gl_rasterizer: Track texture buffer usage
This commit is contained in:
parent
58c0d37422
commit
007ffbef1c
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@ -29,8 +29,10 @@
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namespace OpenGL {
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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using PixelFormat = VideoCore::Surface::PixelFormat;
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using SurfaceType = VideoCore::Surface::SurfaceType;
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using VideoCore::Surface::PixelFormat;
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using VideoCore::Surface::SurfaceTarget;
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using VideoCore::Surface::SurfaceType;
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MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Format Setup", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_VB, "OpenGL", "Vertex Buffer Setup", MP_RGB(128, 128, 192));
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@ -281,8 +283,14 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
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static_cast<GLsizeiptr>(sizeof(ubo)));
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Shader shader{shader_cache.GetStageProgram(program)};
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const auto [program_handle, next_bindings] =
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shader->GetProgramHandle(primitive_mode, base_bindings);
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const auto stage_enum{static_cast<Maxwell::ShaderStage>(stage)};
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SetupDrawConstBuffers(stage_enum, shader);
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SetupGlobalRegions(stage_enum, shader);
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const auto texture_buffer_usage{SetupTextures(stage_enum, shader, base_bindings)};
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const ProgramVariant variant{base_bindings, primitive_mode, texture_buffer_usage};
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const auto [program_handle, next_bindings] = shader->GetProgramHandle(variant);
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switch (program) {
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case Maxwell::ShaderProgram::VertexA:
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@ -300,11 +308,6 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
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shader_config.enable.Value(), shader_config.offset);
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}
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const auto stage_enum = static_cast<Maxwell::ShaderStage>(stage);
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SetupDrawConstBuffers(stage_enum, shader);
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SetupGlobalRegions(stage_enum, shader);
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SetupTextures(stage_enum, shader, base_bindings);
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// Workaround for Intel drivers.
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// When a clip distance is enabled but not set in the shader it crops parts of the screen
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// (sometimes it's half the screen, sometimes three quarters). To avoid this, enable the
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@ -791,8 +794,8 @@ void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::Shade
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}
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}
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void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& shader,
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BaseBindings base_bindings) {
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TextureBufferUsage RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& shader,
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BaseBindings base_bindings) {
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MICROPROFILE_SCOPE(OpenGL_Texture);
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const auto& gpu = system.GPU();
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const auto& maxwell3d = gpu.Maxwell3D();
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@ -801,6 +804,8 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
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ASSERT_MSG(base_bindings.sampler + entries.size() <= std::size(state.texture_units),
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"Exceeded the number of active textures.");
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TextureBufferUsage texture_buffer_usage{0};
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for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
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const auto& entry = entries[bindpoint];
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Tegra::Texture::FullTextureInfo texture;
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@ -814,7 +819,8 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
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}
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const u32 current_bindpoint = base_bindings.sampler + bindpoint;
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state.texture_units[current_bindpoint].sampler = sampler_cache.GetSampler(texture.tsc);
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auto& unit{state.texture_units[current_bindpoint]};
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unit.sampler = sampler_cache.GetSampler(texture.tsc);
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if (const auto view{texture_cache.GetTextureSurface(texture, entry)}; view) {
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view->ApplySwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
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@ -822,9 +828,11 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
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state.texture_units[current_bindpoint].texture = view->GetTexture();
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} else {
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// Can occur when texture addr is null or its memory is unmapped/invalid
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state.texture_units[current_bindpoint].texture = 0;
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unit.texture = 0;
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}
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}
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return texture_buffer_usage;
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}
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void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
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@ -126,9 +126,10 @@ private:
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void SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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const Shader& shader);
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/// Configures the current textures to use for the draw command.
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void SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader,
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BaseBindings base_bindings);
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/// Configures the current textures to use for the draw command. Returns shaders texture buffer
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/// usage.
