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yuzu/src/core/settings.h

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
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#include <array>
#include <string>
#include "common/common_types.h"
#include "core/hle/service/cam/cam.h"
namespace Settings {
enum class LayoutOption {
Default,
SingleScreen,
LargeScreen,
Custom,
};
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namespace NativeInput {
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enum Values {
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// directly mapped keys
A,
B,
X,
Y,
L,
R,
ZL,
ZR,
START,
SELECT,
HOME,
DUP,
DDOWN,
DLEFT,
DRIGHT,
CUP,
CDOWN,
CLEFT,
CRIGHT,
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// indirectly mapped keys
CIRCLE_UP,
CIRCLE_DOWN,
CIRCLE_LEFT,
CIRCLE_RIGHT,
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CIRCLE_MODIFIER,
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NUM_INPUTS
};
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static const std::array<const char*, NUM_INPUTS> Mapping = {{
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// directly mapped keys
"pad_a", "pad_b", "pad_x", "pad_y", "pad_l", "pad_r", "pad_zl", "pad_zr", "pad_start",
"pad_select", "pad_home", "pad_dup", "pad_ddown", "pad_dleft", "pad_dright", "pad_cup",
"pad_cdown", "pad_cleft", "pad_cright",
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// indirectly mapped keys
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"pad_circle_up", "pad_circle_down", "pad_circle_left", "pad_circle_right",
"pad_circle_modifier",
}};
static const std::array<Values, NUM_INPUTS> All = {{
A, B, X, Y, L, R, ZL, ZR,
START, SELECT, HOME, DUP, DDOWN, DLEFT, DRIGHT, CUP,
CDOWN, CLEFT, CRIGHT, CIRCLE_UP, CIRCLE_DOWN, CIRCLE_LEFT, CIRCLE_RIGHT, CIRCLE_MODIFIER,
}};
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}
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namespace NativeButton {
enum Values {
A,
B,
X,
Y,
Up,
Down,
Left,
Right,
L,
R,
Start,
Select,
ZL,
ZR,
Home,
NumButtons,
};
constexpr int BUTTON_HID_BEGIN = A;
constexpr int BUTTON_IR_BEGIN = ZL;
constexpr int BUTTON_NS_BEGIN = Home;
constexpr int BUTTON_HID_END = BUTTON_IR_BEGIN;
constexpr int BUTTON_IR_END = BUTTON_NS_BEGIN;
constexpr int BUTTON_NS_END = NumButtons;
constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
constexpr int NUM_BUTTONS_IR = BUTTON_IR_END - BUTTON_IR_BEGIN;
constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
static const std::array<const char*, NumButtons> mapping = {{
"button_a", "button_b", "button_x", "button_y", "button_up", "button_down", "button_left",
"button_right", "button_l", "button_r", "button_start", "button_select", "button_zl",
"button_zr", "button_home",
}};
} // namespace NativeButton
struct Values {
// CheckNew3DS
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bool is_new_3ds;
// Controls
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std::array<int, NativeInput::NUM_INPUTS> input_mappings;
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float pad_circle_modifier_scale;
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std::array<std::string, NativeButton::NumButtons> buttons;
// Core
bool use_cpu_jit;
// Data Storage
bool use_virtual_sd;
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// System Region
int region_value;
// Renderer
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bool use_hw_renderer;
bool use_shader_jit;
float resolution_factor;
bool use_vsync;
bool toggle_framelimit;
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LayoutOption layout_option;
bool swap_screen;
float bg_red;
float bg_green;
float bg_blue;
std::string log_filter;
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// Audio
std::string sink_id;
bool enable_audio_stretching;
std::string audio_device_id;
// Camera
std::array<std::string, Service::CAM::NumCameras> camera_name;
std::array<std::string, Service::CAM::NumCameras> camera_config;
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// Debugging
bool use_gdbstub;
u16 gdbstub_port;
} extern values;
// a special value for Values::region_value indicating that citra will automatically select a region
// value to fit the region lockout info of the game
static constexpr int REGION_VALUE_AUTO_SELECT = -1;
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void Apply();
}