yuzu-emu
/
yuzu
Archived
1
0
Fork 0
This repository has been archived on 2024-03-23. You can view files and clone it, but cannot push or open issues or pull requests.
yuzu/src/video_core/renderer_base.h

75 lines
1.8 KiB
C++
Raw Normal View History

2014-04-08 23:04:25 +00:00
// Copyright 2014 Citra Emulator Project
2014-12-17 05:38:14 +00:00
// Licensed under GPLv2 or any later version
2014-04-08 23:04:25 +00:00
// Refer to the license.txt file included.
2014-04-05 20:04:25 +00:00
#pragma once
#include <atomic>
2015-06-21 13:58:59 +00:00
#include <memory>
#include <boost/optional.hpp>
2015-05-06 07:06:12 +00:00
#include "common/common_types.h"
#include "video_core/gpu.h"
#include "video_core/rasterizer_interface.h"
2015-05-19 04:21:33 +00:00
namespace Core::Frontend {
2015-06-27 16:56:17 +00:00
class EmuWindow;
}
2015-06-27 16:56:17 +00:00
namespace VideoCore {
struct RendererSettings {
std::atomic_bool use_framelimiter{false};
std::atomic_bool set_background_color{false};
};
class RendererBase : NonCopyable {
2014-04-05 20:04:25 +00:00
public:
explicit RendererBase(Core::Frontend::EmuWindow& window);
virtual ~RendererBase();
2014-04-05 20:04:25 +00:00
2014-04-06 20:55:39 +00:00
/// Swap buffers (render frame)
virtual void SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) = 0;
2014-04-06 20:55:39 +00:00
2014-04-05 20:04:25 +00:00
/// Initialize the renderer
virtual bool Init() = 0;
2014-04-05 20:04:25 +00:00
/// Shutdown the renderer
virtual void ShutDown() = 0;
// Getter/setter functions:
// ------------------------
f32 GetCurrentFPS() const {
return m_current_fps;
}
2014-04-05 20:04:25 +00:00
int GetCurrentFrame() const {
return m_current_frame;
}
2014-04-05 20:04:25 +00:00
RasterizerInterface& Rasterizer() {
return *rasterizer;
}
const RasterizerInterface& Rasterizer() const {
return *rasterizer;
}
/// Refreshes the settings common to all renderers
void RefreshBaseSettings();
2015-05-19 04:21:33 +00:00
2014-04-05 20:04:25 +00:00
protected:
Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
std::unique_ptr<RasterizerInterface> rasterizer;
f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
int m_current_frame = 0; ///< Current frame, should be set by the renderer
RendererSettings renderer_settings;
private:
/// Updates the framebuffer layout of the contained render window handle.
void UpdateCurrentFramebufferLayout();
2014-04-05 20:04:25 +00:00
};
} // namespace VideoCore