yuzu-emu
/
yuzu
Archived
1
0
Fork 0
This repository has been archived on 2024-03-23. You can view files and clone it, but cannot push or open issues or pull requests.
yuzu/.ci/templates/build-msvc.yml

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

32 lines
1.3 KiB
YAML
Raw Normal View History

chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 00:06:02 +00:00
# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
2019-10-02 21:58:33 +00:00
parameters:
artifactSource: 'true'
cache: 'false'
2019-10-05 04:09:11 +00:00
version: ''
2019-10-02 21:58:33 +00:00
steps:
- task: Powershell@2
displayName: 'Install Vulkan SDK'
inputs:
targetType: 'filePath'
filePath: './.ci/scripts/windows/install-vulkan-sdk.ps1'
- script: refreshenv && glslangValidator --version && mkdir build && cd build && cmake -E env CXXFLAGS="/Gw" cmake -G "Visual Studio 17 2022" -A x64 -DCMAKE_POLICY_DEFAULT_CMP0069=NEW -DYUZU_ENABLE_LTO=ON -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DYUZU_TESTS=OFF -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DDISPLAY_VERSION=${{ parameters['version'] }} -DCMAKE_BUILD_TYPE=Release -DYUZU_CRASH_DUMPS=ON .. && cd ..
2019-10-02 21:58:33 +00:00
displayName: 'Configure CMake'
- task: MSBuild@1
displayName: 'Build'
inputs:
solution: 'build/yuzu.sln'
maximumCpuCount: true
configuration: release
- task: PowerShell@2
displayName: 'Package Artifacts'
inputs:
targetType: 'filePath'
filePath: './.ci/scripts/windows/upload.ps1'
arguments: '$(BuildName)'
2019-10-02 21:58:33 +00:00
- publish: artifacts
artifact: 'yuzu-$(BuildName)-windows-msvc'
displayName: 'Upload Artifacts'