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yuzu/src/audio_core/CMakeLists.txt

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chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
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# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
add_library(audio_core STATIC
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audio_core.cpp
audio_core.h
audio_event.h
audio_event.cpp
audio_render_manager.cpp
audio_render_manager.h
audio_in_manager.cpp
audio_in_manager.h
audio_out_manager.cpp
audio_out_manager.h
audio_manager.cpp
audio_manager.h
common/audio_renderer_parameter.h
common/common.h
common/feature_support.h
common/wave_buffer.h
common/workbuffer_allocator.h
device/audio_buffer.h
device/audio_buffers.h
device/device_session.cpp
device/device_session.h
in/audio_in.cpp
in/audio_in.h
in/audio_in_system.cpp
in/audio_in_system.h
out/audio_out.cpp
out/audio_out.h
out/audio_out_system.cpp
out/audio_out_system.h
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precompiled_headers.h
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renderer/adsp/adsp.cpp
renderer/adsp/adsp.h
renderer/adsp/audio_renderer.cpp
renderer/adsp/audio_renderer.h
renderer/adsp/command_buffer.h
renderer/adsp/command_list_processor.cpp
renderer/adsp/command_list_processor.h
renderer/audio_device.cpp
renderer/audio_device.h
renderer/audio_renderer.h
renderer/audio_renderer.cpp
renderer/behavior/behavior_info.cpp
renderer/behavior/behavior_info.h
renderer/behavior/info_updater.cpp
renderer/behavior/info_updater.h
renderer/command/data_source/adpcm.cpp
renderer/command/data_source/adpcm.h
renderer/command/data_source/decode.cpp
renderer/command/data_source/decode.h
renderer/command/data_source/pcm_float.cpp
renderer/command/data_source/pcm_float.h
renderer/command/data_source/pcm_int16.cpp
renderer/command/data_source/pcm_int16.h
renderer/command/effect/aux_.cpp
renderer/command/effect/aux_.h
renderer/command/effect/biquad_filter.cpp
renderer/command/effect/biquad_filter.h
renderer/command/effect/capture.cpp
renderer/command/effect/capture.h
renderer/command/effect/compressor.cpp
renderer/command/effect/compressor.h
renderer/command/effect/delay.cpp
renderer/command/effect/delay.h
renderer/command/effect/i3dl2_reverb.cpp
renderer/command/effect/i3dl2_reverb.h
renderer/command/effect/light_limiter.cpp
renderer/command/effect/light_limiter.h
renderer/command/effect/multi_tap_biquad_filter.cpp
renderer/command/effect/multi_tap_biquad_filter.h
renderer/command/effect/reverb.cpp
renderer/command/effect/reverb.h
renderer/command/mix/clear_mix.cpp
renderer/command/mix/clear_mix.h
renderer/command/mix/copy_mix.cpp
renderer/command/mix/copy_mix.h
renderer/command/mix/depop_for_mix_buffers.cpp
renderer/command/mix/depop_for_mix_buffers.h
renderer/command/mix/depop_prepare.cpp
renderer/command/mix/depop_prepare.h
renderer/command/mix/mix.cpp
renderer/command/mix/mix.h
renderer/command/mix/mix_ramp.cpp
renderer/command/mix/mix_ramp.h
renderer/command/mix/mix_ramp_grouped.cpp
renderer/command/mix/mix_ramp_grouped.h
renderer/command/mix/volume.cpp
renderer/command/mix/volume.h
renderer/command/mix/volume_ramp.cpp
renderer/command/mix/volume_ramp.h
renderer/command/performance/performance.cpp
renderer/command/performance/performance.h
renderer/command/resample/downmix_6ch_to_2ch.cpp
renderer/command/resample/downmix_6ch_to_2ch.h
renderer/command/resample/resample.h
renderer/command/resample/resample.cpp
renderer/command/resample/upsample.cpp
renderer/command/resample/upsample.h
renderer/command/sink/device.cpp
renderer/command/sink/device.h
renderer/command/sink/circular_buffer.cpp
renderer/command/sink/circular_buffer.h
renderer/command/command_buffer.cpp
renderer/command/command_buffer.h
renderer/command/command_generator.cpp
renderer/command/command_generator.h
renderer/command/command_list_header.h
renderer/command/command_processing_time_estimator.cpp
renderer/command/command_processing_time_estimator.h
renderer/command/commands.h
renderer/command/icommand.h
renderer/effect/aux_.cpp
renderer/effect/aux_.h
renderer/effect/biquad_filter.cpp
renderer/effect/biquad_filter.h
renderer/effect/buffer_mixer.cpp
renderer/effect/buffer_mixer.h
