Mark DrawArrays as LOG_TRACE
There's no reason to clog logs with DrawArray.
This commit is contained in:
parent
bbe82d62b0
commit
01a4afee42
|
@ -541,7 +541,7 @@ void Maxwell3D::ProcessSyncPoint() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Maxwell3D::DrawArrays() {
|
void Maxwell3D::DrawArrays() {
|
||||||
LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
|
LOG_TRACE(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
|
||||||
regs.vertex_buffer.count);
|
regs.vertex_buffer.count);
|
||||||
ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
|
ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
|
||||||
|
|
||||||
|
|
Reference in New Issue