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yuzu/src/audio_core/sink/cubeb_sink.h

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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include <vector>
#include <cubeb/cubeb.h>
#include "audio_core/sink/sink.h"
namespace Core {
class System;
}
namespace AudioCore::Sink {
class SinkStream;
/**
* Cubeb backend sink, holds multiple output streams and is responsible for sinking samples to
* hardware. Used by Audio Render, Audio In and Audio Out.
*/
class CubebSink final : public Sink {
public:
explicit CubebSink(std::string_view device_id);
~CubebSink() override;
/**
* Create a new sink stream.
*
* @param system - Core system.
* @param system_channels - Number of channels the audio system expects.
* May differ from the device's channel count.
* @param name - Name of this stream.
* @param type - Type of this stream, render/in/out.
*
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* @return A pointer to the created SinkStream
*/
SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
const std::string& name, StreamType type) override;
/**
* Close a given stream.
*
* @param stream - The stream to close.
*/
void CloseStream(SinkStream* stream) override;
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/**
* Close all streams.
*/
void CloseStreams() override;
/**
* Get the device volume. Set from calls to the IAudioDevice service.
*
* @return Volume of the device.
*/
f32 GetDeviceVolume() const override;
/**
* Set the device volume. Set from calls to the IAudioDevice service.
*
* @param volume - New volume of the device.
*/
void SetDeviceVolume(f32 volume) override;
/**
* Set the system volume. Comes from the audio system using this stream.
*
* @param volume - New volume of the system.
*/
void SetSystemVolume(f32 volume) override;
private:
/// Backend Cubeb context
cubeb* ctx{};
/// Cubeb id of the actual hardware output device
cubeb_devid output_device{};
/// Cubeb id of the actual hardware input device
cubeb_devid input_device{};
/// Vector of streams managed by this sink
std::vector<SinkStreamPtr> sink_streams{};
#ifdef _WIN32
/// Cubeb required COM to be initialized multi-threaded on Windows
u32 com_init_result = 0;
#endif
};
/**
* Get a list of connected devices from Cubeb.
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*
* @param capture - Return input (capture) devices if true, otherwise output devices.
*/
std::vector<std::string> ListCubebSinkDevices(bool capture);
/**
* Check if this backend is suitable for use.
* Checks if enabled, its latency, whether it opens successfully, etc.
*
* @return True is this backend is suitable, false otherwise.
*/
bool IsCubebSuitable();
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} // namespace AudioCore::Sink