Loading it when the configuration opens now incurs a noticeable delay. We also don't need to rediscover the same data repeatedly each time the configuration opens. Moves vulkan device info discovery to yuzu's startup as opposed to the configure_graphics constructor.
27 lines
693 B
C++
27 lines
693 B
C++
#pragma once
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#include <string>
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#include <string_view>
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#include <vector>
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#include "vulkan/vulkan_core.h"
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namespace Settings {
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enum class VSyncMode : u32;
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}
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// #include "common/settings.h"
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namespace VkDeviceInfo {
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// Short class to record Vulkan driver information for configuration purposes
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class Record {
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public:
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explicit Record(std::string_view name, const std::vector<VkPresentModeKHR>& vsync_modes,
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bool is_intel_proprietary);
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~Record();
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const std::string name;
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const std::vector<VkPresentModeKHR> vsync_support;
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const bool is_intel_proprietary;
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};
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void PopulateRecords(std::vector<Record>& records, QWindow* window);
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} // namespace VkDeviceInfo
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