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TextureBufferUsage SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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const Shader& shader, BaseBindings base_bindings);
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/// Syncs the viewport and depth range to match the guest state
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void SyncViewport(OpenGLState& current_state);
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@ -168,8 +168,12 @@ GLShader::ProgramResult CreateProgram(const Device& device, Maxwell::ShaderProgr
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}
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CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEntries& entries,
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Maxwell::ShaderProgram program_type, BaseBindings base_bindings,
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GLenum primitive_mode, bool hint_retrievable = false) {
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Maxwell::ShaderProgram program_type, const ProgramVariant& variant,
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bool hint_retrievable = false) {
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auto base_bindings{variant.base_bindings};
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const auto primitive_mode{variant.primitive_mode};
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const auto texture_buffer_usage{variant.texture_buffer_usage};
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std::string source = "#version 430 core\n"
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"#extension GL_ARB_separate_shader_objects : enable\n\n";
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source += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++);
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@ -187,6 +191,14 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
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base_bindings.sampler++);
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}
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// Transform 1D textures to texture samplers by declaring its preprocessor macros.
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for (std::size_t i = 0; i < texture_buffer_usage.size(); ++i) {
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if (!texture_buffer_usage.test(i)) {
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continue;
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}
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source += fmt::format("#define SAMPLER_{}_IS_BUFFER", i);
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}
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if (program_type == Maxwell::ShaderProgram::Geometry) {
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const auto [glsl_topology, debug_name, max_vertices] =
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GetPrimitiveDescription(primitive_mode);
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@ -261,20 +273,18 @@ CachedShader::CachedShader(VAddr cpu_addr, u64 unique_identifier,
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shader_length = entries.shader_length;
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}
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std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive_mode,
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BaseBindings base_bindings) {
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std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVariant& variant) {
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GLuint handle{};
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if (program_type == Maxwell::ShaderProgram::Geometry) {
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handle = GetGeometryShader(primitive_mode, base_bindings);
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handle = GetGeometryShader(variant);
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} else {
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const auto [entry, is_cache_miss] = programs.try_emplace(base_bindings);
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const auto [entry, is_cache_miss] = programs.try_emplace(variant);
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auto& program = entry->second;
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if (is_cache_miss) {
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program = TryLoadProgram(primitive_mode, base_bindings);
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program = TryLoadProgram(variant);
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if (!program) {
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program =
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SpecializeShader(code, entries, program_type, base_bindings, primitive_mode);
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disk_cache.SaveUsage(GetUsage(primitive_mode, base_bindings));
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program = SpecializeShader(code, entries, program_type, variant);
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disk_cache.SaveUsage(GetUsage(variant));
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}
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LabelGLObject(GL_PROGRAM, program->handle, cpu_addr);
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@ -283,6 +293,7 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive
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handle = program->handle;
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}
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auto base_bindings{variant.base_bindings};
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base_bindings.cbuf += static_cast<u32>(entries.const_buffers.size()) + RESERVED_UBOS;
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base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size());
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base_bindings.sampler += static_cast<u32>(entries.samplers.size());
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@ -290,43 +301,42 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive
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return {handle, base_bindings};
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}
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GLuint CachedShader::GetGeometryShader(GLenum primitive_mode, BaseBindings base_bindings) {
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const auto [entry, is_cache_miss] = geometry_programs.try_emplace(base_bindings);
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GLuint CachedShader::GetGeometryShader(const ProgramVariant& variant) {
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const auto [entry, is_cache_miss] = geometry_programs.try_emplace(variant);
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auto& programs = entry->second;
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switch (primitive_mode) {
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switch (variant.primitive_mode) {
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case GL_POINTS:
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return LazyGeometryProgram(programs.points, base_bindings, primitive_mode);
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return LazyGeometryProgram(programs.points, variant);
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case GL_LINES:
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case GL_LINE_STRIP:
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return LazyGeometryProgram(programs.lines, base_bindings, primitive_mode);
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return LazyGeometryProgram(programs.lines, variant);
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case GL_LINES_ADJACENCY:
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case GL_LINE_STRIP_ADJACENCY:
