yuzu only emulates a subset of Switch hardware and therefore most commercial games do not run at full speed or are not fully functional.
Do you want to check which games are compatible and which ones are not? Please visit our Compatibility page!
yuzu is licensed under the GPLv2 (or any later version). Refer to the license.txt file included.
Check out our website!
For development discussion, please join us on Discord.
Development
Most of the development happens on GitHub. It's also where our central repository is hosted.
If you want to contribute please take a look at the Contributor's Guide and Developer Information. You should also contact any of the developers on Discord in order to know about the current state of the emulator.
If you want to contribute to the user interface translation, please check out the yuzu project on transifex. We centralize translation work there, and periodically upstream translations.
Building
- Windows: Windows Build
- Linux: Linux Build
- macOS: macOS Build
Support
We happily accept monetary donations or donated games and hardware. Please see our donations page for more information on how you can contribute to yuzu. Any donations received will go towards things like:
- Switch consoles to explore and reverse-engineer the hardware
- Switch games for testing, reverse-engineering, and implementing new features
- Web hosting and infrastructure setup
- Software licenses (e.g. Visual Studio, IDA Pro, etc.)
- Additional hardware (e.g. GPUs as-needed to improve rendering support, other peripherals to add support for, etc.)
We also more than gladly accept used Switch consoles, preferably ones with firmware 3.0.0 or lower! If you would like to give yours away, don't hesitate to join our Discord and talk to bunnei. You may also contact: donations@yuzu-emu.org.