renderer/effect/capture.cpp
renderer/effect/capture.h
renderer/effect/compressor.cpp
renderer/effect/compressor.h
renderer/effect/delay.cpp
renderer/effect/delay.h
renderer/effect/effect_context.cpp
renderer/effect/effect_context.h
renderer/effect/effect_info_base.h
renderer/effect/effect_reset.h
renderer/effect/effect_result_state.h
renderer/effect/i3dl2.cpp
renderer/effect/i3dl2.h
renderer/effect/light_limiter.cpp
renderer/effect/light_limiter.h
renderer/effect/reverb.h
renderer/effect/reverb.cpp
renderer/mix/mix_context.cpp
renderer/mix/mix_context.h
renderer/mix/mix_info.cpp
renderer/mix/mix_info.h
renderer/memory/address_info.h
renderer/memory/memory_pool_info.cpp
renderer/memory/memory_pool_info.h
renderer/memory/pool_mapper.cpp
renderer/memory/pool_mapper.h
renderer/nodes/bit_array.h
renderer/nodes/edge_matrix.cpp
renderer/nodes/edge_matrix.h
renderer/nodes/node_states.cpp
renderer/nodes/node_states.h
renderer/performance/detail_aspect.cpp
renderer/performance/detail_aspect.h
renderer/performance/entry_aspect.cpp
renderer/performance/entry_aspect.h
renderer/performance/performance_detail.h
renderer/performance/performance_entry.h
renderer/performance/performance_entry_addresses.h
renderer/performance/performance_frame_header.h
renderer/performance/performance_manager.cpp
renderer/performance/performance_manager.h
renderer/sink/circular_buffer_sink_info.cpp
renderer/sink/circular_buffer_sink_info.h
renderer/sink/device_sink_info.cpp
renderer/sink/device_sink_info.h
renderer/sink/sink_context.cpp
renderer/sink/sink_context.h
renderer/sink/sink_info_base.cpp
renderer/sink/sink_info_base.h
renderer/splitter/splitter_context.cpp
renderer/splitter/splitter_context.h
renderer/splitter/splitter_destinations_data.cpp
renderer/splitter/splitter_destinations_data.h
renderer/splitter/splitter_info.cpp
renderer/splitter/splitter_info.h
renderer/system.cpp
renderer/system.h
renderer/system_manager.cpp
renderer/system_manager.h
renderer/upsampler/upsampler_info.h
renderer/upsampler/upsampler_manager.cpp
renderer/upsampler/upsampler_manager.h
renderer/upsampler/upsampler_state.h
renderer/voice/voice_channel_resource.h
renderer/voice/voice_context.cpp
renderer/voice/voice_context.h
renderer/voice/voice_info.cpp
renderer/voice/voice_info.h
renderer/voice/voice_state.h
sink/cubeb_sink.cpp
sink/cubeb_sink.h
sink/null_sink.h
sink/sdl2_sink.cpp
sink/sdl2_sink.h
sink/sink.h
sink/sink_details.cpp
sink/sink_details.h
sink/sink_stream.cpp
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sink/sink_stream.h
)
create_target_directory_groups(audio_core)
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if (MSVC)
target_compile_options(audio_core PRIVATE
/we4242 # 'identifier': conversion from 'type1' to 'type2', possible loss of data
/we4244 # 'conversion': conversion from 'type1' to 'type2', possible loss of data
/we4245 # 'conversion': conversion from 'type1' to 'type2', signed/unsigned mismatch
/we4254 # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data
/we4800 # Implicit conversion from 'type' to bool. Possible information loss
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)
else()
target_compile_options(audio_core PRIVATE
-Werror=conversion
-Wno-sign-conversion
)
endif()
target_link_libraries(audio_core PUBLIC common core)
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if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64)
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target_link_libraries(audio_core PRIVATE dynarmic::dynarmic)
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endif()
if(ENABLE_CUBEB)
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target_link_libraries(audio_core PRIVATE cubeb::cubeb)
target_compile_definitions(audio_core PRIVATE -DHAVE_CUBEB=1)
endif()
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if(ENABLE_SDL2)
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target_link_libraries(audio_core PRIVATE SDL2::SDL2)
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target_compile_definitions(audio_core PRIVATE HAVE_SDL2)
endif()
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if (YUZU_USE_PRECOMPILED_HEADERS)
target_precompile_headers(audio_core PRIVATE precompiled_headers.h)
endif()