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return LazyGeometryProgram(programs.lines_adjacency, base_bindings, primitive_mode);
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return LazyGeometryProgram(programs.lines_adjacency, variant);
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case GL_TRIANGLES:
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case GL_TRIANGLE_STRIP:
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case GL_TRIANGLE_FAN:
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return LazyGeometryProgram(programs.triangles, base_bindings, primitive_mode);
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return LazyGeometryProgram(programs.triangles, variant);
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case GL_TRIANGLES_ADJACENCY:
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case GL_TRIANGLE_STRIP_ADJACENCY:
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return LazyGeometryProgram(programs.triangles_adjacency, base_bindings, primitive_mode);
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return LazyGeometryProgram(programs.triangles_adjacency, variant);
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default:
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UNREACHABLE_MSG("Unknown primitive mode.");
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return LazyGeometryProgram(programs.points, base_bindings, primitive_mode);
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return LazyGeometryProgram(programs.points, variant);
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}
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}
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GLuint CachedShader::LazyGeometryProgram(CachedProgram& target_program, BaseBindings base_bindings,
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GLenum primitive_mode) {
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GLuint CachedShader::LazyGeometryProgram(CachedProgram& target_program,
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const ProgramVariant& variant) {
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if (target_program) {
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return target_program->handle;
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}
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const auto [glsl_name, debug_name, vertices] = GetPrimitiveDescription(primitive_mode);
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target_program = TryLoadProgram(primitive_mode, base_bindings);
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const auto [glsl_name, debug_name, vertices] = GetPrimitiveDescription(variant.primitive_mode);
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target_program = TryLoadProgram(variant);
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if (!target_program) {
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target_program =
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SpecializeShader(code, entries, program_type, base_bindings, primitive_mode);
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disk_cache.SaveUsage(GetUsage(primitive_mode, base_bindings));
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target_program = SpecializeShader(code, entries, program_type, variant);
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disk_cache.SaveUsage(GetUsage(variant));
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}
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LabelGLObject(GL_PROGRAM, target_program->handle, cpu_addr, debug_name);
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return target_program->handle;
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};
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CachedProgram CachedShader::TryLoadProgram(GLenum primitive_mode,
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BaseBindings base_bindings) const {
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const auto found = precompiled_programs.find(GetUsage(primitive_mode, base_bindings));
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CachedProgram CachedShader::TryLoadProgram(const ProgramVariant& variant) const {
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const auto found = precompiled_programs.find(GetUsage(variant));
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if (found == precompiled_programs.end()) {
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return {};
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}
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return found->second;
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}
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ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode,
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BaseBindings base_bindings) const {
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return {unique_identifier, base_bindings, primitive_mode};
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ShaderDiskCacheUsage CachedShader::GetUsage(const ProgramVariant& variant) const {
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ShaderDiskCacheUsage usage;
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usage.unique_identifier = unique_identifier;
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usage.variant = variant;
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return usage;
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}
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ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
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@ -411,8 +422,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
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}
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if (!shader) {
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shader = SpecializeShader(unspecialized.code, unspecialized.entries,
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unspecialized.program_type, usage.bindings,
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usage.primitive, true);
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unspecialized.program_type, usage.variant, true);
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}
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std::scoped_lock lock(mutex);
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@ -6,6 +6,7 @@
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#include <array>
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#include <atomic>
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#include <bitset>
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#include <memory>
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#include <set>
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#include <tuple>
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}
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/// Gets the GL program handle for the shader
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std::tuple<GLuint, BaseBindings> GetProgramHandle(GLenum primitive_mode,
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BaseBindings base_bindings);
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std::tuple<GLuint, BaseBindings> GetProgramHandle(const ProgramVariant& variant);
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private:
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// Geometry programs. These are needed because GLSL needs an input topology but it's not
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CachedProgram triangles_adjacency;
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};
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GLuint GetGeometryShader(GLenum primitive_mode, BaseBindings base_bindings);
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GLuint GetGeometryShader(const ProgramVariant& variant);
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/// Generates a geometry shader or returns one that already exists.
