44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include <string_view>
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#include <vector>
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namespace AudioCore {
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class AudioManager;
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namespace Sink {
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class Sink;
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/**
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* Retrieves the IDs for all available audio sinks.
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*
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* @return Vector of available sink names.
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*/
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std::vector<const char*> GetSinkIDs();
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/**
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* Gets the list of devices for a particular sink identified by the given ID.
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*
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* @param sink_id - Id of the sink to get devices from.
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* @param capture - Get capture (input) devices, or output devices?
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* @return Vector of device names.
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*/
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std::vector<std::string> GetDeviceListForSink(std::string_view sink_id, bool capture);
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/**
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* Creates an audio sink identified by the given device ID.
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*
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* @param sink_id - Id of the sink to create.
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* @param device_id - Name of the device to create.
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* @return Pointer to the created sink.
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*/
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std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id);
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} // namespace Sink
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} // namespace AudioCore
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