gl_device: Implement interface and add uniform offset alignment
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97648f4841
commit
0032821864
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@ -36,6 +36,8 @@ add_library(video_core STATIC
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renderer_base.h
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renderer_opengl/gl_buffer_cache.cpp
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renderer_opengl/gl_buffer_cache.h
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renderer_opengl/gl_device.cpp
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renderer_opengl/gl_device.h
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renderer_opengl/gl_global_cache.cpp
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renderer_opengl/gl_global_cache.h
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renderer_opengl/gl_primitive_assembler.cpp
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@ -0,0 +1,27 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cstddef>
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#include <glad/glad.h>
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#include "video_core/renderer_opengl/gl_device.h"
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namespace OpenGL {
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namespace {
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template <typename T>
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T GetInteger(GLenum pname) {
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GLint temporary;
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glGetIntegerv(pname, &temporary);
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return static_cast<T>(temporary);
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}
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} // Anonymous namespace
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Device::Device() = default;
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void Device::Initialize() {
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uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
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}
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} // namespace OpenGL
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@ -0,0 +1,25 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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namespace OpenGL {
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class Device {
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public:
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Device();
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void Initialize();
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std::size_t GetUniformBufferAlignment() const {
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return uniform_buffer_alignment;
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}
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private:
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std::size_t uniform_buffer_alignment{};
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};
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} // namespace OpenGL
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@ -107,14 +107,14 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info)
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state.texture_units[i].sampler = texture_samplers[i].sampler.handle;
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}
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device.Initialize();
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OpenGLState::ApplyDefaultState();
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shader_program_manager = std::make_unique<GLShader::ProgramManager>();
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state.draw.shader_program = 0;
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state.Apply();
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glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uniform_buffer_alignment);
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LOG_DEBUG(Render_OpenGL, "Sync fixed function OpenGL state here");
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CheckExtensions();
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}
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@ -321,8 +321,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
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GLShader::MaxwellUniformData ubo{};
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ubo.SetFromRegs(gpu, stage);
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const GLintptr offset = buffer_cache.UploadHostMemory(
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&ubo, sizeof(ubo), static_cast<std::size_t>(uniform_buffer_alignment));
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const GLintptr offset =
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buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment());
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// Bind the emulation info buffer
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bind_ubo_pushbuffer.Push(buffer_cache.GetHandle(), offset,
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@ -706,23 +706,24 @@ void RasterizerOpenGL::DrawArrays() {
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// Add space for index buffer (keeping in mind non-core primitives)
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switch (regs.draw.topology) {
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case Maxwell::PrimitiveTopology::Quads:
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buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) +
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buffer_size = Common::AlignUp(buffer_size, 4) +
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primitive_assembler.CalculateQuadSize(regs.vertex_buffer.count);
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break;
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default:
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if (is_indexed) {
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buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) + CalculateIndexBufferSize();
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buffer_size = Common::AlignUp(buffer_size, 4) + CalculateIndexBufferSize();
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}
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break;
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}
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// Uniform space for the 5 shader stages
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buffer_size =
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Common::AlignUp<std::size_t>(buffer_size, 4) +
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(sizeof(GLShader::MaxwellUniformData) + uniform_buffer_alignment) * Maxwell::MaxShaderStage;
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buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) +
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(sizeof(GLShader::MaxwellUniformData) + device.GetUniformBufferAlignment()) *
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Maxwell::MaxShaderStage;
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// Add space for at least 18 constant buffers
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buffer_size += Maxwell::MaxConstBuffers * (MaxConstbufferSize + uniform_buffer_alignment);
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buffer_size +=
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Maxwell::MaxConstBuffers * (MaxConstbufferSize + device.GetUniformBufferAlignment());
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const bool invalidate = buffer_cache.Map(buffer_size);
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if (invalidate) {
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@ -939,8 +940,8 @@ void RasterizerOpenGL::SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::Shader
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size = Common::AlignUp(size, sizeof(GLvec4));
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ASSERT_MSG(size <= MaxConstbufferSize, "Constbuffer too big");
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const GLintptr const_buffer_offset = buffer_cache.UploadMemory(
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buffer.address, size, static_cast<std::size_t>(uniform_buffer_alignment));
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const GLintptr const_buffer_offset =
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buffer_cache.UploadMemory(buffer.address, size, device.GetUniformBufferAlignment());
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bind_ubo_pushbuffer.Push(buffer_cache.GetHandle(), const_buffer_offset, size);
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}
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@ -21,6 +21,7 @@
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#include "video_core/rasterizer_cache.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_global_cache.h"
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#include "video_core/renderer_opengl/gl_primitive_assembler.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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@ -213,6 +214,8 @@ private:
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ScreenInfo& screen_info;
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Device device;
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std::unique_ptr<GLShader::ProgramManager> shader_program_manager;
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std::map<std::array<Tegra::Engines::Maxwell3D::Regs::VertexAttribute,
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Tegra::Engines::Maxwell3D::Regs::NumVertexAttributes>,
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@ -228,7 +231,6 @@ private:
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static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
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OGLBufferCache buffer_cache;
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PrimitiveAssembler primitive_assembler{buffer_cache};
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GLint uniform_buffer_alignment;
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BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
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BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};
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