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GLuint LazyGeometryProgram(CachedProgram& target_program, BaseBindings base_bindings,
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GLenum primitive_mode);
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GLuint LazyGeometryProgram(CachedProgram& target_program, const ProgramVariant& variant);
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CachedProgram TryLoadProgram(GLenum primitive_mode, BaseBindings base_bindings) const;
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CachedProgram TryLoadProgram(const ProgramVariant& variant) const;
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ShaderDiskCacheUsage GetUsage(GLenum primitive_mode, BaseBindings base_bindings) const;
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ShaderDiskCacheUsage GetUsage(const ProgramVariant& variant) const;
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u8* host_ptr{};
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VAddr cpu_addr{};
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std::string code;
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std::unordered_map<BaseBindings, CachedProgram> programs;
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std::unordered_map<BaseBindings, GeometryPrograms> geometry_programs;
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std::unordered_map<ProgramVariant, CachedProgram> programs;
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std::unordered_map<ProgramVariant, GeometryPrograms> geometry_programs;
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std::unordered_map<u32, GLuint> cbuf_resource_cache;
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std::unordered_map<u32, GLuint> gmem_resource_cache;
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Dump,
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};
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constexpr u32 NativeVersion = 1;
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constexpr u32 NativeVersion = 2;
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// Making sure sizes doesn't change by accident
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static_assert(sizeof(BaseBindings) == 12);
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static_assert(sizeof(ShaderDiskCacheUsage) == 24);
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static_assert(sizeof(ShaderDiskCacheUsage) == 32);
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namespace {
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@ -30,15 +30,17 @@ class IOFile;
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namespace OpenGL {
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using ProgramCode = std::vector<u64>;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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struct ShaderDiskCacheUsage;
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struct ShaderDiskCacheDump;
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using ShaderDumpsMap = std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>;
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/// Allocated bindings used by an OpenGL shader program
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using ProgramCode = std::vector<u64>;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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using TextureBufferUsage = std::bitset<64>;
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/// Allocated bindings used by an OpenGL shader program.
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struct BaseBindings {
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u32 cbuf{};
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u32 gmem{};
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}
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};
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/// Describes how a shader is used
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/// Describes the different variants a single program can be compiled.
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struct ProgramVariant {
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BaseBindings base_bindings;
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GLenum primitive_mode{};
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TextureBufferUsage texture_buffer_usage{};
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bool operator==(const ProgramVariant& rhs) const {
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return std::tie(base_bindings, primitive_mode, texture_buffer_usage) ==
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std::tie(rhs.base_bindings, rhs.primitive_mode, rhs.texture_buffer_usage);
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}
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bool operator!=(const ProgramVariant& rhs) const {
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return !operator==(rhs);
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}
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};
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/// Describes how a shader is used.
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struct ShaderDiskCacheUsage {
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u64 unique_identifier{};
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BaseBindings bindings;
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GLenum primitive{};
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ProgramVariant variant;
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bool operator==(const ShaderDiskCacheUsage& rhs) const {
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return std::tie(unique_identifier, bindings, primitive) ==
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std::tie(rhs.unique_identifier, rhs.bindings, rhs.primitive);
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return std::tie(unique_identifier, variant) == std::tie(rhs.unique_identifier, rhs.variant);
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}
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bool operator!=(const ShaderDiskCacheUsage& rhs) const {
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@ -80,11 +96,20 @@ struct hash<OpenGL::BaseBindings> {
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}
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};
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template <>
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struct hash<OpenGL::ProgramVariant> {
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std::size_t operator()(const OpenGL::ProgramVariant& variant) const {
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return std::hash<OpenGL::BaseBindings>()(variant.base_bindings) ^
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std::hash<OpenGL::TextureBufferUsage>()(variant.texture_buffer_usage) ^
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(static_cast<std::size_t>(variant.primitive_mode) << 6);
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}
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};
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template <>
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struct hash<OpenGL::ShaderDiskCacheUsage> {
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std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const noexcept {
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return static_cast<std::size_t>(usage.unique_identifier) ^
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std::hash<OpenGL::BaseBindings>()(usage.bindings) ^ usage.primitive << 16;
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std::hash<OpenGL::ProgramVariant>()(usage.variant);
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}
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};
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@ -288,13 +313,15 @@ private:
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// Core system
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Core::System& system;
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// Stored transferable shaders
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std::map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable;
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// Stores whole precompiled cache which will be read from/saved to the precompiled cache file
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// Stores whole precompiled cache which will be read from or saved to the precompiled chache
|
||||
// file
|
||||
FileSys::VectorVfsFile precompiled_cache_virtual_file;
|
||||
// Stores the current offset of the precompiled cache file for IO purposes
|
||||
std::size_t precompiled_cache_virtual_file_offset = 0;
|
||||
|
||||
// Stored transferable shaders
|
||||
std::unordered_map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable;
|
||||
|
||||
// The cache has been loaded at boot
|
||||
bool tried_to_load{};
|
||||
};
|
||||
|
|
Reference in New Issue